Kuma
Puma?
Ain't that some kinda cat? Ohh . . . right; Kuma. Yeah,
he's some sort of slanty-eyed bad ass. Chinese, Japanese,
Korean, ahh whatever, he's Asian, sokay? What matters
is that he used to work for the Yakuza and he's sent more
than a few folks to the big shadowrun in the sky. He doesn't
look too chromed, but I hear he's packed to the gills
with that crap. Whatever, I hear he's cold enough to be
a machine. How the frag would some street schmuck come
up with that much nuyen anyway? The Yaks certainly don't
pay him enough, lest he wouldn't a left 'em, neh? Huh?
Yeah, he's an all around tough guy, takes a bullet and
keeps coming, faster than a speeding train, able to leap
tall buildings, and so on. Oh! He likes submachineguns,
that I remember; something about him having some wiz guns
made by some fella. Scan this, I think he's still kinda
in the drek right now, so tread carefully when you meet
him, chummer.
Physical Description
Current Stats
Attributes, Figured Characteristics, & Pools
Body |
6/8
|
Quickness |
6/9
|
Strength |
5/6
|
Charisma |
3
|
Intelligence |
5
|
Willpower |
6
|
|
|
Reaction |
7/12
|
Initiative |
3d6
|
Essence |
0.18
|
Body Index |
3.0
|
Magic |
N/A
|
Combat Pool |
10
|
Spell Pool |
0
|
Karma Pool |
4.3
|
Good Karma |
3
|
|
Active Skills
Athletics |
4+1
|
Biotech (First Aid) |
1(3)+1
|
Car (Ferrari 770) |
3(4)+1
|
Car B/R (Ferrari 770) |
1(3)+1
|
Demolitions |
3+1
|
Electronics |
3
|
Etiquette (Street) |
2(4)
|
Guitar (Electric) |
1(3)
|
|
Intimidation (Physical) |
3(5)
|
Perception |
5
|
SMG |
6+1
|
SMG B/R |
2+1
|
Stealth |
5+1
|
Throwing (Grenades) |
2(4)+1
|
Unarmed Combat |
5+1
|
|
Knowledge Skills
AK: Seattle District |
5
|
Contacts: Arms Dealers |
4
|
Contacts: Gangs |
3
|
Gangs: Downtown |
3
|
Interest: Korean Culture |
3
|
Interest: Street Racing |
3
|
|
Security Procedures |
5
|
Underworld Politics |
4
|
Urban Survival |
3
|
Vocation: Underworld Soldier |
5
|
Vocation: Bodyguard |
3
|
Yakuza: Shotozumi-gumi |
5
|
|
Language Skills
|
Japanese
R/W
|
4
2
|
Korean
R/W
|
4
2
|
|
|
Character Progression
- Karma award for Run 2 +5+2 = +7 karma [7/7]
- Buy Close Combat, -2 karma [5/7]
- Karma award for Run 3 +5+2 = +7 karma [12/14]
- Buy Kippup, -2 karma [10/14]
- Raise Willpower from 4 to 5, -10 karma [0/14]
- Spotted 4 karma for Electronics 2 [-4/14]
- Intermediate karma Run 4 +10 [6/24]
- Final Karma adjustment for Run 4 +6 karma [12/30]
- Warstories +3 karma [15/33]
- Raised Willpower to 6 [3/33]
- Run 5 karma, +4 [7/37]
- Raise Electronics to 3, -4.5 karma [2.5/37]
- Run 7 karma, +4 [6.5/41]
- Vocation - Bodyguard 3, -6 karma [0.5/41]
- Run 8, +4 karma [4.5/45]
- Run9: +4 karma [8.5/49]
- Run10: +4 karma [12.5/53]
- Run11: +5 karma [17.5/58]
Buddy: Manny Fuerto (Mechanic): Manny
is a long-time friend of Kuma's who lived on the
street and in the Urban Chaos for almost five
years alongside Kuma. Manny is an optimistic,
hyper kinetic ork with a love of cars. He owns
a small garage in the Seattle District and spends
considerable time and energy tinkering on his
latest hot rod for the next street racing match.
Manny is married and has a small baby son, Jesus. |
Buddy: Red Calhoun (Armorer): Another
of Kuma's street friends, Red is a dour, practical
human with a knack for guns. He manages a firearm
store in the Seattle district with most of his
clients being underworld or shadow-related.
He maintains ties with the Shotozumi-gumi and
provides customization for many of their soldiers.
Has a stormy relationship with an ex-stripper,
Dawn.
|
Buddy: Truman (Street Doc): Truman is
a human street doc who operates a completely underground
cyber clinic on the fringe of downtown. He is
a former military surgeon who left the service
under questionable circumstances. He makes a living
supplying chrome to shadowrunners, some key gangs,
and anyone else with enough cred. He tries to
stay neutral in the current Mob War, but tends
to favor the yakuza. |
Contact: Gunjo (Yakuza Mage): Gunjo is
a human veteran yakuza enforcer and also a mage.
He was Kuma's partner during his Yajuu days. The
two got along well, with Gunjo providing magical
support to Kuma's brute strength. While friends
in the past, because of Kuma's departure, their
relationship has detriorated into that of business
acquaintences. Gunjo never believed in the yakuza
ideals and is a colder, business-oriented person
than Yajuu ever was. |
Contact: Elise (Fixer): Elise is an elven
fixer who specializes in security and military
equipment. She is a successful fixer who caters
to the merenary and shadowrunning crowds. She
operates out of the northern Seattle district,
but has connections throughout the city. Kuma
turned to her during his enforcer days and found
her friendly personality and metahuman nature
a refreshing change from the typical male human
japanese yakuza fixers. |
Contact: Edgar Meens (Bookie): Kuma's
love of gambling has inevitably led its way to
a bookie. Edgar is an ork bookie who works out
of a barber shop in the southern Seattle district.
While a gaijin metahuman, he works for the yakuza.
This allows the yakuza to exploit the blue collar
orks and trolls of the Tacoma district. Kuma has
paid off a couple of debts in the past by doing
legbreaking work for Edgar, and on one occassion
he acted as the bookie's bodyguard. |
Contact: Orchid (Joygirl): Orchid is
the first of two contacts that Kuma met during
his sporadic forays into the Korean neighborhoods
in the metroplex. Young, beautiful, and confident;
she is his woman of choice when physical escape
is on the mind. Orchid probably has some connections
to the local Seoulpa Ring, but that topic has
yet to come up during their "meeting."
|
Contact: Kim (Decker): Kim is the second
of Kuma's korean contacts. He is a decker who
works freelance for a Seoulpa Ring. His specialty
is underworld investigative work and he has a
parallel dislike of the metroplex's yakuza. Kuma
hired Kim for the investigation involving his
grandfather's assassination. |
Contact: So Lo (Squatter): "Lo"
is just disturbed enough to complicate keeping
a steady job. Depending on the day he is asked,
he is a former Urban Brawl player, UCAS soldier,
fry cook, government spy, or janitor. Regardless
of what he may have been in the past, he is generally
quite lucid and very observant. His attention
span is not great and he is generally quiet between
outbursts, giving the casual observer the impression
that he only deserves their pity, if that. Kuma
came across Lo when he was living on the streets.
Lo is now about fifty years old, but still gets
around with little difficulty. Kuma has had sporadic
success with using Lo to stakeout a location for
him. Lo has occasional memory lapses that can
be a little frustrating during conversations.
He has a stocky build with a slight paunch. His
ethnicity is a mongrel mixture of Asian, African,
and Caucasian. He understands all of the languages
Kuma speaks, but generally uses Cityspeak with
no clear accent that identifies his native language.
He has been known to work for peanuts, literally. |
IDs
- Anonymous
- John Takeshi [inf]
- Tom Ling [4]
- John Takeshi, revamp [inf]
- Jake Smith [1]
Apartments (parentheses indicate which ID was used
to set up the apartment)
Medium: Starting apartment from Yakuza life (2)
Low: Safehouse (1)
- Medium (3)
- Low: safehouse in the Redmon Barrens (1)
Weapons and Equipment
Weapons
Ammo, SMG, Gel (200)
|
Ammo, SMG, Regular (500) |
Brother's Keeper SMG |
Extra clips, SMG (6) |
Little Oni SMG |
Little Oni SMG w/ Gas-Vent [4] and Sling |
Sound Suppressor |
|
Explosives
Grenades, Concussion (20) |
Grenades, Defensive (20) |
Grenades, Flash (10) |
Grenades, Gas (10) |
Grenades, IR Smoke (10) |
Grenades, Offensive (20) |
|
Clothing & Armor
Forearm Guards [+0/1] |
Secure Jacket [5/3, 6/4 w/ Ti Bone Lacing]
|
|
Electronics
|
Tools
|
Surveillance and Security
Low-Light Binoculars |
Microtransceiver (F4, E4) w/ subvocal mic |
|
Surveillance Measures & Countermeasures
|
Security Devices
|
Survival Gear
|
Skillsofts and Chips
|
Cyberwear
Cyber Ears w/ Dampener, Hearing Amplification,
Select Sound Filter [5], and Spatial Recognizer |
Cyber Eyes [alpha] w/ Flare Compensation,
Image Link, Low-Light, and Thermographic. |
Datajack [alpha] |
Knowsoft Link [alpha] |
Smartlink [2, alpha] |
Titanium Bone Lacing [alpha] |
Wired Reflexes [2] w/ Reflex Trigger [alpha]
|
|
Bioware
Damage Compensators [2] |
Enhanced Articulation
|
Muscle Augmentation [1] |
Muscle Toner [3] |
Trauma Damper |
|
Biotech/Medical
|
Vehicles
Ferrari 770 Spider w/ Concealed Armor [1],
Runflat Tires x4, Anti-Theft System [6], Morphing
License Plate, Transponder Library [5, 75MP],
Electric Shock Alarm Option, and Remote Activation
Termination Chip |
|
Surgery
|
Ess (Base) |
Cost (w/o index) |
Index |
Final Cost |
Wired Reflexes [2] w/ Reflex Trigger* |
1.6 (3.2) |
1424 (178) |
1 |
1424 |
Titanium Bone Lacing* |
1.125 (2.25) |
600 (75) |
1.5 |
900 |
Orientation System |
0.125 (0.25) |
120 (15) |
1.5 |
180 |
Internal GPS |
0.05 (0.1) |
16 (2) |
1.5 |
24 |
Skillwires [rating 4, 96MP (can run
two at once)]* |
0.4 (0.8) |
1536 (192) |
1 |
1536 |
Chipjacks x2* |
0.2 (0.4) |
16 (2) |
.9 |
24 |
total 4088 |
|
|
|
|
|
|
|
|
|
|
Damage Comp 3-5 |
|
375 |
.6 |
375 |
Muscle Toner 3 |
free up 0.3 Index |
75 |
|
300 |
Drop muscle aug |
free up 0.1 index |
|
|
|
|
|
|
|
|
Dermal sheath 1 |
0.35 (0.7) |
24 |
|
288 |
Blood filter |
0.5 (1.0) |
50 |
|
400 |
Ultrasonic vision (alpha) |
0.25 (0.4) |
10 |
|
40 |
* - By the book, neurally invasive stuff, even a simple
datajack, require twice essence when calculating surgical
trauma.
- If Kuma gets his Ears (62.2 k¥) replaced in
the same surgery, that would probably just mean another
20 k¥ or so in care and 469.6 k¥ for the ware.
This would free up 0.15 Essence.
- If Kuma gets his Eyes (14.6 k¥ base) replaced
in the same surgery, that would probably just mean
another 20 k¥ or so in care and 116.8 k¥ for
the ware. It would also free up 0.06 Essence.
- Datajack (1 k¥ base), Knowsoft Link (1 k¥
base), Smartlink 2 (3.5 k¥ base), were all Alpha.
It would run 44 k¥ for gear and possibly more
hospital care. It would free up 0.21 Essence to replace
them all.
- Dermal Sheathing 1 (0.7 E E, 60k¥; 0.35 E, 720
k¥)
- Blood filter rating 5 (1 E, 50k¥; 0.5 E, 400
k¥)
- Ultrasonic vision (0.5 E, 10k¥; 0.25 E, 160
k¥
That's a total gear cost of 4088 k¥.
For surgical trauma, we have
- Wired 2 w/RT: 6.4
- TBL: 2.25
- Orientation system: 0.25
- Internal GPS: 0.2
- Skillwires: 1.6
- Chipjacks: 0.8
- Something else: 2.0 or 4.0
That's a total of up to 13.5 or 15.5, maybe more if
Lars decides to have Kuma replace more stuff. Essence
of 8.9 or greater causes 10 boxes of Physical damage
if it's all done at once. I think it's a little silly
that the book allows for this, but I have watched open
heart surgery and watched a person kept alive by a machine
for hours. The book sequence gives 8.9+ for the last
category, so 15.5 seems excessive. If you look at the
numbers, it appears they follow a Fibonacci sequence.
The last two increments are 1.3 and 2.1, so we get 8.9
+ 3.4, or 12.3 for an upper cap on implant surgery.
OK, so two surgeries it is.
Kuma is having his gear stuffed into the hole left
from his clunky old Alphaware Wired 2 w/RT and TiBL.
That's two "holes", 2.56 Essence and 1.8 Essence.
It seems that the Wired 2 w/RT should be the last thing
upgraded since it's closer to the surface.
Profile
Kuma will need a medical profile. Dr. Peters works
that up in a single day.
Surgery 1
Replace 1.8 Essence of Alpha TiBL with Delta TiBL (1.125),
Orientation System (0.125), Skillwires (0.4), Internal
GPS (0.05), and one Chipjack (0.1). That's 1.8 Essence
right on the nose. It causes 2.25+0.25+1.6+0.2+0.4 =
4.7 Essence of trauma, or 8 boxes of Physical damage.
It will take 15 days for the surgical plan to be completed
(that's half the base time; positive options make it
tough to score lots of successes and the doc *has* to
take "Essence Slot" to use the "hole"
already taken up). Dr. Peters does not like to handle
a client for long periods of time, so he has a team
of four people working on the procedure to get in done
in half a week. We'll throw in a day of pre-op, a day
of surgery, and then it's time to recover. Dr. Peters
has access to a black clinic that has hospital grade
gear (-2) with medical gear that is cutting edge, but
the SR canon precludes runners access to ratings higher
than 6 (rating 6, +0). He uses a team of five other
junior surgeons and a magical healer when he works (-6);
yeah, that's gonna cost money, but Kuma's gonna need
it. I can't see more than six surgeons productively
working on one patient, otherwise I'd have more. Kuma
has less than two Essence (+1) and he has Bioware totalling
to an index of 3 (+2). The ware being installed is Delta
grade (+6) but I am not going to count any of this chunk
of gear as modifying attributes (+0). There's the +2
for Essence Slot. That's a total modifier of +2, so
the best possible TN at this point is 9 (for d10), barring
any secret GM stuff. The highly skilled Dr. Peters,
with his Biotech (Cybertechnology Implantation) 6(8)
has a chance, but Dr. Peters needs 4 successes to get
a positive option and successfully fill the "hole"
of his previous ware. With the medical gear of rating
6, he might get one complementary sucess, but I am not
guaranteed to get 3 successes on the Biotech roll. So,
I'm gonna improvise a little and take that to mean a
net effect of 0 options, so I can just take more negative
options to allow Kuma to get his gear. That's all that
anyone needs to know...
Kuma gets his gear and Kuma will take 8 boxes of Physical
Damage from this. The base time to heal is 144 hours,
or 6 days, per box (24 x mods x 2 for medical care).
Dr. Peters has the finest nurses, Biotech (Extended
Care) 4 (8), which speeds his recovery. Dr. Peters has
magical care for his patients (-2), Kuma is tough and
determined (-1 x 2), the nurses are skilled (-5), Kuma
still has enough Bioware to make him a sensitive little
sammy (+2), and he's damn near a toaster at this point
(+2). That's a net modifier of -5.
Lars decided to add some more stuff:
- Dermal Sheathing 2 (0.7 E E, 60k¥; 0.35 E, 720
k¥)
- Blood filter rating 5 (1 E, 50k¥; 0.5 E, 400
k¥)
- Ultrasonic vision (0.5 E, 10k¥; 0.25 E, 160
k¥)
- Add the bioware stuff
Recovery:
- 10 boxes, TN 7, 2 successes, 3 days
- 9 boxes, TN 6, 4 successes, 1.5 days
- 8 boxes, TN 5, 2 successes, 3 days
- 7 boxes, TN 4, 4 successes, 1.5 days
- 6 boxes, TN 3, 4 succeses, 1.5 days
- 5 boxes (base time is now 4 days), TN 3, 6 successes,
0.75 days
- 4 boxes, TN 3, 5 successes, 0.8 days
- 3 boxes, TN 3, 5 successes, 0.8 days
- 2 boxes, let's call it one day to heal the rest.
That's ten days, or 60 k¥ of care (hospital with
magical backup, and all pumped for delta-grade). The
surgical costs come out to 72k¥ for the planning
(I'm not gonna multiply for delta twice...), 15 k¥
for the surgical team, and 12 k¥ for access to a
delta-grade O.R. to do the procedure.
Options
Drop muscle aug, get muscle toner 3 (cultured), Damge
comp 3-5.
In the end - let's go with two weeks per surgery and
6 Meg total.
Starting Stats
Attributes, Figured Characteristics, & Pools
Body |
6/8
|
Quickness |
6/9
|
Strength |
5/6
|
Charisma |
3
|
Intelligence |
5
|
Willpower |
4
|
|
|
Reaction |
7/12
|
Initiative |
3d6
|
Essence |
0.18
|
Body Index |
3.0
|
Magic |
N/A
|
Combat Pool |
9
|
Spell Pool |
0
|
Karma Pool |
1
|
Good Karma |
0.5
|
|
Active Skills
Athletics |
4+1
|
Biotech (First Aid) |
1(3)
|
Car (Ferrari 770) |
3(4)+1
|
Car B/R (Ferrari 770) |
1(3)+1
|
Demolitions |
3+1
|
Etiquette (Street) |
2(4)
|
Intimidation (Physical) |
3(5)
|
|
Perception |
5
|
SMG |
6+1
|
SMG B/R |
2+1
|
Stealth |
5+1
|
Throwing (Grenades) |
2(4)+1
|
Unarmed Combat |
5+1
|
|
Knowledge Skills
AK: Seattle District |
5
|
Contacts: Arms Dealers |
4
|
Contacts: Gangs |
3
|
Gangs: Downtown |
3
|
Interest: Korean Culture |
3
|
Interest: Street Racing |
3
|
|
Security Procedures |
5
|
Underworld Politics |
4
|
Urban Survival |
3
|
Vocation: Underworld Soldier |
5
|
Yakuza: Shotozumi-gumi |
5
|
|
Language Skills
|
Japanese
R/W
|
4
2
|
Korean
R/W
|
4
2
|
|
Weapons and Equipment
Weapons
Ammo, SMG, Gel (200)
|
Ammo, SMG, Regular (500) |
Brother's Keeper SMG |
Extra clips, SMG (6) |
Little Oni SMG |
Little Oni SMG w/ Gas-Vent [4] and
Sling |
|
Explosives
Grenades, Concussion (20) |
Grenades, Defensive (20) |
Grenades, Flash (10) |
Grenades, Gas (10) |
Grenades, IR Smoke (10) |
Grenades, Offensive (20) |
|
Clothing & Armor
Forearm Guards [+0/1] |
Secure Jacket [5/3, 6/4 w/ Ti Bone
Lacing] |
|
Electronics
|
Tools
|
Surveillance and Security
Low-Light Binoculars |
Microtransceiver (F4, E4) w/ subvocal
mic |
|
Surveillance Measures &
Countermeasures
|
Security Devices
|
Survival Gear
|
Skillsofts and Chips
|
Cyberwear
Cyber Ears w/ Dampener, Hearing Amplification,
Select Sound Filter [5], and Spatial
Recognizer |
Cyber Eyes [alpha] w/ Flare Compensation,
Image Link, Low-Light, and Thermographic. |
Datajack [alpha] |
Knowsoft Link [alpha] |
Smartlink [2, alpha] |
Titanium Bone Lacing [alpha] |
Wired Reflexes [2] w/ Reflex Trigger
[alpha]
|
|
Bioware
Damage Compensators [2] |
Enhanced Articulation
|
Muscle Augmentation [1] |
Muscle Toner [3] |
Trauma Damper |
|
Biotech/Medical
|
Vehicles
Ferrari 770 Spider w/ Concealed Armor
[1], Runflat Tires x4, Anti-Theft System
[6], Morphing License Plate, Transponder
Library [5, 75MP], Electric Shock Alarm
Option, and Remote Activation Termination
Chip |
|
Contacts
Buddy: Manny Fuerto (Mechanic): Manny
is a long-time friend of Kuma's who lived
on the street and in the Urban Chaos for almost
five years alongside Kuma. Manny is an optimistic,
hyper kinetic ork with a love of cars. He
owns a small garage in the Seattle District
and spends considerable time and energy tinkering
on his latest hot rod for the next street
racing match. |
Buddy: Red Calhoun (Armorer): Another
of Kuma's street friends, Red is a dour,
practical human with a knack for guns. He
manages a firearm store in the Seattle district
with most of his clients being underworld
or shadow-related. He maintains ties with
the Shotozumi-gumi and provides customization
for many of their soldiers.
|
Buddy: Truman (Street Doc): Truman
is a human street doc who operates a completely
underground cyber clinic on the fringe of
downtown. He is a former military surgeon
who left the service under questionable circumstances.
He makes a living supplying chrome to shadowrunners,
some key gangs, and anyone else with enough
cred. He tries to stay neutral in the current
Mob War, but tends to favor the yakuza. |
Contact: Gunjo (Yakuza Mage): Gunjo
is a human veteran yakuza enforcer and also
a mage. He was Kuma's partner during his Yajuu
days. The two got along well, with Gunjo providing
magical support to Kuma's brute strength.
While friends in the past, because of Kuma's
departure, their relationship has detriorated
into that of business acquaintences. Gunjo
never believed in the yakuza ideals and is
a colder, business-oriented person than Yajuu
ever was. |
Contact: Elise (Fixer): Elise is
an elven fixer who specializes in security
and military equipment. She is a successful
fixer who caters to the merenary and shadowrunning
crowds. She operates out of the northern Seattle
district, but has connections throughout the
city. Kuma turned to her during his enforcer
days and found her friendly personality and
metahuman nature a refreshing change from
the typical male human japanese yakuza fixers. |
Contact: Edgar Meens (Bookie): Kuma's
love of gambling has inevitably led its way
to a bookie. Edgar is an ork bookie who works
out of a barber shop in the southern Seattle
district. While a gaijin metahuman, he works
for the yakuza. This allows the yakuza to
exploit the blue collar orks and trolls of
the Tacoma district. Kuma has paid off a couple
of debts in the past by doing legbreaking
work for Edgar, and on one occassion he acted
as the bookie's bodyguard. |
Contact: Orchid (Joygirl): Orchid
is the first of two contacts that Kuma met
during his sporadic forays into the Korean
neighborhoods in the metroplex. Young, beautiful,
and confident; she is his woman of choice
when physical escape is on the mind. Orchid
probably has some connections to the local
Seoulpa Ring, but that topic has yet to come
up during their "meeting." |
Contact: Kim (Decker): Kim is the
second of Kuma's korean contacts. He is a
decker who works freelance for a Seoulpa Ring.
His specialty is underworld investigative
work and he has a parallel dislike of the
metroplex's yakuza. Kuma hired Kim for the
investigation involving his grandfather's
assassination. |
|
Background
John Han Takeshi was born on January 5th, 2030 at Seattle
General Hospital in downtown Seattle. John was the love
child of a secret affair between Keiko Takeshi and Han
Yi. Keiko was the only child of Hanada Takeshi, a successful
corporate executive with peripheral yakuza connections.
Keiko's mother, Emiko, died of VITAS when Keiko was eight,
leaving the stern businessman to raise her. She grew up
protected and isolated, but her curiosity and precocious
nature led to a forbidden love.
John's father was a Korean yakuza soldier, Han Yi. Han's
involvement in the Seattle yakuza was the result of the
Korean reinforcements of the 2020s. Han was the dashing
and dangerous rebel to Keiko's curious debutante. They
carried on secretly for a year, but when Keiko told Han
she was pregnant, he left her. It would be the last she
would ever see of John's father.
Alone and expecting, Keiko turned to her father and told
him everything about the relationship. She knew she wanted
to keep the child, but beyond that was lost. Hanada convinced
her to keep the identity of the father a secret, both
for her sake and the child's. Hanada believed strongly
in the traditional ways of the yakuza, including racial
purity. To reveal the Korean father would only do harm
to the child and to the family. Keiko was convinced.
Soon after John's birth, Han Yi died while on assignment.
His death made her contemplate her own mortality and future
and the importance of John's true heritage. She wrote
a letter describing her and Han's romance and John's Korean
heritage, entrusting it to reputable data courier company
to be released to John on his 18th birthday.
Keiko raised John under the watchful eye of his grandfather.
Hanada provided a discrete apartment in a secluded upper-middle
class guarded neighborhood of Aurora Village in the northern
Seattle district. Keiko supplemented Hanada's allowance
with scratch-made traditional Japanese pottery. In general
the mother and son kept to themselves. During this time,
Keiko became an alcoholic, a result of her still-broken
heart and the sterile isolated world, which her father
had steered her into. John developed an active imagination,
a keen intellect, and self-reliance in response to his
family environment.
Unfortunately, Hanada's violent world sought them out.
In the spring of 2042, while driving from an afternoon
at the Seattle Zoo, mafia assassins attacked Hanada, Keiko,
and John. The violent city gunfight left both Hanada and
Keiko dead. John escaped by crawling into the sewers and
running until his lungs burned and the acrid stench of
the sewers blurred his vision. His life was changed forever.
John was alone, on the streets of Seattle with nowhere
to go. Because of Hanada's protection and isolation of
his daughter and grandson, John had very little interaction
with other yakuza persons. He didn't know anyone to call
or anywhere to go and was broke. The first days were the
most difficult, as John struggled to avoid roaming gangs
and psychotic squatters, all while scraping enough food
to survive on. Days turned into weeks, and weeks into
months.
During these first months on the street, John met and
befriended two other squatters. Manny Fuerto was an optimistic,
hyper kinetic, ork who ran away from an abusive home.
Red Calhoun was a dour, practical human who fell to the
streets with his mother after she lost her Tacoma factory
job. She was murdered within a week, leaving Red to fend
for himself. This trio found the support and protection
necessary to eek a life in the concrete jungle of the
Seattle metroplex for an entire year. They roamed the
Seattle district, always returning the to central neighborhood
of Columbia.
Eventually, they ran afoul of one of the local thrill
gangs, the Morgue Stalkers. Instead of fleeing their turf,
the trio sought out a rival gang and joined. The Urban
Chaos (UC) was tame as most gangs go, focusing on drug
dealing and the occasional enforcer/extortion job for
the Shotozumi-gumi. For four years, the trio made a home
in the UC. John adopted the nickname, The Beast, for his
combat prowess; Manny honed his rigging and mechanic skills;
and Red became the gang's only armorer. The gang's exploits
left many enemies and comrades dead in the streets.
In 2047, at the age of 17, John decided to leave the
UC and move up in the ranks of the underworld. Manny had
left the gang a year ago to take a promising mechanic's
job at a local garage and Red was already starting to
save up money and scout for shadow loans for the possibility
of becoming an armorer full time. John got a job as a
low-level kumi-in (soldier) in the Seattle district Shotozumi-gumi
because of his combat experience with the UC.
John quickly started gaining a reputation for brutal
efficiency in the lower ranks of the yakuza. His nickname,
The Beast, became the Japanese translation, Yajuu. During
his third year with the yakuza, his superiors discovered
John's lineage. John had kept his mother and grandfather's
identities quiet so as to prove himself on an even playing
field. His world quickly changed. Hanada Takeshi had a
significant inheritance awaiting John. While a notable
portion had been lost to a corrupt lawyer, several hundred
thousand nuyen was still left. John only knew the hard
life of the streets, and so used the money to buy a valuable
cyber edge. The remaining money allowed him to discover
his worst vice - gambling. After two months, all the inheritance
was gone, spent on new chrome and empty betting slips.
The new chrome gave John an edge over all his companions.
Coupled with his knack for fighting, he quickly rose through
the ranks of the kumi-in. Within three more years, he
was working along side a yakuza mage, Gunjo, as a top
street assassination/enforcement team. The pair was one
of the best the Shotozumi had in the Seattle district.
A second result of John's revealed identity was delayed
until 2053. In that year, the data courier company found
and delivered Keiko's letter explaining the truth of John's
heritage. John was stunned and took a vacation to San
Francisco to contemplate his new worldview. John held
none of the prejudices the yakuza unofficially and officially
projected. His years on the streets, fighting and depending
on metahumans and other ethnicities had abolished any
subconscious programming from his mother and grandfather.
He returned to Seattle, unashamed of his Korean heritage,
determined to learn and understand his father, but prepared
to keep this information to himself because of the damage
it would cause his yakuza career.
The next four years were violent and dangerous, but at
the same time routine for the yakuza enforcer, Yajuu.
The money he made on jobs would be spent within a couple
months on gambling, women, and more cyber improvements.
His superiors considered him a perfect kobun: loyal, dedicated,
competent, and always needing more work. John continued
his friendships with Manny and Red, both of which had
grown into their respective professions by this time.
John also became good friends with his street doc, Truman.
Hours on recovery beds and under the former military doctor's
laser scalpel led to a mutual fascination with body enhancements
and mortality. Also during this time, John's hobbies grew,
providing an escape from the yakuza street life. Street
racing gave him a safe avenue of excitement and thrill
seeking, and an interest in Korean language culture was
his small secret piece of humanity. He learned to speak
Korean and read books on modern and ancient Korean culture.
He never seemed to have enough time to finish most of
those books, but he tackled the Korean language with a
passion.
The end of Yajuu's yakuza career started with a normal
job. York, a veteran street samurai had stolen from the
Shotozumi-gumi and it was Yajuu and Gunjo's job to terminate
him. Facing the barrel of Yajuu's SMG, the man pleaded
for his life with the promise of the truth about his grandfather's
assassination. York was a green shadowrunner back in 2042
when his team carried out a hit against Hanada Takeshi's
limo. The team had been hired by the rival yakuza clan,
Nishidon-gumi, to kill the wakagashira-hosa and plant
false clues implicating the mafia, both on the scene and
through contacts on the street. Yajuu stood stunned for
a second and then ended the honorless dog's life. His
duty would not be sacrificed at the word of a thief. Over
the next year, Yajuu made Gunjo swear to keep the information
quiet so he could investigate the assassination further.
The years had washed much of the information away, but
through the skills of an outside decker, John was able
to uncover enough evidence to convince himself of the
veracity of York's words.
John was determined to avenge his family's honor and
name. He brought his intentions and evidence to his superior,
wakagashira-hosa Tim Reyashyu. Reyashyu held a different
stance on the matter. Over a decade had passed and the
Nishidon was now a tentative ally. Such a violent act
of vengeance would threaten the reputation of the Nishidon
and the reputation of the entire Seattle rengo. It was
now time to make the best choice for the clan. John was
still set on his task, but Reyashyu convinced him to let
him do his own investigation to confirm the accusation.
Reyashyu did obtain enough proof to point the finger
at the Nishidon-gumi and specifically, the oyabun of the
entire clan, Isao Nishidon. During the course of the investigation,
Reyashyu also uncovered information about John's Korean
father. The wakagashira-hosa attempted to blackmail John
into silence with his lineage, but John was even more
determined to avenge his family's honor. John took his
intention to Reyashyu's boss, Shiro Tanaka, the second-in-command
of the Shotozumi-gumi. John made his case for vengeance,
but in the course of discussions, Reyashyu revealed Yajuu's
Korean heritage and instantly John's fate was sealed.
Tanaka was suspect of the truth of this claim and Reyashyu
did not back John's claims. Tanaka made the same arguments
for rengo stability, but John could tell that he had been
branded impure and thus duplicitous.
Yajuu tried to return to being a yakuza enforcer, but
word spread quickly. His competence, loyalty, and dedication
were immediately questioned. The organization that pretended
to value honor, had cast it aside for business practicality.
He quickly saw the pervasive prejudices inherent in the
yakuza ranks. His former friends, colleagues, and underlings
now looked at him differently. It was time for a change
- shadowrunning.
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