Tyranid Conversions - Hive Node Mutant
The basic premise is that you want to reflect Synapse capability,
so you use the head of a Synapse capable creature, such
as a Hive Tyrant, Warrrior, or Zoanthrope. The Warrior head
is the ideal choice since every Warrior comes with an extra
head (with Implant Attack and without). I have only done
this conversion for my gaunts thus far, but since the mutation
does not benefit any other unit, it seems like the only
incarnation that I am likely to bother with. Here are the
notes for the Hormogaunt variety.
I wanted some Hormogaunts with the Hive Node one-off mutation
(Codex, pg. 37) that confers a Ld 10 on the unit they belong
to. The Codex Tyranids shows a picture of a Hormogaunt with
a Tyranid Warrior head, the head that does not have an Implant
Attack. Well, I want to keep that head for my Tyranid Warrior
and I don't want to buy the bits, so I decided to convert the
Implant Attack head to a normal head and use it. It's pretty
straight-forward, but here we go:
Note: I used a Hormogaunt for the head and arms, and a "Weeblanid"
- Hormogaunt model, sans head, pin in neck.
- Head and face (w/ Implant Attack)
- Fine needle
- Clip off the Implant Attack, leaving enough to allow you
to carve, sculpt, and/or file a tongue.
- Use a fine half round file to file a convex curve on the
top of the tongue.
- Use a fine round needle file to create a concave curve
on the bottom of the tongue. This may require the half round,
depending on how long of a tongue you are creating.
- Assemble a Hormogaunt with a pin in the neck. You can
always use plastic glue if you like, but with a pin you
can always swap out the heads later. Cool, huh?
- As on the pinning page,
press the head onto the pin to mark where to drill and drill
the necessary hole in the head.
- Assemble the head onto the neck.
- Go consume!
- Later, I went back and trimmed down the head to make it
look slightly smaller than a Warrior's head.