Shadowrun Campaign #3: Shades of Gray
"Hoi
Omae! Scan this. You got da skills to score some wiz cred if you're
willing ta risk your hoop. You know, running the shadows and drek.
I know a guy..."
Six Caps,
Ork Ganger and novice Fixer
Real world location: Rice University |
Start date: 15JUN2003 |
In-game location: Based out of Seattle |
In-game Start Date: 15JUN2063 |
I
Wanna Play!- What you need to know to get into the queue
Character/Team
Building Guidelines - The basics
Bonus
Karma - Goodies!
Life
Goes On - How will I handle Lifestyle in an open campaign?
Spending
Karma - How will I handle Karma expenditure in an open campaign?
The
Talent Pool - The players and characters.
People
& Places - The movers and shakers and the places...they
move and shake?
Gameworld
Calendar - When stuff goes down...
News
Stories - Anything that I send out to the team via the media
of the gameworld.
War
Stories - the tales of the runs as told by the runners.
Wall
of Shadows - those that have fallen in the shadows.
Players take note - the are at the
bottom of the page.
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I Wanna Play!
Great! First, e-mail to find out if I am accepting new players,
and then get your three characers to me more than a week before
the game.
Gameday - Show up on time, earlier if you have things to hash
out with me before the game starts. You will need:
- Filled out character sheet & a list of any purchases
(karma or nuyen) you wish to make with that character
- Pencil & scratch paper
- Dice - about a dozen each of two different colors is good,
three colors would be perfect
- Books for all rules pertinent to your character, e.g. if you
have cyberware from Man&Machine then have that book (support
the game!)
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Character/Team Building Guidelines
There are two ways to do this:
- Drop in and play a pregenerated PC
- Make/pick your own PCs
Drop in and play a pregenerated PC
Just like it sounds. Show up to play. Pick 3 pregens that you
would like to play, and whichever one gets picked during hiring
will be the one you run. No prior commitment and no prior work.
It doesn't get much easier! Please show up at least fifteen minutes
in advance to pick the pregens you want to throw into the pot
for hiring.
Make/pick your own PCs
I am using what I call a "talent pool" approach for
this campaign. Each player will have 3 Player Characters (PCs).
One will be the active character for the run. The others will
be inactive, but will still earn a fraction of the karma and money
of the active character. Yes, that's right, they get cooler just
sitting around doing nothing. It also means you have a skilled
character to take over if your PC is geeked (killed).
But what if you don't feel like making three PCs? You can always
pick a couple of archetypes to
fill out your trio. Heck, you can just pick an archetype for every
PC.
We are using Shadowrun, 3rd edition. Check out my house
rules and advice on character creation. |
Bonus Karma
- (+1 pt. per session per team, for all of the
player's PCs) Chronicler - one person volunteers to chronicle
the events that take place during the run, type them up in an
e-mail, and send them to me.
- (+3 pt. per session per player) War story - write up a war
story, see the stories page for details.
- (+1 or more pts.) Background [at least 200 words] - Ideally,
will explain your skills and establish enough character to provide
a good role-playing basis.
- (+1 pt.) Physical description [at least 200 words] - preferably
something narrative that communicates mood, bearing, clothing,
weapons, attitude, demeanor, build, etc.
- (+1 pt.) Lifestyle [at least 200 words] - preferably something
narrative that communicates not only where your character lives
but how. The "feel" of the neighborhood and "a
day in the life" info would be nice too.
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Life Goes On
I don't have the time or energy to play out the disdvantages
to living at a Low Lifestyle. So, how will I handle Lifestyle
when characters are likely to come and go at random? I am going
to assume that PCs that successfully enter the Shadowrunning biz
will live at Medium lifestyle at a minimum. While they are not
active, they are making ends meet with other work.
- Although you can create a character with crappy Lifestyle
because he's out of work, his house blew up, whatever, once
character creation is over, they will be movin' on up immediately.
- All PCs will immediately assume a minimum Medium Lifestyle
(or higher) for their primary Lifestyle after creation. They
are still welcome to have some secondary Low Lifestyles for
safehouses and such.
- Inactive PCs do not pay Lifestyle, so they are living well
for free in a sense (they find enough work to pay the bills
until a run comes along).
- Active PCs
- If the PC has a Lifestyle(s) already, then 1/2 of a month
will be used up during a standard run (more if the run lasts
a long time).
- If the PC does not have an adequate Lifestyle, then the
PC purchases a month first. They are welcome to pay that
at any time during the run (they might well be taking the
run to pay the rent).
- Yes, this means that inactive characters will slowly stockpile
money, but I can live with that.
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Spending Karma
Active PCs can spend karma at the start of a run in which they
are activated, or up to five days after the gameday (Basically,
up to the Friday after the gameday).
- For skill levels up to 3, don't worry about training time
or rolls for success.
- Above level 3, I will resolve the training rolls and figure
out the time accordingly.
- Karma spent before the run can take advantage of the training
time since the character was last played. Karma spent after
the run will have to be accounted for from that point on in
the gameworld. There will generally be 14 game world days between
runs.
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