Battle Report 41 - Broken Wing
              Tyranids vs. Dark Angels Deathwing
              Composed by Michael J. Casavant (Hive Fleet Phage) 
              Summary
              
                - Date - 17APR2003
 
                - Points - 1600
 
                - Scenario - "Forlorn Hope"
 
                - Hive Fleet Phage, Tyranid Army List [played 
                  by Michael J. Casavant]
 
                - Dark Angels Deathwing [played by Jae 
                  Bagherra]
 
                - Results - Victory for Tyranids (2632 VPs vs. 85) 
                  
                    - Hive Fleet Phage total VPs 2632 
                      
                        - Kills 1582 (everything)
 
                        - Troops that did not get recycled (all), 5 x 50 VPs 
                          = 250 
 
                        - Units >= 50% in Defender's Deployment zone, 8 x 
                          100 VPs = 800
 
                       
                     
                    - Deathwing total VPs 85 
                      
                        - Kills 85 (1/2 Spinegaunt brood)
 
                        - Units >= 50% - 0
 
                        - Vehicles with working weapons - 0
 
                       
                     
                   
                 
               
              Report
              Intro
              This is my fifth battle in the Midnight 
                Comics GW League's Spring 2003 40k League. 
              Scenario: this was a custom mission called Forlorn Hope. 
                Because of other campaign dynamics, I would definitely be the 
                Attacker. 
              
                - FOC - 1 HQ, 0-1 Elite, 0-1 Fast Attack, 2-6 Troops, 0-1 Heavy 
                  Support
 
               
              The Board
              
              This setup is similar to a Strongpoint Attack, but the Defender's 
                Deployment zone is bigger. More importantly, as Attacker, the 
                mission required that I setup at least 20" from the Defender, 
                which meant that the Defender could force at least some units 
                to come in from the edge of the board. The Defender picks which 
                side to defend and sets up first. Attacker goes first. 
              Special Rules
              
                - Modified sustained assault - Attacker may remove any Troop 
                  unit that is <50%, loses close combat, or falls back. They 
                  can then bring an identical unit back on (minus transports as 
                  usual). If the transport is still alive, it is reassigned to 
                  the new unit. If the unit originally deployed via Deepstrike, 
                  it may re-enter by that method (that could be cool if I had 
                  a Troop that could Deepstrike).
 
                - Deep Strike
 
                - Victory Points - normal, plus 
                  
                    - Defender - +100 for each unit >= 50% of starting number
 
                    - Defender - +50 for each vehicle that has a working weapon 
                      at the end of the game.
 
                    - Attacker - +50 VPs for each Troop pick not recycled.
 
                    - Attacker - +100 for each unit >= 50% in Defender's 
                      Deployment at the end of the game.
 
                   
                 
                - Nothing to lose - Defenders pass all Leadership-based tests 
                  (except Psychic), will not fall back, and will not be pinned.
 
               
              Naming convention: The food that have faced Hive Fleet Phage 
                have named the Hive Tyrants that continue to plague them. The 
                one that trudges forward implacably with an escort of Tyrant Guard 
                they call "Thunder." The swift winged beast that races 
                across the battlefield and shatters bodies and vehicles alike 
                has been dubbed "Lightning." They have also named the 
                Carnifex engine of destruction, "Mjolnir".  
              The Battle
              "Chalson's unit is cut off!" 
              "We can't get to them sir! There's just too many bugs 
                and we have to pull back to protect the landing zone!" 
              "So be it. Inform Chalson that his unit has been given 
                Broken Wing status. He is to delay the enemy as much as possible 
                and fight to the last man. Emperor guide them."  
              I need to get some painting done, so this report will be photo 
                album style. 
              One thing to note is that Thunder is the only Synapse on the 
                board; unusual for me, but I usually use Hive Tyrants and this 
                mission only allows one HQ choice, so one Hive Tyrant it is; to 
                heck with Tyranid Warriors! :) 
               However, if anyone "falls back", they will fall towards 
                cover or towards Thunder until they get a chance to regroup and 
                you might notice that with most of my broods' positions, that 
                means getting closer to the enemy anyway. That was no accident. 
                :) 
              
                 
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                     Middle of turn 1 
                      Forgot to take a picture at the start. That spread out unit 
                      towards the top is the Lysogaunt unit. They got lucky and 
                      killed off the Terminator squad with Assault Cannons (Lysogaunts 
                      should kill 3 Termies on average in such an attack, they 
                      killed all 5; mostly due to some unfortunate luck on armor 
                      saves). 
                    The Land Raider was immobilized and the Lascannon near 
                      the monsters was destroyed. 
                    The Hormagaunts thought they were cool too, and rushed 
                      in to fight, but were beaten up a little and ran away scared 
                      (or failed Instinctive Behavior, I can't remember). 
                    The Lightning claw unit of Termies from inside the Land 
                      Raider leap out and start gutting Spinegaunts. 
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                  | Data seized by the Inquisition. | 
                 
                 
                  |  
                     Start of turn 2 
                    The Gargoyles fail instinctive Behavior and "charge" 
                      2" towards the enemy with an "Attack!" result. 
                    The Lysogaunts jump in and take out the Terminators (Cyclone 
                      Missile Launcher unit) that scared off the Hormagaunts. 
                    The Spinegaunts continue to die in an orderly fashion to 
                      the Lightning Claws, but don't run away. 
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                     Start of turn 3 
                      The Lysogaunts charge into the Lightning Claw Terminators 
                      and take them out. 
                    The fleeing Hormagaunts recover their wits and decide to 
                      take over the large standing stones terrain piece that was 
                      holding Jae's dice. :) 
                    The Librarian squad Deepstrikes in behind Thunder. Thunder's 
                      Psychic Scream inflicts a peril of the Warp on the Librarian 
                      as he fails to Smite Thunder, but the attack does not cause 
                      a wound. 
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                     Start of turn 4 
                      Thunder moves to a flank position of the HQ, while the Tyrant 
                      Guard separate and move straight at them. Gargoyles move 
                      to the other flank, and the Hormagaunts advance to the front 
                      side of the unit. They all rush in. It's a big cluster. 
                    The Tyrant Guard use their lash whips on the Librarian 
                      and tie him up for the fight. Thunder manages to kill a 
                      couple of Terminators, but everything else bounces. The 
                      HQ squad focuses on Thunder and the TG, but do not manage 
                      to wound (some crappy to hit rolls in general). 
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                     Start of turn 5 
                      The Deathwing HQ falls to Thunder and the TG, failing just 
                      enough saves to go down. 
                    Mjolnir and the Lictor are finally in range and they charge 
                      the Land Raider. Mjolnir destroys it. 
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                     End of game (middle of turn 5) 
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              Wrap-up
              The FOC was pretty constrained, so there weren't a ton of choices, 
                but with what choices I had, I went for speed and numbers, anchored 
                with a beefy Synapse that could reliably avoid being killed in 
                one or two rounds of shooting. I also brought along my Land Raider 
                insurance, Mjolnir. It worked out well for me. 
              Jae had some things working against him in this battle. Chief 
                among those was the unfortunate combination of his list with this 
                mission. 
              
                - Not enough models in the list.
 
                - Fearless was free, so being Deathwing and having "Stubborn" 
                  was not as cool.
 
                - Not enough models in the list.
 
                - Deep Strike was too much of a temptation.
 
                - Not enough models in the list.
 
               
              Ways to do better against me on this with Deathwing: 
              
                - Take more Terminators, leave the high point junk at home, 
                  including Land Raiders.
 
                - The mission did give the Defenders a subtle tactical advantage 
                  in deployment that the Deathwing did not take advantage of in 
                  this battle - the ability to seriously constrain my setup. 
                  
                    - Possibility #1 - Place a unit in the trees at the left 
                      side (top of picture) and front (right of picture). The 
                      cover would force a Difficult Terrain test and quite possibly 
                      would have stopped the first turn close combat from the 
                      Leaper Gaunts. It would also force most of my army to walk 
                      a lot farther to get to the food.
 
                    - Possibility #2 - Throw the Land Raider up front as a sacrifice. 
                      The monsters will take three turns to get into assault with 
                      it (at least), and the small guys will bounce off. Then 
                      you can position the rest of the army at the bottom left 
                      of deployment (top left of picture) and shoot for a few 
                      turns while backing up and giving the fast guys time to 
                      get dangerously separated from the rest of the army. A strategic 
                      withdrawal of sorts.
 
                   
                 
                - Prevent so many charges - that's easier said than done, but 
                  the Lysogaunts were able to charge three times in that one battle. 
                  That 72 bonus attacks for that unit alone.
 
               
              On top of that, I was lucky when I needed to be. My Lysogaunts 
                shined, while Thunder, his guard, the Gargoyles, and Hormagaunts 
                pretty much stank on ice, but they didn't need luck, they had 
                sheer numbers and power on to fall back on. 
              Ultimately, we proved that 72 attacks can hurt even a squad of 
                Terminators. 
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