1700 Pts - Tyranids Army Hive Fleet Phage - Observation 32

Unit Name ## WS BS St To Wo In At Ld Save Cost
Thunder (MHive) 1 5 4 6 6 4 4 3/4 10 3+ 238
Tyranid Monstrous Creature; Enhanced Senses; Toxin Sacs; Scything Talons (x1); Venom Cannon
  #Synapse Creature Any brood with a model within 12" never fall back and auto-pass Morale, Fall Back, Pinning and Regroup tests, even if below half strength; Instead of shooting, can cause all spore mines within 24" to detonate. [0]
  #The Horror Any model assaulting the creature must pass a Morale test or may not assault that turn. [0]
  Catalyst Requires a Psychic test; Models of one Tyranid unit within 18" can strike back in close combat, even if they're killed; Lasts one Assault Phase. [10]
  Tyrant Guard 2 5 3 5 6 2 5 2 10 3+ [90]
Lash Whip; Rending Claws; Spinefist
NBA-Lysogaunts (MGaun) 20 3 3 4 3 1 5 1/2 5* 6+ 250
Fleet of Claw; Adrenal Glands (In); Leaping; Assault 12"; Advance and fall back 3D6"; Count all attacks if within 2" of an enemy model; Toxin Sacs; Scything Talons; Hive Node (x1)
Spinegaunts (MGaun) 32 3 3 3 3 1 4 1 5* 6+ 170
Fleet of Claw; Spinefist; Hive Node (x1)
Spinegaunts (MGaun) 32 3 3 3 3 1 4 1 5* 6+ 170
Fleet of Claw; Spinefist; Hive Node (x1)
Mjolnir Beta (MCarn) 1 3 3 9 6 4 1 2/3 10 2+ 137
Tyranid Monstrous Creature; Enhanced Senses; Extended Carapace; Scything Talons (x1); Venom Cannon
The Red Terror (Fast Attack) 1 6 - 5 5 3 3 5 10 3+ 104
Deep Strike if allowed; Fast (+3" movement); Tyranid Monstrous Creature; Swallow Whole; Scything Talons
Lightning Beta (MHive) 1 6 4 6 6 4 5 3/5 10 2+ 199
Tyranid Monstrous Creature; Adrenal Glands (In); Adrenal Glands (WS); Enhanced Senses; Extended Carapace; Toxin Sacs; Wings; Move 12", advance and fall back 3D6"; May not enter difficult or impassible terrain; Deep Strike if allowed.; Scything Talons (x2)
  #Synapse Creature Any brood with a model within 12" never fall back and auto-pass Morale, Fall Back, Pinning and Regroup tests, even if below half strength; Instead of shooting, can cause all spore mines within 24" to detonate. [0]
  #The Horror Any model assaulting the creature must pass a Morale test or may not assault that turn. [0]
  Warp Blast Can make shooting attack (24"R, S5, AP3, Assault 1 Blast); Or, by passing a Psychic test, (18"R, S10, AP2, Assault 1). [20]
  Catalyst Requires a Psychic test; Models of one Tyranid unit within 18" can strike back in close combat, even if they're killed; Lasts one Assault Phase. [10]
Hormagaunt Brood (Troops) 20 4 3 3 3 1 4 2 5* 6+ 210
Assault 12"; Advance and fall back 3D6"; Count all attacks if within 2" of an enemy model; Fleet of Claw; Scything Talons; Hive Node (x1)
Gungnir (MCarn) 1 3 3 9 6 4 1 2/3 10 2+ 137
Tyranid Monstrous Creature; Enhanced Senses; Extended Carapace; Scything Talons (x1); Venom Cannon
Gargoyle Brood (Fast Attack) 8 3 3 3 3 1 4 1 10 6+ 80
Deep Strike if allowed; Wings: Move 12", advance and fall back 3D6"; May not enter difficult or impassible terrain; Fleet of Wing: Move D6", ignoring difficult terrain, instead of shooting; Fleshborer; Bio-Plasma Attack
Option Footnotes:
  Bio-Plasma Attack Make extra CC attack at double initiative value, even from within 2"; Hits on 4+ at S(C+1).
  Fleshborer 12"R, S(C+1), AP-, Assault X.
  Hive Node The brood has Leadership 10 as long as the mutant is alive.
  Lash Whip Enemy models in base contact with creatures carrying Lash Whips lose 1 attack (minimum 1); May not be used 2" away with the Leaping special rule.
  Rending Claws Auto-wounds and no armour saves on 'to hit' roll of 6; Roll an extra dice if you roll a 6 for AP.
  Scything Talons +1 attacks in close combat.
  Spinefist 12"R, S(C), AP5, Assault X.
  Venom Cannon 36"R, S(C+2), AP4, Assault X; Only glances against vehicles.
Total Army Cost: 1695 Pts.
Notes:
On tyranid weapon statistics, 'C' means the creatures strength (weapon strength has a maximum of 10) and 'X' means the number of attacks the creature has.

Models in Army: 119


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 2 0 437 1263 25%
Elite (<=3unit) 0 3 0 1700 0%
Troops (>=2unit <=6unit) 4 2 800 900 47%
Fst. Atck. (<=3unit) 2 1 184 1516 10%
Hvy. Supp. (<=3unit) 2 1 274 1426 16%
Other (N/A) 0 n/a 0 1700 0%
Equipment Summary 7 n/a 60 n/a 3%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.