Arrow
The
dwarf drains the last of his soybeer and belches loudly. The stench
of his last meal stings your nostrils as he demonstrates far too
much pride in his actions. "Yeah, I know her, at least I
think she's a her." He laughs with a gravelly, overly loud
laugh that tells you he's adequately inebriated for an information
source. "I mean, she in't ugly or nothing, but she doesn't
dress like a rose eithuh, you know? Anyhoo, she's some sort of
magically juiced up hunter chick. She usually carries a shotgun
and she can track a rock through water. I mean it, she's got this
freaky sense of smell, like a damned dog or something. Anyway,
she got tired of whacking Devil Rats so she went into the shadowrunning
biz. I don't know how to get in touch with her, but there's this
bar where she hangs out a lot, you might check it out..."
Physical Description &
Lifestyle Description
Medium lifestyle (paid through MAR2061)
No description yet. She lives in Snohomish, in a primarily
Tribal community.
|
Current Stats
Attributes, Figured Characteristics, & Pools
Body |
6
|
Quickness |
7
|
Strength |
6
|
Charisma |
6
|
Intelligence |
5
|
Willpower |
6
|
|
|
Reaction |
6 (10)
|
Initiative |
6 (10)+1(3)d6
|
Essence |
6
|
Combat Pool |
9
|
Karma Pool |
2
|
Good Karma |
12/51
|
|
Adept Powers
Power |
Rating
|
Cost
|
Attribute Boost - Body |
3
|
.75
|
Improved Body |
2
|
2
|
Improved Quickness |
2
|
2
|
Improved Reflexes (+4 Rxn, +2d6 Init.) |
2
|
3.00
|
Improved Senses: Vision Mag, Scent Track, Thermo,
Smell, Hearing |
N/A
|
1.25
|
Improved Strength |
1
|
1
|
Pain Resistance |
3
|
0.5
|
Active Skills
Acting
|
2
|
Athletics
|
5
|
Archery
|
4
|
Biotech
|
4
|
Bike |
1
|
B/R Bows/Arrows
|
3
|
Car
|
2
|
Concealment (Camouflage)
|
4(6)
|
|
Edged Weapons: (Knife)
(Katana)
|
3(5)
(5)
|
Etiquette (Tribal)
|
3(5)
|
Intimidation (Mental) |
4(6)
|
Negotiation (Bargain) |
3(5)
|
Perception (Tracking) |
5(7)
|
Shotgun |
6
|
Stealth |
6
|
Throwing |
3
|
Unarmed Combat |
3
|
|
Knowledge Skills
AK: Everett |
3
|
AK: Salish-Shidhe |
3
|
AK: Sioux Nation |
2
|
Amerindian Lore |
3
|
Drug Dealers |
2
|
Elven Society |
3
|
Gang Identification |
2
|
|
Herbalism |
4
|
Magic (Shamanism) |
2(4)
|
Medicine |
4
|
Metahumanity |
3
|
Paranormal Animals |
4
|
Safehouse Locations |
3
|
Vocation: Urban Hunter |
5
|
|
Language Skills
English
R/W |
5
2 |
Sioux
R/W |
5
2 |
|
|
|
Character Progression
- Run 1, +3 [3/3]
- Run 2, +5 [8/8]
- Run 3, +5 [13/13]
- Interim Initiation story, +1 [14/14]
- Initiation [11/14]
- Bike 1, -1 [10/14]
- Throwing 1, -1 [9/14]
- Grade 1, -9 [0/14]
- Run 5, +9 [9/23]
- Run 6, +5 [14/28]
- Run 8, +5 [19/33]
- Raised Athletics to 5, -7.5 [11.5/33]
- Run 9, +5 [16.5/38]
- Throwing 2, -3 [13.5/38]
- Grade 2, -10.5 [3/38]
- Run 10, +8 [11/46]
- Warstories for Runs 5 & 7 submitted, +2 [13/46]
- Edged Weapons (Katana) 3 (5), -1.5 karma [11.5/46]
- Run 11, +5 [16.5/51]
- Raise Throwing to 3, -4.5 [12/51]
- Run 12, +7 [19/58]
- Body 4 to 5, -10 karma [9/58]
- Centering 1 to 2, -3 karma [6/58]
- Meditation 1 to 2, -2 karma [4/58]
- Run 13, +4 [8/62]
- Throwing (Grenades) 3 to 4, -2 [6/62]
- Run 14, +5 [11/67]
- Strength 5 -10 [1/67]
Contacts
Contact: Fox (Tribal, Magic Fixer) |
Contact: Silver (Dolphin Shaman) |
Weapons and Equipment
Weapons
|
Explosives
|
Clothing & Armor
|
Electronics
|
Tools
|
Surveillance and Security
|
Surveillance Measures & Countermeasures
|
Security Devices
|
Survival Gear
|
Skillsofts and Chips
|
Cyberwear/Bioware
|
Biotech/Medical Medkit
|
Magical Equipment
|
Vehicles
|
Starting Stats
Attributes, Figured Characteristics, & Pools
Body |
6
|
Quickness |
7
|
Strength |
5
|
Charisma |
6
|
Intelligence |
5
|
Willpower |
6
|
|
|
Reaction |
6 (10)
|
Initiative |
6 (10)+1(3)d6
|
Essence |
6
|
Combat Pool |
9
|
Karma Pool |
2
|
Good Karma |
29/29
|
|
Active Skills
Acting
|
2
|
Athletics
|
4
|
Archery
|
6
|
Biotech
|
4
|
B/R Bows/Arrows
|
3
|
Car
|
2
|
Concealment (Camouflage)
|
4(6)
|
|
Etiquette (Tribal)
|
3(5)
|
Etiquette (Street) |
3(5)
|
Intimidation (Mental) |
4(6)
|
Negotiation (Bargain) |
3(5)
|
Perception (Tracking) |
5(7)
|
Rifle |
4
|
Unarmed Combat |
3
|
|
Knowledge Skills
AK: Downtown Seattle |
4
|
AK: Salish-Shidhe |
2
|
AK: Sioux Nation |
3
|
Amerindian Lore |
3
|
Elven Society |
3
|
Magic (Shamanism) |
2(4)
|
|
Metahumanity |
4
|
Paranormal Animals |
4
|
Poisons |
6
|
Safehouse Locations |
3
|
Smuggling Routes (People) |
3(5)
|
|
Language Skills
English
R/W |
5
2 |
Sioux
R/W |
4
2 |
|
|
|
Background
Rachel was born to Amerindian parents in the Sioux Nation. She
grew up learning hunting and animal lore (including paranormal
animals, from her mother, a hunter, along with some magic theory
and healing from her father, a Bear shaman. Her family often visited
the neighboring Salish-Shidhe nation, where her mother's family
lived. A curious soul, when Rachel came of age she decided to
see what the UCAS was like, and headed for Seattle, where she
has spent most of the last 8 years. Due to her unusual talents
and lack of a SIN, she has been earning a living by providing
services of sometimes dubious legality, from bounty hunting to
healing to selling homade drugs of various sorts. She has recently
turned to shadowrunning, as it looks profitable and interesting.
|