Battle Report 32 - A Question of Time
              Tyranids vs. Biel-Tan Eldar
              Composed by Michael J. Casavant (Hive Fleet Phage) 
              Summary
              
                - Date - 27OCT2002
 
                - Points - 1700
 
                - Scenario - Meatgrinder
 
                - Hive Fleet Phage, Tyranid Army List [played 
                  by Michael J. Casavant]
 
                - Biel-Tan Eldar [played by Andrew Harper]
 
                - Result - Victory for Biel-Tan Eldar (game ended turn 4, BTE 
                  models still alive) 
 
                - Battle Honours 
                  
                    - Hive Fleet Phage - none.
 
                    - Food - ?
 
                   
                 
               
              Report
              Intro
              Firmus Mutare Campaign, game eleven. This was a lark. Andrew 
                has three levels of fortifications and I wanted to see if I could 
                take the territory. In the end, the fortifications were strangely 
                not all that significant; rather, the mission was the dominant 
                factor and victory was determined by a single die roll. 
              Naming convention: The food that have faced Hive Fleet Phage 
                have named the Hive Tyrants that continue to plague them. The 
                one that trudges forward implacably with an escort of Tyrant Guard 
                they call "Thunder." The swift winged beast that races 
                across the battlefield and shatters bodies and vehicles alike 
                has been dubbed "Lightning." They have also named the 
                Carnifex engine of destruction, "Mjolnir".  
              The Battle
              [I had to be somewhere after the game and I neglected to take 
                any pics, sorry. This is getting to be a bad habit. Pics next 
                time I promise!] 
              Turn 1 - I advanced straight ahead, only taking cover with my 
                monsters.  
              Turn 2 - Spinegaunts sidestep and deplete the minefields, clearing 
                the way for the leaper guants behind them. The Gargoyles flank 
                and assault the Wave Serpent from the rear. They get a lucky shot 
                with their Bio-Plasma and get an Immobilized result, destroying 
                the WS and killing all of the Striking Scorpions inside without 
                a fight because the exit port was blocked; I doubt Andrew will 
                fall for that again. Andrew Deep Strikes his Swooping Hawks in 
                behind everything (recall I have to kill every model to 
                win). 
              Turn 3 - The Lysogaunts turn around and kill off the Swooping 
                Hawks in a single round of combat. Spinegaunts engage and tie 
                up the Wraithlords. Gungnir engages a Wraithlord, does some wounds 
                and then dies in the next phase because he is so slow...Red Terror 
                engages the other Wraithlord and dies quickly after inflicting 
                some wounds. Lightning engages the Farseer and Avatar; he kills 
                the Avatar, but on the next phase normal grunts sweep in and he 
                fails 2 out of 2 saves, losing his last two wounds and dying. 
              Turn 4 - Gargoyles and Hormagaunts rush in to fight the Farseer 
                and Storm Guardians. Thunder keeps trudging forward towards the 
                enemy. Mjolnir, down to single wound from a single round of Starcannon 
                fire from the Wraithlord, limps through the trees towards the 
                Wraithlord. 
              Andrew rolls a "1" and the game ends. 
              Wrap-up
              Thanks to Andrew for a fun game. I can honestly say that I had 
                no chance of winning. I was ecstatic at how well I was doing. 
                I was able to flank and take out some really important units much 
                quicker than I had hoped, but four turns just isn't enough. I 
                do not think it is possible to win in four turns no matter what 
                army you play, unless you play a defender who rushes out to fight 
                you, which would be foolish for the Defender to do. One big reason 
                is that Meatgrinder requires you to kill every last model of the 
                Defender's army. That's a very tall order unless you can get a 
                lot of lost enemy units due to fleeing. 
              I thought Meatgrinder as the Attacker would be really cool as 
                a Tyranid, but there's a wrinkle. Tyranids will never fall back 
                with no chance to regroup as long as a single Synapse is alive. 
                So instead of being able to take my 4 (surviving out of 32) Spinegaunts 
                off the board and recycle them with a fresh unit, I had to keep 
                on fighting with the four. So I think that as Tyranids, it's one 
                of those missions where you have to shrug and hope for the best. 
                Andrew fielded two Wraithlords and I think that alone would have 
                made Meatgrinder nigh impossible to win; they are just to unbalancingly 
                tough, literally, Toughness 8 is just too hard to overcome for 
                non-lascannon/brightlance armies. 
              And don't think I did not try to kill off my units. I had my 
                Spinegaunts walk side to side, trying to kill them off and simultaneously 
                clear the minefields. I let them get shot up by Andrew's Sentry 
                guns. They just wouldn't die. Ah well, better luck next time! 
                :) 
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