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Battle Report 25 - Housebreaking*

Tyranids vs. Space Wolves

Composed by Michael J. Casavant (Hive Fleet Phage)

* - in this battle, the Tyranids were repeling an attack from the Space Wolves on a territory that was noteworthy only for the fact that it was worth more points than average.


  • Date - 29SEP2002
  • Points - 1500
  • Scenario - Take & Hold
  • Hive Fleet Phage, Tyranid Army List played by Michael J. Casavant]
  • Space Wolves [played by Frank Jimenez]
  • Result - Victory for Hive Fleet Phage
    • VPs, Hive Fleet Phage - N/A
    • VPs, Space Wolves - N/A
  • Battle Honours
    • Hive Fleet Phage - none.
    • Space Wolves - Grey Hunters pack earned Tank Hunter



This will be my first game against Space Wolves and my fourth game in Lars' Firmus Mutare Warhammer 40,000 Campaign. This territory is only tactically significant as a buffer territory from the central territory of the island. It is worth more points than average, but otherwise is not special.


Naming convention: The food that have faced Hive Fleet Phage have named the Hive Tyrants that continue to plague them. The one that trudges forward implacably with an escort of Tyrant Guard they call "Thunder." The swift winged beast that races across the battlefield and shatters bodies and vehicles alike has been dubbed "Lightning." They have also named the Carnifex engine of destruction, "Mjolnir".

The Battle

Turn 1

Frank was the Attacker, so he went first and moved onto the board. It was a cautious move and his units were in no danger of immediate attack. He blasted one or two Warriors into oblivion. They had the Healing Minor Psychic Power. It worked (passed psychic test), but the model still had to roll higher than it's Toughness. We resolved my free Preliminary Bombardment now and I managed to kill 4 (5?) guys with some lucky rolls. One of the hits was against the Longfang unit. Frank opted to lose the leader instead of one of the big guns, can't say I blame him; however, this took away the special ability to split fire.

I mostly jockeyed around a little and waited. The "healed" Warrior did not get back up (did not roll above Toughness).

Turn 2

Frank blasted away, finishing off my Warriors. Again, the Healing psychic test worked.

I mostly jockeyed around a little and waited. Again, the "healed" Warrior did not get back up (did not roll above Toughness). So I was without Synapse at the start. The army held fast and Thunder came on from Reserve to shore up the Synapse.

Turn 3


Turn 4


A lucky scatter roll put a spore mine down on the rear deck of the Annihilator and destroyed it.

Turn 5

The game ended at the end of this turn. We decided to play on to see what happened.

Turn 6

Turn 7



Frank played a good game. We discussed the results afterwards and concluded that a more aggressive approach might have worked better for Frank.