Karma-Based Character Generation Rationales
Karma
Point Character Generation System Rationale - I want to use karma
points for buying skills and attributes because I think the system
as is discourages people from taking skills at modest levels.
Attribute Points
The costs of attributes are: 1 = let's make it 2, then 2 = 6,
3 = 12, 4 = 20, 5 = 30, 6 = 42
No matter how realistic, let's be simple and look at maximum
and mediocre:
Maximum |
If Min is 2
|
Mediocre |
A: 30 pts.: 666651 = 200 karma
B: 27 pts.: 666621 = 176 karma
C: 24 pts.: 666411 = 150 karma
D: 21 pts.: 666111 = 132 karma
E: 18 pts.: 663111 = 102 karma |
A: 30 pts.: 666642 = 192 karma
B: 27 pts.: 666522 = 168 karma
C: 24 pts.: 666222 = 144 karma
D: 21 pts.: 663222 = 114 karma
E: 18 pts.: 642222 = 86 karma |
A: 30 pts. -> 6x5 -> 180 karma
B: 27 pts. -> 3x4 + 5x3 -> 150 karma
C: 24 pts. -> 6x4 -> 120 karma
D: 21 pts. -> 3x3 + 4x3 -> 96 karma
E: 18 pts. -> 6x3 -> 72 karma |
This system can produce attribute totals beyond the standard
system. So, what mediocre combos can the maximum karma values
create?
Karma |
Maximum(pts) |
Mediocre (pts) |
Karma left |
200 |
666651(30) |
655555(31) |
8 |
192 |
666642(30) |
655555(31) |
0 |
176 |
666621(27) |
555554(29) |
6 |
168 |
666522(27) |
555544(28) |
8 |
150 |
666411(24) |
555444(27) |
0 |
144 |
666222(144) |
554444(26) |
4 |
132 |
666111(21) |
544444(25) |
2 |
114 |
663222(21) |
444443(23) |
2 |
102 |
663111(18) |
444333(21) |
6 |
86 |
642222(18) |
433333(19) |
6 |
If I wish to allow the creation of the somewhat
min/maxed Combat Mage archetype, with attributes (before racial
modification) of 162666, I should assign at least 176 points
for the B priority. While a human Shadowrunner with a 1 in an
attribute is silly, a meta with a large bonus taking a single
1 is not quite as silly; so, I feel somewhat compelled to allow
the 200 and 176 values. If I only allow one 1, then the we get
C(666321) = 146, D(664221) = 118, and E(652221) = 92. That would
give a drop of 24, 30, 28, and 26 between ranks. I also feel
compelled to take a cue from the BP priority system and have
the change from rank to rank be the same amount. If we go with
24 per level, then we get 200, 176, 152, 128, and 104. That
is bad news for someone hoping to to take 666111 for their D
pick, but I can live with that.
Skill points
Assuming the linked attribute is a 6, Active skill costs are
1 = 1, 2 = 1+(2*1.5) = 4, 3 = 4+(3*1.5) = 8.5, 4 = 14.5, 5 = 22,
6 = 31 karma, and the ultimate min/max based upon karma cost,
seems to be a specialized 6, or 5 (7) = 22+(6*.5)+(7*1) = 32.
If your linked attribute is 7 or higher, then this only costs
28.5. I'll just go with 6's as the "max."
Again, let's be simple and look at maximum and mediocre*:
Maximum |
Mediocre |
A: 50 pts. -> 6x8 + 2 -> 252 karma
B: 40 pts. -> 6x6 + 4 -> 200.5 karma
C: 34 pts. -> 6x5 + 4 -> 169.5 karma
D: 30 pts. -> 6x5 -> 155 karma
E: 27 pts. -> 6x4 + 3 -> 132.5 karma |
A: 50 pts. -> 4x12 + 2 -> 178 karma
B: 40 pts. -> 4x10 -> 145 karma
C: 34 pts. -> 4x8 + 2 -> 120 karma
D: 30 pts. -> 4x7 + 2 -> 105.5 karma
E: 27 pts. -> 4x6 + 3 -> 95.5 karma |
It's quite interesting, but there seems to be
a pattern. If you look at the relative decrease in points from
rank to rank, you can get an almost linear comparison with karma
changes by multiplying the BP drop by 5:
Ranks |
BP drop |
"Max" change |
BP x 5 |
A to B |
10 |
51.5 |
50 |
B to C |
6 |
31 |
30 |
C to D |
4 |
14.5 |
20 |
D to E |
3 |
22.5 |
15 |
Which, if we round things off neatly, would give:
Rank |
"Max" |
BP x 5 approach |
A |
252 |
250 |
B |
200.5 |
200 |
C |
169.5 |
170 |
D |
155 |
150 |
E |
132.5 |
135 |
Is this abusive? Consider the min/max and mediocre
limits with the karma system and the BPS it would take to buy
them. Recall:1 = 1, 2 = 1+(2*1.5) = 4, 3 = 4+(3*1.5) = 8.5,
4 = 14.5, 5 = 22, 6 = 31 karma
Karma |
Maximum(pts) |
Mediocre* (pts) |
250 |
6x8,1x2(50) |
4x17,1x3(71) |
200 |
6x6,3,2,1(42) |
4x13,3,1x3(58) |
170 |
6x5,4(34) |
4x11,3,1x2(49) |
150 |
6x4,5,2(31) |
4x10,3,1x2(45) |
135 |
6x4,3(27) |
4x9,1x2(38) |
* - choose level 4 because it is low enough to buy significantly
cheaper but still high enough to be quite useful, hence a potential
abuse.
I can live with that kind of abuse, especially if it means more
realistic characters.
If a point based system is desired, that is a little harder to
work out. The point-based system gives about 30 BPS for
some Rank A stuff. Rank A Attributes gives 30 points, which
would be 60 BPS Rank A Skills gives 50 points, which would
be 50 BPS Above we arrived at 200 and 244 karma for Rank A.
So, about 3.3 and 4.9 karma per BP for Attributes and Skills,
respectively. If the spending of points for Attributes is
separate from the spending for traits, maybe it could work.
Let's use 3 karma per BP for Attributes and 5 karma per BP for
Skills.
For the Edges and Flaws, just keep them as BPS. The one
Edge that I see really screwing things up would be Bonus Attribute
Point. In essence, one can buy an attribute point for 2
BPS, which would otherwise only buy 6 karma for Attributes.
This is a cheaper way to buy points 4-6. However, it would
count towards the 6 point limit on Edges, so there is some downside,
though not much.
Let's test it out and build one of my character's at start.
The GM used 120 BPS
Magician Adept: 30 BPS
Attributes: 666552 = 192 karma (@ 3 karma/BP, it would be 64 BPS)
Skills: 66664 = 134 (@ 5 karma/BP, it would be 27 BPS)
Edges-Flaws: net +2 BPS
Total 30+64+27+2=123 BPS, which remarkably is the total of average
BPS that an archetype costs with the BP system. Of course,
my guy was built with 120 BPS But it's still quite good.
I will go with 125 BPS for PCs.
What about racial bonuses? Let's take the most radical
case: a physically maximal, mentally minimal Troll. Using
the priority system and adding the bonus afterwards, we need to
buy up Quickness, Intelligence, and Charisma up to 2, 3, and 3,
to allow all 1s. That costs 30 karma. Willpower 1
costs 2 karma. Strength and Body of 6 costs 84 karma.
The total thus far is 116 karma, and we have B1A111. That
means that a Troll is going to have to buy Rank D Attributes to
even be able to max out their Body and Strength.
Let's bring up the 1s to 2s, because I am thinking of making
2 the minimum for my campaigns. That costs another 6+8+8+4=
26 karma, bringing the total to 142 karma, and ratings of B2A222.
8+10+10+6= 34 karma can bring that up to B3A333, for a total of
176 karma. That would correlate to Rank B Attributes or
59 BPS With the standard rank system, we would need 6+4+6+5+5+3=29
points, so this character is 2 points ahead of a standard Rank
system Troll. His karma cost from the ground
up would have been 132+12+110+12+12+12. If the karma
Troll took Rank A, he could buy another 2 points, bringing him
up to 31 points.
The most points should be obtained by spending points on the
penalized attributes evenly. So spend 84 karma on Strength
and Body, then evenly spend on the other four, giving 3 fives
and 1 four. Using points, we would need 6+6+3x5+4= 31 points.
Starting with B1A111 for 116 karma, bump up Willpower to 6 for
40 points and Quickness up to 5 for 40, giving B5A116. That
would correlate to 132+30+110+2+2+42=318 karma if bought from
the ground up.
As for alternate methods, I do not want some freaky hybrid system
where players buy a certain value, then add the bonus, etc.
I realize that I am sort of encouraging people to max out attributes
they receive bonuses on, but that is only true if they plan to
have that in the long run. If the player of a Troll is happy
with Strength 9, there is little point in raising it. Ultimately,
please be true to your concept.
So, the racial bonuses kick in after the initial attributes are
purchased.
See summary in
Karma Based Building Point System.
Knowledge
Skills Rationale - The upper bound would be Intelligence 6, which
could be used to get 5 level 6 Knowledge Skills, which would cost
125 karma normally, so I keep it simple and give PCs Intelligence*21
karma for Knowledge Skills. I like PCs to have Knowledge Skills.
I don't like to make a high Intelligence unbalancingly important.
Because of the progressive karma cost of higher level skills,
this actually helps low Intelligence PCs more as it allows them
to buy a good deal more Knowledge Skills, assuming they don't
try to buy skills beyond their Intelligence.
Language
Skills Rationale - The upper bound would be Intelligence 6, which
could be used to get a level 6 and a level 3 Language skill, which
would cost 21 + 6 = 27 karma. So, let's go with Intelligence x
5.
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