Battle Report 25 - Housebreaking*
Tyranids vs. Space Wolves
Composed by Michael J. Casavant (Hive Fleet Phage)
* - in this battle, the Tyranids were repeling an attack from
the Space Wolves on a territory that was noteworthy only for the
fact that it was worth more points than average.
Summary
- Date - 29SEP2002
- Points - 1500
- Scenario - Take & Hold
- Hive Fleet Phage, Tyranid Army List played
by Michael J. Casavant]
- Space Wolves [played by Frank Jimenez]
- Result - Victory for Hive Fleet Phage
- VPs, Hive Fleet Phage - N/A
- VPs, Space Wolves - N/A
- Battle Honours
- Hive Fleet Phage - none.
- Space Wolves - Grey Hunters pack earned Tank Hunter
Report
Intro
This will be my first game against Space Wolves and my fourth
game in Lars' Firmus Mutare Warhammer 40,000 Campaign. This territory
is only tactically significant as a buffer territory from the
central territory of the island. It is worth more points than
average, but otherwise is not special.
Setup
Naming convention: The food that have faced Hive Fleet Phage
have named the Hive Tyrants that continue to plague them. The
one that trudges forward implacably with an escort of Tyrant Guard
they call "Thunder." The swift winged beast that races
across the battlefield and shatters bodies and vehicles alike
has been dubbed "Lightning." They have also named the
Carnifex engine of destruction, "Mjolnir".
The Battle
Turn 1
Frank was the Attacker, so he went first and moved onto the board.
It was a cautious move and his units were in no danger of immediate
attack. He blasted one or two Warriors into oblivion. They had
the Healing Minor Psychic Power. It worked (passed psychic test),
but the model still had to roll higher than it's Toughness. We
resolved my free Preliminary Bombardment now and I managed to
kill 4 (5?) guys with some lucky rolls. One of the hits was against
the Longfang unit. Frank opted to lose the leader instead of one
of the big guns, can't say I blame him; however, this took away
the special ability to split fire.
I mostly jockeyed around a little and waited. The "healed"
Warrior did not get back up (did not roll above Toughness).
Turn 2
Frank blasted away, finishing off my Warriors. Again, the Healing
psychic test worked.
I mostly jockeyed around a little and waited. Again, the "healed"
Warrior did not get back up (did not roll above Toughness). So
I was without Synapse at the start. The army held fast and Thunder
came on from Reserve to shore up the Synapse.
Turn 3
Turn 4
A lucky scatter roll put a spore mine down on the rear deck of
the Annihilator and destroyed it.
Turn 5
The game ended at the end of this turn. We decided to play on
to see what happened.
Turn 6
Turn 7
Wrap-up
Frank played a good game. We discussed the results afterwards
and concluded that a more aggressive approach might have worked
better for Frank.
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