War Stories & Interims
Warstories are the stories as told by the runners themselves,
a little recreational creative writing practice (in exchange for
some extra karma). One player will act as chronicler, so each
run will have the basic timeline and details set down accurately.
Interims (if any) are where I handle all of the stuff between
and behind the runs. Be careful reading interims if you cannot
separate character knowledge from player knowledge very well.
- The mechanics of writing up the War Stories
- Run #1 Interception - Seven
runners get hired to intercept a package...five would be runners
are left for dead in the Toxic Ash.
- Run #2 Recovery - A security
R&D egghead has decided to go on a permanent vacation to
another corporation; the team is hired to help "rescue"
him from himself.
- Run #3 Guide - The team
needs to penetrate deep into a facility...and take two people
along with them.
- Run # 3 Interim - A quick story
wrapping up a loose end.
- Run #4 Tears of Rage -
Someone's gotten themselves lost in the Ork Underground and
runners are needed to find and extract them before the denizens
tear them to pieces.
- Run #5 Street Sweepers
- A street gang is in someone's way, it's your job to make the
problem go away permanently. You've got six days. Oh yeah, they've
got 20+ people and a Mage. Good luck.
The mechanics of writing up the War Stories
I think war stories from the players' perspectives are the best
way to record a run. I put my karma where my mouth is. For every
session, you can submit a war story for +3 karma (or more if it's
exceptionally cool). Such submissions need to be at least 350
words (trust me, it's easy to hit that mark) and written
in narrative, from the perspective of your character. This can
boost karma earned by more thanhalf, so it can be very much worth
The karma bonus for war stories expires
the Friday after the end of the run; I recommend just writing
it up as soon as possible so you can get it out of the way and
not forget important details.