1700 Pts - Swordwind Army No Name

Unit Name ## WS BS St To Wo In At Ld Save Cost
Avatar of Khaine (HQ) 1 10 - 6 6 4 5 3 10 5(I)+ 80
Fearless; Inspiring; Independent Character; Monstrous Creature; Daemon; Wailing Doom
Andaren (FarSr) 1 5 5 3 4 3 5 1/2 10 4(I)+ 111
Independent Character; Psyker; Shuriken Pistol (x1); Witchblade (x1)
  Mind War Choose an enemy model within 18". The Farseer and this model roll 1D6 and add Ld - for each point the Farseer wins by, the enemy suffers 1 wound. [15]
  Eldritch Storm Instead of shooting, place the Ordnance template within 18". Any models under it take an S3 hit (AP-) and must pass a Pinning test. Vehicles take a hit with an AP of 2D6 and are spun to face a random direction. [35]
  Runes of Witnessing When making Psychic tests, roll 3D6 and discard the highest dice. [5]
Durothan (DireA) 9 4 4 3 3 1 5 1 9 4+ 152
Shuriken Catapult
  Durothan (Exarc) 1 5 5 3 3 1 6 2/3 9 3+ [44]
Shur. Pistol & Power Wep.
    Distract One model in contact with the Exarch loses 1 attack. [8]
Ethanil (Strik) 9 4 4 4 3 1 5 1/2 9 3+ 322
Mandiblasters; Shuriken Pistol & CCW
  Ethanil (Exarc) 1 5 5 4/5 3 1 6 2/3 9 3+ [43]
Biting Blade; Mandiblasters; Shuriken Pistol
    Crushing Blow +1 Strength (included on profile). [10]
  Wave Serpent 1 BS: 3 Front: 12 Side: 12 Rear: 10 [135]
Skimmer; Tank; Fast; Energy Field; Carries 10 models, or 5 Wraithguard and a Warlock; Cannot carry Avatars, Wraithlords or Anti-Grav Platforms; Linked Shuriken Catapults; Linked Star Cannon
    Spirit Stone 'Crew Shaken' results ignored on a 4+. 'Crew Stunned' results changed to 'Crew Shaken' on a 4-5, and ignored on a 6. [10]
Rurthan (DarkR) 5 4 4 3 3 1 5 1 9 4+ 185
Reaper Launcher
Shadow (Rangr) 4 3 4 3 3 1 4 1 8 5+ 76
Infiltrate if allowed; Roll an extra dice in difficult terrain; Cameleoline cloaks; Shuriken Pistol; Ranger Long Rifle
Cinder (Storm) 11 3 3 3 3 1 4 1/2* 8 5+ 136
Shuriken Pistol & CCW (x9); Flamer (x2)
  Endal (Warlk) 1 4 4 3 3 1 4 1/2 8 4(I)+ [42]
Shuriken Pistol (x1); Witchblade (x1)
    Enhance The Warlock's squad gain +1WS and +1I (Not shown on profile). [15]
Sarothan (Swoop) 7 4 4 3 3 1 5 1 9 4+ 215
Grenade Pack; Swooping Hawk Wings; Lasblaster; Plasma Grenades
  Sarothan (Exarc) 1 5 5 3 3 1 6 2 9 3+ [68]
Grenade Pack; Swooping Hawk Wings; Hawk's Talon; Plasma Grenades
    Sustained Assault For each hit the Exarch makes in CC, roll to hit again. If he hits with this, roll to hit again. Etc. Keep rolling to hit until the Exarch misses. [20]
Black Wind (Falcn) 1 BS: 3 Front: 12 Side: 12 Rear: 10 180
Skimmer; Tank; Fast; Carries 6 models (not Avatars, Wraithlords, Wraithguard, or squads with an Antigrav platform); Linked Shuriken Catapults; Scatter Laser; Pulse Laser
  Spirit Stone 'Crew Shaken' results ignored on a 4+. 'Crew Stunned' results changed to 'Crew Shaken' on a 4-5, and ignored on a 6. [10]
  Holo-Field If vehicle is hit, roll twice on the Damage table and choose the lowest dice. [25]
Anaris (WrLrd) 1 4 4 5/10 8 3 4 2/3 10 3+ 120
Implacable Advance; Fearless; Flamer (x2); Star Cannon
Xendel (WrLrd) 1 4 4 5/10 8 3 4 2/3 10 3+ 120
Implacable Advance; Fearless; Flamer (x2); Star Cannon
Option Footnotes:
  Biting Blade If an enemy with more than 1 wound is wounded, continue rolling to wound until you fail to do so.
  CC Weapon +1A if used with another CCW / pistol.
  Flamer Template, S4, AP5, Assault 1.
  Grenade Pack On the turn when the unit Deep Strikes in, place the Ordnance marker anywhere on the table before the unit arrives and scatter it D6"; it is S4, AP5, Large Blast.
  Hawk's Talon 24"R, S4, AP6, Assault 3.
  Lasblaster 24"R, S3, AP6, Assault 2.
  Linked Shuriken Catapults 12"R, S4, AP5, Assault 2, Linked.
  Linked Star Cannon 36"R, S6, AP2, Heavy 3, Linked.
  Mandiblasters Mandiblasters can be used in close combat if their wearer is within 2" of an enemy. They strike at +2 Initiative, inflicting an S4 hit on a roll of 4+.
  Plasma Grenades Negates effects of cover in combat.
  Power Weapon No armour save in close combat.
  Pulse Laser 48"R, S8, AP2, Heavy D3.
  Ranger Long Rifle 36"R, Hits on 2+, Wounds on 4+, AP6, Heavy 1. If a '6' is rolled to hit, the shot has AP1.
  Reaper Launcher 48"R, S5, AP3, Heavy 2.
  Scatter Laser 36"R, S6, AP6, Heavy D6.
  Shuriken Catapult 12"R, S4, AP5, Assault 2.
  Shuriken Pistol 12"R, S4, AP5, Pistol.
  Star Cannon 36"R, S6, AP2, Heavy 3.
  Swooping Hawk Wings Move 12", ignoring terrain. Deep Strike, even if not allowed. If model enters difficult terrain, roll a D6- on a 1 it crashes and is removed. Flee & pursue 3d6".
  Wailing Doom No armour save in close combat.
  Witchblade Wounds on 2+. 3 * St + D6 AP.
Total Army Cost: 1697 Pts.
Notes:
All units with a save of 4+ or worse are Fleet of Foot.

Models in Army: 55

Black Wind has the Precision Strike battle honor.

Precision Strike: Nominate a weapon at the start of the shooting phase. You may re-roll any missed to hit rolls with this weapon that turn. For ordnance, this allows you to re-roll the Scatter die. You can only re-roll the dice once, so there is no benefit from this skill for linked weapons. You may only re-roll one weapon in any turn though you may change which weapon you fire each turn.
Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 2 0 233 1467 13%
Elite (<=3unit) 2 1 170 1530 10%
Troops (>=2unit <=6unit) 3 3 659 1041 38%
Fst. Atck. (<=3unit) 1 2 215 1485 12%
Hvy. Supp. (<=3unit) 3 0 420 1280 24%
Other (N/A) 0 n/a 0 1700 0%
Equipment Summary 10 n/a 153 n/a 9%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.