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Taro

The cab driver flips the meter on and jerks his Ford Americar into the flow of traffic. "Taro? Isn't that some sorta Jap potato? Scan, chummer, they got a potato place right by the Stuffer Shack...oh, a Trog named Taro. Yeah, let me see here." The cabbie manually adds two hundred nuyen to the meter and looks back at you, displaying a distressing comfort with not watching the road. After you nod acceptance, he continues. "Oh, yeah, I think I know him. He's kinda the quiet brutal type. He put a buddy of mine in the hospital for no reason at all...well not a good enough reason to put him in the hospital. Sure, he calls himself a monk and all, but between you and me, the only difference between him and some Sprawl ganger is that the ganger may smell worse, but at least I can understand the ganger's motives. If you really want to find this guy, then you'll probably want this place." The cab slows quickly to a halt. Amidst the ash covered misery of the Puyallup neighborhood sits a small red and gold Buddha temple, like a colorful trinket dropped into the cold ashes of a dead campfire. "Good luck, chummer."

 

Physical Description

Across the market square, you catch sight of him, towering a good five feet above the woman with whom he continues to haggle about the price of ration bars. You make your way towards a stand nearby, where you pretend to inspect the various herbs and "magical" plants. You are reluctant to divert your attention too far from the troll, but you feel certain he is way too wrapped up in his bargaining to pay any attention to you.

Now that you have moved closer, you can see more details. Well-muscled arms covered in black tattoos of an unknown tribal origin gesture energetically at the woman as the troll methodically counteroffers in English. You squeeze your way around several other vendors' stands and approach the stand where the woman and troll haggle. Even closer now, you still fail to see any nasty weapons the troll may have. For that matter, the troll appears to be packing little more than his long coat and some kind of metal baton. You do take note of his calm demeanor, mild Japanese accent, and clean-shaven head, wondering what sort of story he might have.

You abandon your reverie and convince yourself that you can get the drop on both him and the vendor while they are so distracted with making a deal, so you make your move for her credstick reader. Usually, you can count on your speedy Boosted Reflexes to help you succeed with this sort of snatch and run method of thieving, but you have catastrophically underestimated the troll. Before you can even lay a finger on the device, the troll has reached across the stand and his massive fist has solidly impacted your jaw, sending you down hard. As you roll over and look up in a daze, you see the troll's massive frame jump clear over the stand and its vendor woman to land next to you, with his hand placed firmly down upon your chest. Unable and, at this point, unwilling to move, you lay there, wondering how bad things are about to become. The vendor woman approaches, spits on you, and thanks the troll. He looks down at you and asks, "If I let you up, will you leave and not come back?"

You nod enthusiastically and are released. You stagger to your feet and spit out a mouthful of blood and a couple of teeth. The troll looks on unsympathetically, while the vendor returns to her wares. Still not quite steady enough to walk away, you decide to share your thoughts with the troll, "Drek! I just got those teeth replaced. Who are you anyways, chummer?"

The troll raises one eyebrow, perhaps intrigued by your reaction. He responds, "I am Taro, a simple street monk. You are a petty thief. I am still waiting for you to leave."

Realizing that he does not care to give you a second chance, you immediately begin to make your way out of there. It's about time you found some new stomping grounds anyways. As you look back over your shoulder, you see that Taro has returned to his haggling. Apparently, he thinks he deserves a discount for stopping a thief.

Mannerisms, Quirks, Etc.

  • It's all in the name: Taro means "big boy" in Japanese; he was hefty even at birth. Sasaki is a common last name in Hokkaido.
  • Monk-style: Even though he's no longer an official monk, Taro still follows some practices and has grown accustomed to shaving his head.
  • Rookie 'Runner: Although he may be suited to it, Taro has no experience as a 'runner. At least he's streetwise and a capable martial artist.
  • Spinning Back-Fist: Taro has studied several styles of martial arts, including Kung-Fu, Jujitsu, Karate, Tae Kwon Do, and Street Fighting.
  • Look out, Jackie Chan!: Taro is a skilled acrobat, and possesses a wide variety of other athletic skills, all of which he enjoys using.
  • Soft-spot: Taro takes care to prevent harm to children; he would never wish a difficult childhood like his on anyone.
  • Lotus-position: Taro is an avid and capable student of meditation. He can calm himself or clear his mind with a number of exercises.
  • Man of Few Words: Taro usually chooses his words carefully, mostly because his command of the various languages he knows is no more than average. Also, he learned long ago that one can accomplish much more by listening and acting. The exceptions to this rule are haiku and Ainu folklore, both of which he enjoys most passionately. Taro's speech in English or Ainu is characterized by a mild Japanese accent.

Current Stats

Attributes, Figured Characteristics, & Pools
Body
10/11
Quickness
5
Strength
10
Charisma
3
Intelligence 
3
Willpower
4
 
 
Reaction
8
Initiative
3d6
Essence
6
Magic
7
Combat Pool
6
Karma Pool
2
Good Karma
40/33

Adept Powers
Power
Rating
Cost
Improved Reflexes (+4 Rxn, +2d6 Init.)
2
3.00
Great Leap
2
0.5
Improved Athletics
2
0.5
Improved Unarmed Combat
1
0.5
Killing Hands
M
1
Traceless Walk
N/A
0.5

Metamagic Skills
   

Active Skills
Athletics (Acrobatics)
4(5)
Biotech (First Aid)
1(3)
Centering
3
Etiquette (Street)
4(5)
Heavy Weapons
3
Initimidation (Physical)
3(4)
Negotiation
2
Perception
3
Pistol
3
Polearm/Staff
4
Stealth
4
Throwing
4
Unarmed Combat
6

Martial Arts Maneuvers

Blind-Fighting
Herding
Kick-Attack

Kip-Up
Sweep
Throw

Knowledge Skills

Ainu Oral Literature

2
Ainu Tribal Religion
2
AK: Hokkaido
3
AK: Kyoto
3
AK: Puyallup
2
Fishing
3
Magic
3
Meditation
5
Traditional Haiku
4
Yakuza Society
2
Zen Buddhism
3

Language Skills
English
R/W
3
1
Japanese
R/W
3
1
Ainu
R/W
2
1

Character Progression

  • Run 11: +5 karma [39/32]
  • Warstory: +1 [40/33]
  • Run 12: +9 karma [49/42]
  • Warstory: +2 [51/44]
  • Meditation, 4 to 5, -5 karma [46/44]
  • AK: Puyallup, 0 to 2, -3 karma [43/44]
  • Negotiation, 0 to 2, -4 karma [39/44]
  • Throwing, 2 to 3, -4.5 karma [34.5/44]
  • Run 13: +5, [39.5/49]
  • Grade 1, -9 karma [30.5/49]
  • Centering 0 to 3, -8.5 karma [22/49]
  • Heavy Weapons 0 to 3, -8.5 karma [13.5/49]
  • Pistol 0 to 3, -8.5 karma [5/49]
  • Warstory +1 [6/50]
  • Run 14, +6 [12/56]
  • Staff 3 to 4, -6 [6/56]
  • Throwing 3 to 4 [0/56]

Contacts

Contact: Larissa "Lari" Valdez (struggling Investigative Reporter, Downtown Seattle) - Lari is an attractive young human woman with little obvious cyberware. She keeps her appearance in good order, with the hopes that she can land a job with one of the local trid news services. Thus, she maintains a professional wardrobe and hairstyle in addition to exercising regularly. Lari struggles to earn enough cred to account for the young professional reporter lifestyle she tries to live. She does possess some subtle cyber-enhancements that aid her in her chosen line of work, especially given the dangerous locations she often visits in pursuit of the "scoop" she needs pave the way for her career. Lari only knows Taro from a brief experience in Kyoto, but she appears to have a good impression of his character and ability as a bodyguard.

Contact: Seiji "Kitsune" Nakamura (electronics shop owner and expert) - Kitsune is a human male of average stature and predominantly Japanese heritage. Of average appearance and friendly bearing, his only apparent cyberware are datajack and chip jack ports in his temples. In spite of being a technical genius, his socialization does not suffer all that much; in fact, he quite often talks a customer's ears off while fixing their equipment. Kitsune has a great fondness for cooking and eating Italian food. He has a wife whose work as a technical writer is conducted from home so she may care for their infant son. Their home is in the same neighborhood as "Buddha Provides", but Kitsune tries not to involve his family in his business, given the potential danger. As far as he is concerned, his work enables him to better protect his family and allows him to enjoy the fruits of his labor without being a slave to a corporation whose ethics may not agree with his own. Kitsune and Taro disagree significantly in their religious ideals.

Lifestyle

  • Middle paid through JUL2058

Weapons and Equipment ( ____ k¥ left)

Weapons

Telescoping Staff

Explosives
 
Clothing & Armor
Secure Long Coat (4/2)
Ordinary Clothing
Electronics
Handset Unit Cell Phone
Tools
 
Surveillance and Security
 
Surveillance Measures & Countermeasures
Fake ID 2 "Ken Smith"
Security Devices
 
Survival Gear
 
Skillsofts and Chips
 
Miscellaneous Gear
Stainless Steel Chopsticks w/case
Stainless Steel Rice Bowl
Straight Razor
Journal Notebook (in Japanese) w/pen
Book of Collected Haiku (in Japanese)
Biotech/Medical

 

Magical Equipment
 
Vehicles
 

Starting Stats

Attributes, Figured Characteristics, & Pools
Body
10/11
Quickness
5
Strength
10
Charisma
3
Intelligence 
3
Willpower
4
 
 
Reaction
8
Initiative
3d6
Essence
6
Magic
6
Combat Pool
6
Karma Pool
2
Good Karma
27/27

Adept Powers
Power
Rating
Cost
Improved Reflexes (+4 Rxn, +2d6 Init.)
2
3.00
Great Leap
2
0.5
Improved Athletics
2
0.5
Improved Unarmed Combat
1
0.5
Killing Hands
M
1
Traceless Walk
N/A
0.5

Metamagic Skills
   

Active Skills
Athletics (Acrobatics)
4 (5)
Biotech (First Aid)
1(3)
Etiquette (Street)
4(5)
Initimidation (Physical)
3 (4)
Perception
3
Polearm/Staff
3
Stealth
4
Throwing
2
Unarmed Combat
6

Martial Arts Maneuvers

Blind-Fighting
Herding
Kick-Attack

Kip-Up
Sweep
Throw

Knowledge Skills

Ainu Oral Literature

2
Ainu Tribal Religion
2
AK: Hokkaido
3
AK: Kyoto
3
Fishing
3
Magic
3
Meditation
4
Traditional Haiku
4
Yakuza Society
2
Zen Buddhism
3

Language Skills
English
R/W
3
1
Japanese
R/W
3
1
Ainu
R/W
2
1

Background

From a very young age, Taro Sasaki was "a man without a country." Born into a native Ainu tribe on the northern island of Hokkaido in Japan, Taro experienced prejudice even as a young child, since he was the illegitimate offspring of his Ainu mother and her Japanese lover. It was perhaps better that Taro's father abandoned them early, since his continued presence would have invited more ridicule. As if these circumstances were not bad enough, Taro began to goblinize around the age of ten. The more his troll features developed, the more he had to suffer the abuse of both children and adults of the tribe. Even though the tribe was mildly familiar with goblinization and the various metahuman variants, they viewed Taro's sudden changes as bad omens, consistent with his status as a bastard child. Things were further aggravated by the fact that Taro's features strongly resembled the feared oni demons of traditional Japanese folklore. Consequently, Taro's mother chose to entrust her son's care to the benevolence of a wandering Zen monk who happened upon their tribal village.

Master Daizui, as Taro learned to call him, was a dwarf over 130 years in age who happily took the troubled child under his wing. Realizing early on that Taro held great potential, Daizui mentored him carefully. Since Daizui's own long life proved the importance of harmonizing a strong mind with a strong body, Taro's "education" included the tenets of Zen and the traditional art of haiku (for which Taro has a considerable passion), as well as physical conditioning and martial arts. Under old Daizui's watchful tutelage, Taro's latent magical abilities Awakened, granting him access to physical abilities far beyond those of even the average troll.

After four more years of wandering with Taro, Master Daizui's superb health began to succumb to the effects of old age. As a result, he chose to end the last period of wandering in his life at a Zen monastery in the city of Kyoto, on Honshu, Japan's main island. Retiring to teaching at the monastery, Daizui found a place for Taro and encouraged the young troll to experience both the monastery and the city around him. Daizui slowly faded over the next two years, time enough for Taro to prepare for his beloved Master's passing. Soon after Daizui quietly subsided, Taro reached the headstrong age of seventeen. Although he maintained his position with the other monks at the monastery, he began to realize that Daizui's outlook on life, and consequently his own, did not exactly see eye-to-eye with the rest of the monks.

Soon after the death of his Master, Taro was assigned to attend to a visiting pilgrim from Seattle named Seiji Nakamura. Taro enjoyed his time with the talkative electronics technician, who invited the troll to visit his own Buddhist temple back in Seattle. Despite his proper conduct with guests and other monks and the timely fulfillment of his duties, the tension caused by slight differences in ideology pushed Taro to the fringes of monastery life. As a result, Taro began his own wanderings, learning more and more about life outside the monastery during his week-long excursions.

During one of these trips, Taro encountered Lari Valdez, a young freelance reporter from Seattle. He earned a good week's pay serving as her bodyguard and helping guide her through the streets of Kyoto as she uncovered some of Renraku's dirty little secrets about one of their local factories. The completely new life experience was much more significant to Taro than the money, although he did safely keep his earnings back at the monastery. Lari wrote a letter of recommendation of his behalf, so that he might use it to obtain other jobs, and she told him to look her up should he ever come to Seattle, since someone always needed a bodyguard.

As a result of that positive experience, Taro tried his hand at a number of other odd jobs over the next couple of years, gaining a variety of life experiences and socking away enough money to embark on a life of his own. Taro also obtained his tattoos around this time. Although the elder monks vehemently disapproved, Taro wanted to get inked with traditional patterns that would reflect his Ainu heritage. Struggling to hold onto his new life as a monk, he bolstered his confidence by laying claim to part of his former life through his tattoos.

The tension between Taro and the conservative elder monks boiled over after a particular unfortunate incident. The monastery, which was known to house several metahumans, was attacked by a mob of human supremacists, enraged by a dangerous mix of drugs, alcohol, and blind hatred. Many of the monks were pacifists without even defensive training, so several were killed and many others were injured. Although Taro was not the only monk capable of defending his fellows, his Physical Adept powers, troll physical prowess, and ample training did make him the most effective. While many of the other defending monks merely subdued their opponents, Taro's anger got the better of him, and he stopped pulling punches. When the mob was finally repulsed, several buildings of the monastery lay burning. More horrifying to the other monks, though, were the five dead bodies lying near Taro. Taro stood amidst the carnage dumb-founded as blood dripped from his fists. Realizing that his life at the monastery was over, he ran into one of the burning buildings to retrieve his meager possessions. As Taro ran away from the monastery, the other monks recited prayers for their former comrade, knowing that the road ahead of him would be difficult, to say the least. As flames rose high into the cool Kyoto night, Taro Sasaki, again a man without a home or family, took refuge under a bridge and quietly wept.

Fearing persecution and worse for his actions, Taro took advantage of his streetwise teenage years and began to secure passage to Seattle, the only place he could think of going. After a little legwork, he managed to secure a forged credstick (Rating 2), a telescoping staff, and a secure long-coat. These items, along with his chopsticks, rice bowl, journal with recommendation letter tucked neatly inside, book of haiku, and the clothes on his back, constituted all of his worldly possessions. Nearly broke and still needing to travel across the Pacific, Taro scrounged up the perfect job opportunity. He answered an ad for "Ship Security Needed" and discovered that he could obtain a free ride to Seattle, as well as two meals a day, by serving as one of the peacekeepers amongst the "steerage", the various downtrodden or lowlife folks who booked relatively cheap and unmonitored passage and occupied every available hold not filled with cargo. By offering his letter of recommendation and a demonstration of his prowess, Taro landed the job. He served alongside three Cascade Ork brothers who needed a cheap way to get back home to Salish-Shidhe Council lands. The Orks had done some security work before, providing support for smugglers from their tribe. Their experience, coupled with Taro's abilities, provided for one the most peaceful voyages the ship's crew ever had. As the ship docks in Seattle, Taro looks forward to finding a new world, filled with new people, places, and experiences.

Taro emerged from that night at the monastery a new man; if politeness failed to obtain the necessary result, then he'd temper it with a healthy dose of intimidation. Killing someone stripped away the pacifist tendencies in Taro. Although he still preferred not to kill, he would do so without hesitation if his life were threatened. While he still dislikes starting a fight, he makes it a point to finish them. Even-tempered, generally inoffensive, and streetwise, Taro takes advantage of people's tendency to assume he represents nothing more than your average troll bruiser.