Races
One of the reasons I looked into GURPS is because Shadowrun
did not handle the jacked up Troll character very well, in my
opinion, and that is an iconic character of Shadowrun for me. I have generally
followed the bonuses and penalties given in Shadowrun. For increased
strength, I gave the race a direct bump to ST equal to half the
SR bonus then added Enhanced ST, with the natural limitation,
equal to the SR bonus (e.g. +2 translates into +1 ST and +2 Enhanced
ST for ST 13/11).
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Dwarf (60 pts.)
Attributes
- ST +1 (ST 11) [10]
- Enhanced ST +2 (ST 13/11), Natural (-40%, does not affect
Hit Points, skills, or jumping) [12]
- HT +2 [20]
Advantages
- Infravision [15]
- Strong Will +2 [8]
Disadvantages
Additional Notes
- Dwarves are ~1.2m tall and thus there is a -1 to hit them
with ranged weapons, per the standard Ranged combat modifiers
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Elf (35 pts.)
Attributes
Advantages
- Attractive +1 [5]
- Charisma +1 [5]
- Night Vision [10]
- Longevity [5]
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Ork (32 pts.)
Attributes
- ST +1 (ST 11) [10]
- Enhanced ST +2 (ST 13/11), Natural (-40%, does not affect
Hit Points, skills, or jumping) [12]
- DX -1 (DX 9) [-10]
- IQ - 1 (IQ 9) [-10]
- HT +2 [20]
Advantages
- Damage Resistance x1 [5]
- Extra Hit Points x1 [5]
- Night Vision [10]
Disadvantages
- Social Stigma -1 [-5]
- Unattractive -1 [-5]
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Troll (71 pts.)
Attributes
- ST +2 (ST 12) [20]
- Enhanced ST +4 (ST 16/12), Natural (-40%, does not affect
Fatigue, skills, or jumping) [30]
- DX -1 (DX 9) [-10]
- IQ - 2 (IQ 8) [-20]
- HT +4 [45]
Advantages
- Damage Resistance x2 [6]
- Extra Hit Points x2 [10]
- Infravision [15]
Disadvantages
- Inconvenient Size [-10]
- Social Stigma -1 [-5]
- Ugly -2 [-10]
Additional Notes
- Trolls are ~3m tall and thus there is a +1 to hit them with
ranged weapons, per the standard Ranged combat modifiers
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