The Talent Pool
Team Construction Guidelines
- General recommendations
- If you need magic, get a Magician, but more than one and
the team tends to gets weak overall (but that's your call)
- At least one sneaky/recon/scout type
- If you need to break into places, be sure to have someone
with the skills
- A healer can be nice (often a Magician will have at least
one healing spell)
- If you need to take down vehicles, get someone that can
use missiles, rockets, autocannons...
Shadowrunners Available For Upcoming Session (strikethrough
= unavailable)
Dossiers of Shadowrunners
(Jared)
Grunt (Male Troll, Mercenary)
Competencies: Pistols, Launch Weapons
Expertise: Assault Rifles, Heavy Weapon, Unarmed Combat
Weapons of choice: Savalette Guardian, Colt M22A2, Ingram
Valiant LMG
Specialty skills & equipment: ATGM, plastique. Ex-UCAS
military |
He's
all right I suppose; I never worked with him, but I hear he
fought in the Desert Wars, which will teach a grunt a lot.
Of course, a trog with big guns and bone lacing can help you
get out of a lot of drek. - Gunbunny,
Mercenary Trog's
are tough, he's tougher. Not very subtle, but if you're asking
me about a trog with a machine gun, I guess subtle ain't
what you're looking for. Although I gotta admit he can be
pretty sneaky, for a trog. - Glide,
Mercenary |
(Jared)
Loki (Male Dwarf, Thief)
Competencies: Driving, Pistols, Unarmed Combat, Electronics
Expertise: Liaison work, Electronics Repair, Maglocks
Weapons of choice:
Specialty skills & equipment: |
He
seems like a good guy. He's pretty good at technical work
and a lot more educated than I am. He seems a little clean
for the shadows, but I think he could talk his way out of
a lot of things and break out of the rest, and if he wants
to put those skills to use for nuyen, then who am I to argue?
- Jared, Fixer
Yes,
I am familiar with the dwarf that calls himself Loki. An unusual
fellow with a penchant for things scholarly, though he tends
to narrow his academic pursuits to philosophy. Nonetheless,
I'd rather converse with him than most "chummers".
Hmm? Oh no, my friend, he is no samurai. He is actually somewhat
fragile for a dwarf. Rest assured, though, he has force of
personality and nimble fingers. I'll let you deduce the rest.
- Skotos, Street Samurai |
(Jared)
Tex (Male Human, Pistoleer Sorcerer)
Competencies: Unarmed Combat, Japanese
Expertise: Pistols
Weapons of choice: Browning Max Power
Specialty skills & equipment: Familiar with local
underworld. Broad mix of spells. |
Yes,
I have heard of him. He is an unusual character, a Sorcerer
that is skilled with a pistol. I understand he even has a
minimal amount of cyber, which is taboo in the minds of many
of his ilk. I suspect he makes himself quite useful. -
Skotos, Street Samurai
Yes,
I know of him. He has a good utilitarian mix of spells. His
"gimmick" is that he can actually use a pistol quite
well, although it is a shame he has weakened his magic by
allowing cyberware to taint his body, no matter how little.
- Styx, Combat Mage |
(Reema) Cowgirl
(Female Human, Street Samurai)
Competencies: Japanese
Expertise: Spurs, Pistols, SMGs
Weapon(s) of choice: Spurs, Pistols, SMGs
Specialty skills & equipment: Familiar with security
procedures. |
The
chica with the spurs? What's to know? She kills things. She's
fast, agile, sneaky, and all that drek. When she's at close
range, you'd better hoper she goes for her pistol, because
it's all over if she pops those spurs, omae. - patron,
Digital Ducats.
Yes
I know of her work. Semi-classical Street Samurai, possessing
strong physical skills, small arms expertise, and formidable
melee combat ability. Also well-versed in Bushido philosophy
and Japanese culture. I can't speak to her honor, for I do
not know her well enough. - Skotos,
Street Samurai |
(Reema) Cutter
(Female German Ork, Sorcerer Bounty Hunter)
Competencies: German
Expertise: Katana, Sorcery, Unarmed Combat
Weapons of choice: Katana
Specialty skills & equipment: Combat magic, Treat
spell. Bounty hunter. |
Hell
yeah, you don't forget her too soon. I was in the bar with
one of my tusker buddies and he started hitting on her. Bad
move. She came over, looked at him like he was already dead
and mumbled a few choice words. Boy pissed himself right there.
I kid you not. I don't blame him really, you got to see this
chick yourself to believe it.- patron, Digital
Ducats
In
a word? Tough, and scary. No wait, that's two words. Let me
go again. One word...shark. Yep, that's it. She's a shark
shaman if ever there was one. She glides around all smooth
and quiet like, gets up to her target and then BAM! you are
CHUM, chummer. Seriously, omae, do not piss her off. If she's
coming after you, just go quietly. And she knows where to
look. I have given her work and seen her work. - Six
Caps, Ganger Fixer Have
you seen her? - various, Moon's
Shine
Cutter,
yeah well she lives up to the name with the way she swings
that meter-long razor of hers. - various, Moon's
Shine
I
heard she takes care of her team, but you do NOT want to be
around when she gets pissed. - various, Moon's
Shine |
(Reema) Zira (Female
Chinese-American elf, Street Shaman)
Competencies: Unarmed Combat, Chinese
Expertise: Sorcery, Conjuring
Weapons of choice: Magic
Specialty skills & equipment: Manipulation magic. |
Zira?
Sort of. She did some Triad work. I hear she lives up to the
name of a Monkey shaman. She doesn't sling fireballs and such
but she can still really frag with you using her magic. She's
no ninja but she's still kinda sneaky; 'course, she usually
can stand back and let her magic solve her problems. -
Hongwie Zhu, Triad Gangmember
She
is rather creative as shamans go. As I understand it, she
embraces Monkey's mastery of manipulation magic. I have heard
a tale of her turning an Ork into a cow once. Odd choice,
but such is the way of Monkey. Monkey also has the good favor
of the Spirits of Man, which is invaluable. - Silver,
Dolphin Shaman I
heard all kinds of crazy drek about her, but one thing's for
sure, she can pull some crazy drek out and save your hoop.
I'd like ot party with her sometime. - various, Moon's
Shine Ya
know, I wouldn'ta thought some fraggin' Monkey shaman would
be useful, let alone tolerable, but I hear she's both.
- various, Moon's Shine
I
hear she's good, but she turned her fraggin' team mate into
a fraggin' SNAKE! Thanks but no thanks. A fraggin' SNAKE.
- various, Moon's Shine
|
(Ric) Black
Jack (Male human, Adept Martial Artist)
Competencies:
Expertise: Clubs, Pistols, Unarmed Combat
Weapons of choice: Extendable Baton, Ares Predator
II
Specialty skills & equipment: Martial Arts instructor.
Death strike (rumor). |
Now
here's a fella that appreciates the benefits of doing
something well. He uses one gun, one type of melee weapon,
and every *real* runners' necessary survival skill, unarmed
combat. And he does them well. I hear he's more
of a ninja type; very sneaky and agile. - Snapshot,
Street Samurai
Strong,
fast, hard-hitting, and tough. This guy is great close
in and still good at range, and I hear he has that whole
death strike thing, being a physical adept and all. I
heard one tale of him wasting a huge spirit with that
nifty little trick. - Jared,
Fixer
I
thought he was some kinda martial artist, but from what
I hear he's got wiz skills with a pistol...shot a tire
out from a moving van, at night, while running, at like
fifty meters...TWICE! - various, Moon's
Shine
I
heard he gets a little fidgety when he gets shot, but
what do you expect from some chop suey kung fu guy?
- various, Moon's Shine
|
(Ric) Doc (Male Human,
Mage Medic)
Competencies: Pistols, Biotech, Medicine
Expertise: Conjuring, Sorcery
Weapons of choice: Pistols
Specialty skills & equipment: College degree. |
Yeah,
I heard of him, he's some sort of magic medic or something
like that. I could use a couple of those to keep my hoop
up and running. Oh, and he ain't one of those stupid slitches
that won't use a gun neither. I ain't got no use for someone
on my team if they ain't packing a piece. - Big
Frank, Rigger
Roger.
He's got some skills. I think I'd place him somewhere
around the abilities of a SF [Special Forces] Medic, you
know field surgery and all, plus the magical healing.
He's not military-trained, but I hear he's good with a
pistol and won't give your position away. Heck, I even
hear he has a college degree; course if that's true, what's
he doing risking his hoop in the shadows? - Stitch,
Mercenary Medic
|
(Ric) Talon (Male
Elf, Street Samurai)
Competencies: Pistols, Electronics, Electronics B/R
Expertise: Submachinguns, Shotguns
Weapons of choice: Ares Predator II, Ingram Smartgun,
Enfield AS7
Specialty skills & equipment: Police, Security,
and Gang procedures. Heavy milspec cyberware. |
Gangs,
cops, security, underworld thugs, I hear he knows a little
about all of them. That alone is handy, but he's also a street
sammy. He's more of a "strong offense" type. Strong,
fast, and hard-hitting, but not quite the rock that a Troll
is, or a human packed with Dermal Sheathing. Guns are his
thing, he's not very good at close in fighting. - Jared,
Fixer He
likes guns as much as I do, but he's a little more diversified
than me. I like to stick with a pistol and rifle, but this
fellow, he's good with Pistols, Submachineguns, and Shotguns.
I hear he does some bodyguard work, although his specialties
do not include catching bullets well. - Snapshot,
Street Samurai |
(Stephen) Blaze
(Male Japanese Human, Adept "Pistoleer")
Competencies: Unarmed Combat
Expertise: Pistols, Grenades
Weapons of choice: Pistols, Grenades
Specialty skills & equipment: Sleight of hand, confidence
work, Yakuza operations. |
Konbanwa.
Blaze? Hai, I have heard of him. Most think he is just another
Yakuza soldier, but I know different. He is a tricky fellow,
with a quick hand and a sly tongue. He used to work for the
Nishidon-Gumi, but he left. I don't know for sure if it was
because they did not like the kami that empowered his body
or his dislike of the gumi's purist ways. Maybe a little of
both, neh? - Akio,
Pachinko Operator (Redmond), Nishidon-Gumi Frag
yeah, I know him. He poked his head in the door like nothing
was the matter and then BOOM! He dropped Tina with a shot
to the temple from across the room and slid back out. That
far away, it couldn't have been any fun for him. Worse part
is, the guys wouldn't let me go kill him; something about
him being a Yak and reprisals and drek. - Redrum,
Ganger (Redmond) I
know he has does some work, but I really haven't heard any
strong opinions one way or the other, which is not bad in
this biz. I did hear that he's ready to rock at the drop of
a hat, so if you need someone quickly, call Blaze. -
various, Moon's Shine
I
hear he's not a big fan of climbing, whatever that means.
- various, Moon's Shine |
(Stephen) Mirage
(Male Japanese human, Assassin Adept)
Competencies: Edged Weapons, Grenades
Expertise: Shotguns, Japanese
Weapons of choice: Shotguns
Specialty skills & equipment: Familiar with police
procedures and Megacorporate security. |
Yeah,
he knows his stuff, a real ninja sort. He does a lot of wet
work and that's what you really want to hire this guy for.
Of course, a guy who can sneak around, kill people quickly
and quietly, and knows how the cops and corps operate...well,
he's useful no matter what. - Firugi
Vespuci, Fixer The
really tall Japanese guy? Yeah, his style is a little too
behind the scenes for my tastes, but I wouldn't mind having
him back me up. I hear he's got the skills to work the streets
and he wields a wicked blade too. I'd give a go at working
with him just for the novelty of working with a Jap breeder
who's not with the bloody Yaks! - Snapshot,
Street Samurai I
hear he got a little cocky on a run and decided to check out
the security of the target facility on his own. He got nabbed
by the cops before the run had even started. I hear he toughed
it out during the interrogation and escaped from the star,
wounded and all. So he's got skills, but you might need to
put a leash on him. Scan this, the slitch missed the run and
still expected to get paid after almost fraggin' it up for
the team; more balls than brains, if you ask me. - various,
Moon's Shine There
seemed to be some sort of problem between him and his team
on his last run. - various, Moon's
Shine |
(Stephen) Thunder
(Male Human, Mercenary)
Competencies: Pistols, Launch Weapons, Russian
Expertise: Assault Rifles, Heavy Weapon, Unarmed Combat,
Plastic Explosives
Weapons of choice: Colt M22A2, Ingram Valiant LMG
Specialty skills & equipment: ATGM, plastique. Ex-UCAS
military |
He's
all right I suppose; I never worked with him. He can handle
an Colt or a Valiant really well, and that's a good start.
He's also pretty good with explosives, which can solve a lot
of problems. - Gunbunny,
Mercenary Well,
he's chromed up enough that he won't break so easy, and he
has half a dozen ways to take out the enemy. What else could
you want? Sure, he's not as sneaky as some, but he's pretty
good for a heavy weapons guy, or so I hear. - Glide,
Mercenary |
(Tim) Bootleg
(Male Black Ork, Smuggler)
Competencies: Car Driving & Repair, Chinese
Expertise: Clubs, Pistols
Weapons of choice:
Specialty skills & equipment: Familiarity with police
procedures and NAN border procedures. |
Oh
yeah, I heard of him. He's a slick customer. Dresses well
for someone from the street, but that's part of his biz. He
gets packages past borders and such. I hear he's got some
useful cyber but he can walk through most checkpoints without
raising a commotion. - Hochaka,
Smuggler He's
got the skills to sneak, charm, or talk tough. All told, he
can get a lot of places other folks can't without pulling
a gun or re-wiring drek. A lot of finesse for an Ork from
the streets. He also knows how the cops run their game, which
is handy. - Moon, Bartender
I
hear he's a lot tougher than he dresses. - various, Moon's
Shine
From
what I hear, he's a pretty stand up tusker that'll back you
up when you need it, and he looks out for his team mates.
- various, Moon's Shine
He's
pretty good at getting across the border, so I hear. -
various, Moon's Shine
|
Competencies: Pistols
Expertise: Edged Weapons
Weapons of choice: Tomahawk, Heavy Pistol, Taser, Dart
Pistol
Specialty skills & equipment: |
I
understand that he is a competent assassin, for a gaijin.
He has the skills of the ninja, stealth and silent death.
I would hire him if I needed someone killed quietly.
- Taijo Shingei, Yakuza
soldier He
is quiet as a deer but as deadly as the viper. Poetry aside,
he's really a quiet wetwork type of guy, kind of an atypical
Cherokee. I don't usually farm out that sort of work, but
I can probably help you find him, considering he is a Tribal
and all.- Fox, Tribal Fixer |
Competencies: Security Systems, Electronic Warfare
Expertise: Clubs, Pistols, Electronics, Electronics
B/R, Biotech
Weapons of choice: Savalette Guardian
Specialty skills & equipment: Cyberdog with full
sensor suite. |
Yeah,
I heard of him. He's got some whack dog with gadgets, laser
eyes, or something. He used to be a scout in the UCAS military,
that I do now. - Glide,
Mercenary I
seen this guy work once. We caught him on our turf. Normally
we just geek trespassers, but he convinced us to let him live
in exchange for some help breaking into a local security outpost.
That boy has got skills. He practically walked though their
perimeter, popped maglocks, and spoofed cameras left and right;
before you know it, we're in and out with the goods. He's
got a real smart dog too. - Panzer,
Ganger, Rolling Thunder
He's
not much to look at and he's no sammy, but from what I hear,
he could break into the fraggin' Renraku arcology if he needed
to. He's also a pretty decent slot and, from what I hear,
a real team player. Yeah, I'd work with him, although I might
ask him to leave his mutt at home. - various, Moon's
Shine I
hear he cracked like twenty maglocks and spoofed twenty cameras
in a single night! Omae, if you need to get past security,
this is your man! - various, Moon's
Shine I
hear he got turned into a snake...he got better. - various,
Moon's Shine |
|
All of the potential players
Jared - Grunt (Troll Mercenary), Loki
(Dwarf Thief), Tex (Pistoleer Sorcerer) |
Reema - Cowgirl (Sammy), Cutter
(Bounty Hunter Sorcerer), Zira (Street
Shaman) |
Ric - Black Jack (Martial Artist
Adept), Doc (Mage Medic), Talon
(Sammy Bodyguard) |
Stephen - Blaze (Ex-Yakuza Adept),
Mirage (Assassin Adept), Thunder
(Ex-Military) |
Tim - Bootleg (Smuggler), Inadu
(Assassin), Junkyard (Scout w/ cybered
dog) |
|
Campaign Alumni
Corey - He earned his Ph.D. in Chemistry and moved on to
bigger and better things at the AFRL. He played Chavez
(Combat Mage), Jax (Mercenary), and Trapper
(Sorcerer Medic) |
(Corey) Chavez
(Male Latino Troll Ganger Combat Mage)
Competencies: Submachineguns,
Expertise: Sorcery, Conjuring, Sword
Weapons of choice: Sword, Magic
Specialty skills & equipment: Hermetic combat magic,
protection, enforcement |
Chavez?
Lesse, oh yeah, here's his file. Hmm...yeah, Chavez, he's
solid. He's outta Redmond. He knows the gangs and Redmond's
streets. Slings mojo, steel, and bullets; I hear he's can
throw lightning bolts. Wiz, neh? One look at him and you know
he is a tough omae. You need him for a job? I can jack that
action for you chummer. - Six
Caps (Ganger Fixer) Yes
I know of him. A little flashy and he works close-in. He deigns
to run with gangs. Not my tastes, but he is welcome to it.
- Styx (Combat Mage) |
(Corey) Jax (Male
Dwarf, Mercenary)
Competencies: Launch Weapons, Pistols, Edged Weapons,
German
Expertise: Assault Rifles, Heavy Weapons, Unarmed Combat
Weapons of choice: Colt M22A2, Valiant LMG, Ares Predator
II
Specialty skills & equipment: Former UCAS military
(Sergeant). Class B & C cyberware. |
Jax
is a pretty solid merc. He is a heavy weapons expert and if
the indigs get too close he can tear off their arms and beat
'em with them. If you are looking for subtle, this is not
your guy. If you are looking for lots of bodies hitting the
ground, this is your guy. He's not half bad with a missile
launcher either. - Maksim
Kalinsky (Mercenary Fixer) Sure,
if you're looking to fight a small war, and sometimes that's
what the job calls for, then no worries mate. I hear he can
catch bullets well and he is reasonably sneaky, so I wouldn't
mind having someone like that backs me up, but I think he'd
cramp my style if we worked too closely, especially if his
bones set off the metal detector. 'course, you let a 400-kilo
gorilla sit wherever he likes, right? - Snapshot
(Street Samurai) I
hear maybe he's a little bit "oo-rah soldier boy"
if you know what I mean, but I also hear he can handle himself
pretty well and he his guns aren't a crutch. - various, Moon's
Shine
Scan
this. This Jax slot stared down a fraggin' Fenrir and kicked
its ass with his bare hands! Now that's one feisty stumpy!
- various, Moon's Shine
Whatever
the shadows throw at him, this slot seems well-equipped to
deal with it. Name just about any mission and this Dwarf is
your man. - various, Moon's
Shine |
(Corey) Trapper
(Male Ork, Sorcerer Medic)
Competencies: Unarmed Combat
Expertise: Emergency Medicine, Pistols, Sorcery
Weapons of choice: Heavy Pistol
Specialty skills & equipment: Advanced Paramedic
Certification |
Trapper?
Oh, the Sorcerer Paramedic. Ah yes, some say he's almost as
good at killing people as saving them, but that is a problem
for his conscience to resolve. All that matters
to me is that he gets the wounded to my operating table in
time, and he does a good job of that. He is somewhat zealous
about his patients' welfare. I sincerely believe his talents
would be better used if he would just give in and sign on
with the 'wagon. If you need to contact him, Jacques can probably
help you. - Dr. Shem (DocWagon
Trauma Surgeon) An
associate spoke well of his healing abilities, even if he
is just a Sorcerer. - Styx
(Combat Mage) |
(Lars) Ichiro
(Male Japanese Human, Ex-Yakuza Sammy)
Competencies: Unarmed Combat, Japanese
Expertise: Submachineguns, Edged Weapons
Weapons of choice: Ingram Smartgun, Sword
Specialty skills & equipment: Corporate liaison
and account resolution experience. |
Ichiro?
Ah yes, he used to work for the Shotzumi-Rengo, right? A
smiling tiger, that one; part negotiator, part ninja. I
hear he performed with honor in the sokaiya. He epiomizes
the velvet glove over an iron fist, and there is more than
a little blood on that glove. I hear he has parted ways
with his gumi over some incident, but he left with his honor
intact. If you do find him, please give him my card.
- Mr. Satio, Mr. Johnson
Ichiro?
Yeah, might as well call him Mr. Roboto. Get it? Ah, f'get
about it. He used to work out of Downtown for one of the
smaller oyabun in the Shotozumi-rengo; paid a few visits
here in Auburn to whack some of our people. Anyway, I hear
the guy spent the better part of a year getting wired up
and now he's gone a freakin' sabbatical or some drek. Yeah,
that's right, he's gone freelance and I wouldn't want to
be around him if his former employers decide his implants
could be put to better use. I ain't gonna argue, it means
he isn't giving my boys any grief. - Paul
Cabretti, caporegime, Bigio Family
He's
ex-Yak from the friggin' Shotoscrewme clan, and you can
pick that up pretty quick from his attitude. - various,
Moon's Shine
A
suit samurai is more like it. Sharp
dressed bad ass and that drek. He's pretty damn cold, even
for a sammy. I hear he's willing to do whatever the run
requires, even if it means putting a bullet in a team mate.
Although I can respect that and I'm sure the Johnsons love
him, I'll wait for something else to come along, unless
the pay's really good of course, heh. - various, Moon's
Shine |
(Lars) Sten (Male
Human, Adept Gunslinger)
Competencies: Armory (Pistols), Unarmed Combat, Spanish
Expertise: Pistols, Bikes
Weapons of choice: Colt Manhunters
Specialty skills & equipment: Familiar with security
procedures. |
Oh
yeah, the cowboy slot. He's not completely jacked in, if ya
ask me. He's fast and he shoots better than a lot of slots,
sometimes with two guns at a time, but scan this - he wears
old-timey cowboy hip holsters. No drek! He's not half bad
on a bike, though, for a wireless slot, that is. I hear he
has some of that A-dept mojo going on. Whatever; give me wires
anyday. - Pogo (Go-gang
biker) Seems
like a reliable cuss, though he's sneakier than a cowboy has
a right to be. He's mighty skilled with his guns and can stare
down a drunken Troll. I heard a rumor he has magic holsters,
but I hear it's more likely that he's one of those magical
folks like them Jedi or what have you. About the only beef
I would have with him is those new-fangled clip-fed pistols
he uses. Pshaw! Revolvers are a cowboy's true friend. Well
I'll be, my throat's dry already. - Cletus
(Barfly) |
(Lars) Tagger
(Male Troll Ganger)
Competencies: Shotguns, Unarmed Combat, Demolitions,
Driving (Car), Russian
Expertise: Clubs, Electronics
Weapons of choice: Franchi SPAS-22 Shotgun
Specialty skills & equipment: Member of the Diamond
Dogs gang; graffiti artist. |
Yup.
He's real big right? One tusk, two horns? Black jacked with
chains and lots of little painted thingies? Yeah, that's Tagger.
What's to say? He's a big Troll ganger. He's tough, scary,
and he can beat people up. That doesn't work, he's got some
big-ass military shotgun monstrosity to help him out. I heard
he tagged a few places with graffiti that I wouldn't thought
he could get into. - Unknown patron at Jakey's.
Tagger, sure, I know him. He likes ta paint tings, even
when he ain't invited, if ya know whud I mean. Yeah, he does
the tings you might expect a big tough trog to do, but scan
dis, he knows how ta blow shit up wid explosives, break inta
security systems, and damn if he ain't one o' duh sneakiest
damn trogs I ever seen! If you need ta get ahold o' him for
some work, I can jack you in, omae. - T-man
(Leader of the Dragos thrill
gang, Auburn) |
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