| Unit Name | 
## | 
WS | 
BS | 
St | 
To | 
Wo | 
In | 
At | 
Ld | 
Save | 
Cost | 
| Venerable Dreadnought (HQ) | 
1 | 
WS: 5  BS: 5  S: 6/10  I: 4  A: 3 | 
183 | 
| 
Front Armour: 12; Side Armour: 12; Rear Armour: 10; Old & Wise; Hard to Kill; Dread. CC Weapon; Storm Bolter; Twin Lascannon
 | 
|   Extra Armour | 
Count 'Crew Stunned' results as 'Crew Shaken'. | 
[5] | 
|   Smoke Launchers | 
Use instead of shooting- for one turn, penetrating hits count as glancing blows. | 
[3] | 
| Rune Priest (HQ) | 
1 | 
5 | 
5 | 
4 | 
4 | 
2 | 
5 | 
4 | 
9 | 
2+/5(I)+ | 
140 | 
| 
Independent Character; True Grit; Psychic Power: Storm Caller; Rune Weapon (x1); Storm Bolter
 | 
|   Terminator Armour | 
2+ armour save. May not make Sweeping Advances. Deep Strike if allowed. | 
[15] | 
| Grey Hunter Pack (Troops) | 
9 | 
4 | 
4 | 
4 | 
4 | 
1 | 
4 | 
1/2^ | 
8 | 
3+ | 
315 | 
| 
True Grit; Bolter / CCW (x6); Plasma Pistol / Power Wp. (x1); Plasma Pst. / Power Fist (x1); Flamer (x1)
 | 
|   Wolf Guard Leader | 
1 | 
4 | 
4 | 
4/8 | 
4 | 
1 | 
4 | 
2/3 | 
9 | 
3+ | 
[55] | 
| 
True Grit; Power Fist (x1); Bolter-Plasma Gun
 | 
|   Rhino APC | 
1 | 
BS: 4  Front: 11  Side: 11  Rear: 10 | 
[50] | 
| 
Carries up to 10 Space Marines; Tank; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6; Storm Bolter
 | 
| Blood Claws Pack (Troops) | 
9 | 
3 | 
3 | 
4 | 
4 | 
1 | 
4 | 
1/2* | 
8 | 
3+ | 
254 | 
| 
Headstrong; Berserk Charge; Bolt Pistol & CCWep. (x6); Bolt Pistol / Power Fist (x1); Bolt Pistol / Power Wep. (x1); Meltagun (x1); Frag Grenades
 | 
|   Wolf Guard Leader | 
1 | 
4 | 
4 | 
4/8 | 
4 | 
1 | 
4 | 
2/3 | 
9 | 
3+ | 
[50] | 
| 
True Grit; Power Fist (x1); Bolter-Flamer
 | 
|   Rhino APC | 
1 | 
BS: 4  Front: 11  Side: 11  Rear: 10 | 
[50] | 
| 
Carries up to 10 Space Marines; Tank; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6; Storm Bolter
 | 
| Grey Hunter Pack (Troops) | 
8 | 
4 | 
4 | 
4 | 
4 | 
1 | 
4 | 
1/2^ | 
8 | 
3+ | 
237 | 
| 
True Grit; Bolter / CCW (x5); Plasma Pistol / Power Wp. (x1); Plasma Pst. / Power Fist (x1); Flamer (x1)
 | 
|   Wolf Guard Leader | 
1 | 
4 | 
4 | 
4 | 
4 | 
1 | 
4 | 
2/3 | 
9 | 
3+ | 
[45] | 
| 
True Grit; Power Weapon (x1); Bolter-Flamer
 | 
| Long Fang Pack (Heavy Support) | 
4 | 
4 | 
4 | 
4 | 
4 | 
1 | 
4 | 
1 | 
9 | 
3+ | 
219 | 
| 
True Grit; As long as the pack leader is alive and doesn't shoot, the unit may split it's fire between two targets; Lascannon (x1); Missile Launcher (x2); Plasma Cannon (x1)
 | 
|   Pack Leader | 
1 | 
4 | 
4 | 
4 | 
4 | 
1 | 
4 | 
1 | 
9 | 
3+ | 
[37] | 
| 
Bolter / CCW
 | 
| Predator 'Annihilator' (Heavy Support) | 
1 | 
BS: 4  Front: 13  Side: 11  Rear: 10 | 
153 | 
| 
Tank; 2 Sponson Lascannon; Turret Linked Lascannons
 | 
|   Extra Armour | 
Count 'Crew Stunned' results as 'Crew Shaken'. | 
[5] | 
|   Smoke Launchers | 
Use instead of shooting- for one turn, penetrating hits count as glancing blows. | 
[3] | 
| Option Footnotes: | 
  | 
 | 
|   Bolt Pistol | 
12"R, S4, AP5, Pistol. | 
 | 
|   Bolter | 
24"R, S4, AP5, Rapid Fire. | 
 | 
|   Bolter-Flamer | 
Bolter: 24"R, S4, AP5, Rapid Fire. Flamer: Template, S4, AP5, Assault 1. May only fire Flamer once per battle. May not fire both weapons at once. | 
 | 
|   Bolter-Plasma Gun | 
Bolter: 24"R, S4, AP5, Rapid Fire. Plasma Gun: 24"R, S7, AP2, Rapid Fire, if you roll a '1' to hit and make a save or take a wound. May only fire Plasma Gun once per battle. May not fire both weapons at once. | 
 | 
|   CC Weapon | 
+1A if used with another CCW / pistol. | 
 | 
|   Dread. CC Weapon | 
No armour save. If destroyed, use S before the /. | 
 | 
|   Flamer | 
Template, S4, AP5, Assault 1. | 
 | 
|   Force Weapon | 
No armour save. If a model takes a wound but is not killed, make a psychic test- if you pass, it dies. Use against one model per combat round. | 
 | 
|   Frag Grenades | 
When attacking troops in cover, both sides go simultaneosly. Power Fists still go last. | 
 | 
|   Lascannon | 
48"R, S9, AP2, Heavy 1. | 
 | 
|   Meltagun | 
12"R, S8, AP1, +D6 AP at 6". | 
 | 
|   Missile Launcher | 
48" R- (S8, AP3, Heavy 1) OR (S4, AP6, Heavy 1, Blast). | 
 | 
|   Plasma Cannon | 
36" R, S7, AP2, Heavy 1 Blast. Overheats: If you roll a 1 to hit, make a save or take a wound. | 
 | 
|   Plasma Pistol | 
12"R, S7, AP2, Pistol. Overheats: If you roll a 1 to hit, make a save or take a wound. | 
 | 
|   Power Fist | 
Doubles strength, always go last & no armour save in close combat. | 
 | 
|   Power Weapon | 
No armour save in close combat. | 
 | 
|   Storm Bolter | 
24"R, S4, AP5, Assault 2. | 
 | 
|   True Grit | 
A '^' in At means the True Grit attack bonus applies to some or all models. | 
 | 
|   Twin Lascannon | 
48"R, S9, AP2, Heavy 1, Linked. | 
 |