Thrasher, a character for Shadowrun (tm)
a.k.a. Thrash, real name Nigel "Raging Bear" Smithers

Table of Contents
Concept
The basic concept was to play a big, bad-ass, machine gun toting Troll.
I like the idea of my Troll being able to hit things well, so good Unarmed
Combat skill is a must. In light of SRIII being kinder to metas, I
was fired up to try it out. Also, with the advent of Adepts (aka Physical
Adepts in SRII) having Enhanced Reflexes provide all of the benefits of
Wired Reflexes, I could have my cake and eat it too.
The original premise was what I call an "Oy! boy". When I say this,
I refer to what I see as a sort of British neo-punk rocker. I imagine
mohawks, piercings or tattoos, confrontational attitudes, lots of beer,
slam dancing or mosh pits, etc. Well, in the 21st century of the
Shadowrun universe I am sure they have gone one step further. So,
I imagine him as probably running with a crowd in which dancing was an
awful lot like fighting. Actually, most people would say it actually
was. To make him a little more viable as a Shadowrunner, I decided
he went into the military. This could help take some of the edge
off his attitude and give him some useful skills for Shadowrunning.
A Heavy Weapons skill was a given, but I also liked the idea of him being
a solid point man. So, I sunk a few of his Adept power points into
Enhanced Stealth and Enhanced Perception, and decided his father was an
Amerindian. However, I wanted to have the "Oy! boy" flavor to his
personality, so I decided his mother was a native of London and the father
was a slimy bum. One of the parents should be the same race, unless
they are both human and he is one of those rare few children still expressing
the meta gene. I decided he was interesting enough without going
overboard and I made his mom a Troll and the father an Ork, an Ork with
a taste for . . . generous women.
I wanted Nigel to have a "streety" feel, so I opted for an economic downturn
in his family's past. The father, Ork is/was an Amerindian Corporate
wage slave that was passing through London on a trip. He promised
the mother the sun and the moon and filled her head with dreams of domestic
paradise in Seattle. She moved to Seattle and was stranded there.
She raised Nigel as best she could.
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Physical Description
(Mundane and Astral)
This is the stereotypical big Troll. He is a full three meters tall
and astonishingly muscular. He does not carry an excessive amount
of fat nor is he as lean as an olympian. His hair is very straight
and jet black. He keeps it somewhat long, letting it grow down to
about the middle of his shoulder blades. His complexion is a dark
olive. His eyes are a deep, fathomless black. He lacks tusks,
but has a solid set of teeth. His horns are quite small as well,
essentially short, squat nubs of horns, spaced wide and high on
his forehead. His ethnicity appears to be a muddled Caucasian, but
it is not readily apparent that the other influence is Amerindian.
Normal Clothing
His feet are shod with black, steel-toed work oxfords, which might be shined
if is going on a date or has had one recently. His favorite pants
are relaxed fit, blue denim jeans, with or without gaping holes that reveal
glimpses of the muscular powerhouse of his legs. He usually wears
a sturdy, plaid, flannel shirt, usually with another tighter fitting shirt
beneath.
Attitude
He usually has a subdued "What're you looking at?" demeanor about him, the
kind that will deter casual aggression without inciting retaliation.
In general, he has a "street feel" to him. If he did not grow up in
the streets, then he is a pretty competent street dweller "wannabe".
Friends will see a slightly different side of Nigel. To strangers,
he slightly abrasive. When he says "Shut yer soy hole!" to a complete
stranger he could care less what they think, but when he does the same with
a friend, he is trying to be friendly. Either way, a little rough
around the edges. He is still a little on the young and immature side
as a man, and it is pretty obvious. Of course, who wants to give him
lessons on life when he looks like he is fishing for an excuse to rip off
your head? Essentially, somewhere between chronically hostile young
male and mature man. More the former than the latter at present.
When it comes to women, it's a different story. He is still full
of hormones. As such, a pretty female face is more convincing to
him than a lot of things. He has finally gotten past doing really
stupid things for a woman's attentions, but he can still be swayed to
be a little inconsiderate. He is equally fond of Troll and Ork women.
This is probably just as much a consequence of his looks and race tainting
what women respond to his advances. He finds some human women attractive,
but Elves are just downright frail. He is sincerely worried about
seriously hurting any would be Elven lovers. Of course, he is always
willing to try . . .
Aura
He is magically active. He is probably mildly aggressive and/or anxious
at any given time. His body would probably show trace amounts of caffeine
and ethanol, as he is a big fan of sodas and booze. He has no cyberware.
Back to the table of contents

Background
"I don't know much about me Dad 'cept he ditched me Mum when she dropped
everything to move to Seattle. The bloody wanker promised her he would
help her get a SIN and hinted at tying the knot. He was jest leading
her on, the fraggin' Tusker. Me Mum took advantage of da system in
London and had me delivered before she left. She showed up at Seattle-Tacoma
Airport, with me in her arms, and Byron was nowhere to be found. She
said his name was Byron somethin'-er-other, but the only guy wi' dat name
was an old human bloke what was real surprised to see some Troll chica tracking
him down. I ain't real sure where the real fragger is but I do know
he is gonna get hurt when I find out. I do know his Tribal name is
"<something> Buck" or maybe "Buck <something>". I'll sniff the
bugger out some day and then it'll be time to pay the piper. Considering
how much that sod has danced, it's gonna be a high price indeed."
[Byron "Rutting Buck" Madison was a grade A slime ball. He traveled
quite a bit working as a low-level freelance broker. Basically a
globe-trotting wage slave. However, he made more than enough money
to impress the poor and SINless that are all too prevalent the world over.
His favorite gimmick was to go slumming among the SINless and find some
young, attractive poor girl barely out of puberty and seduce her.
He would convince her that she was everything to him, "love at first sight",
etc. The charade would continue with promises of citizenship and
marriage. He would use this to convince the girls to share their
. . . charms and then he would called away on "urgent business".
Most of his victims would write it off as a lesson learned. Others
would seek vengeance, but he was long gone. A precious few would
buy the act hook, line, and sinker, and burn all of their resources getting
to Byron's supposed home city, Seattle. Once there, they would usually
find out things were not what they had seemed and the struggle for survival
would start anew, but this time surrounded by a whole new batch of urban
predators and scum bags, and without the friends and family from back
home. Nigel's mother, Diana Penelope Smithers, was one of these
unfortunate latter cases.
She was blessed with some luck though. She was quickly taken into
the Ork Underground community and saved from a lot of the pain and suffering.
It was still in its infancy, only having been formed a few months ago
during the Night of Rage]
Nigel drains his beer and opens another, continuing, "Anyway . . . Oy!
watch where yer fraggin walking meat!" He yells at someone that
bumps into him. "Where wuz I? Right, anywise, turns out our
luck wasn't all bad. We had just missed the Night of Rage and she
fell in with the newly forming Ork Underground. Me Mum was quite
a bird, she was. She helped build the sorry UG with her own hands.
I grew up in this fraggin' weird commune type of setting. O' course,
once everything was somewhat settled, the UGers started doing the same
ol' drek as the breeders and prit'ee soon the UG was only slightly better
than topside. Usually, the only difference was that you were more
likely to get mugged by an Ork or Troll down there. Things finally
settled down and slowly the UG became a decent place to live, if you like
being a moleman, that is. I didn't much care for it.
"When I was about fifteen, me mum found herself a new squeeze, and I
headed topside, looking for action. It didn't take long. I
soon became a regular tourist of the Redmond Barrens. That's when I met
Buddy, a pal o' mine. He was a Dwarf from Australia that had been
living near the Barrens for a few years, so he knew something about how
it felt to be a meta stranger and he knew the area. I kept him alive
and he kept me informed. The little bugger was a bloody adrenaline
junky, but not in the way you think. Every damn time I turned around
he wanted to hear how dangerous it was and how many people were wounded
or killed. I couldn't bloody well pass wind without giving a fraggin'
After Action Report!" He laughs loud and deep. The volume and bass
tone tripping your tactile senses almost as much as your ears."
Nigel looks off down the bar, apparently convinced someone is antagonizing
him. The poor slob looks out of place in the bar, probably a businessman
looking for danger. "What?" he yells. "Shut yer soy hole while
you still have the choice, you bloody wanker!" The supposed antagonist
turns away. Nigel continues to say loudly "Bloody well right, sod
off or get sawed off twit!" Nigel waits, his attention focused on
the prospect of a nice friendly brawl, but the moment fizzles.
He grunts and shrugs, turning back to you and continuing, "Anyway, Buddy
and I ran together more or less for about two years. One morning,
after a LONG night of drinking, we woke up and found a few surprises.
I had a pierced ear, Buddy had a tattoo on his chest of a kangaroo with
boxing gloves on and we both had little pieces of paper in our hands.
Apparently, we had enlisted in the military in our drunken fog.
"Training was nuthing. Buddy and I had seen a lot worse many times.
A bit of bad luck and we were separated. He went into a supply company
and I went into the Infantry. Things went OK. I was a big
Troll, so I was given the machine gun most of the time. I qualified
with my shotgun though. There was a snafu with one of my officers.
He was a Humanis Policlub bastard and went a little whacky one day.
He started pulling out a minigun to take me out. I had never been
so afraid. I have seen what those little babies can do! Anyway,
I knocked that thing aside and punched him as hard as I can. Unfortunately
for him, I manifested an ability to kill people with my hands and feet.
I was not court-martialed or anything, but a promotion passed me by and
I seemed to suddenly get a little too much attention from my superiors.
It was gettin' bloody irritating. Everything I did was checked against
the list of things they could put my hoop in a sling over. I requested
transfer.
After being stationed at a different base, I was identified as being
half Amerindian. Suddenly, I was "Tonto" to the drill instructors.
My fellow privates knew better than to try out that moniker on me.
Turned out for the best in the end. I learned that I also had a
greater perception than normal and a real gift for sneaking around.
I got into a few bar fights after that and I was fraggin' unstoppable!
I was moving lightning fast and taking people out left and right.
I also developed an amazing sense of smell and my eyes gained the ability
to protect against flares. Well, I was the point man for a while,
then it came time to get out and I damn sure did. Don't get me wrong,
I learned all kinds of drek in there, and I would not go back, but there
was no way I could have been a "Lifer".
"I got into Shadowrunning as soon as I got out. The only way to
fly for those that want to get out of the filth, if you ask me.
So that brings me up to where we met and why I am here looking at yer
ugly face and drinking this swill." He laughs affably at you and
you fire off a retort. He feigns anger "Hey pal, you'd better watch
it."
Starting Contacts
Thrasher would like to think he has a lot of contacts, but in fact he
merely has one buddy:
Buddy Hunter, Mercenary Fixer - Australian, Caucasian Dwarf.
He usually wears a bush jacket and safari style hat which makes him look
like a squat, big game hunter. Buddy was a quartermaster for <faction>
in the <conflict>. He loved the proximity to danger but lacked
the drive to get shot at himself. He would aggressively pursue news
of fighting. After his depot was overrun and his arms blown off
while trying to surrender, Buddy decided he was no longer interested in
being quite that close to the action. Buddy still tries to live
vicariously through his merc and runner contacts. He is always hungry
for war stories, the more gruesome and violent, the better. His
cyber arms are not obvious and he tends to be very sensitive of any undue
attention paid to them.
Nigel was one of Buddy's first dealers in vicarious living. Nigel
would go into the Redmond Barrens and whoop it up, returning later to
tell Buddy of his exploits. It was not unlike a drug for Buddy.
Although he never did, as far as he could tell, Nigel could very easily
have taken advantage of it. Buddy admired that in Nigel. Buddy
and Nigel got drunk one night and woke up with throbbing heads, aching
tattoos, and military enlistment papers in hand. They saw each other
occasionally in the service. Both of them left the service as soon
as their term of service ended. Buddy due to a medical discharge
and Nigel because he felt he had already learned enough to be a valuable
resource in the streets. They hooked up after getting out and now
hang out together semi-regularly at a seemingly rough bar in Auburn called
The Pulled Pin. It caters to serious and wannabe mercs and some
shadowrunners. Generally, vets are more welcome here. However,
just about anyone can come in and get a drink in relative safety.
Burning a flag or toting a gun might require discussion with the club's
. . . courtesy staff. Over the door is an three frame neon animation
-
1) old-fashioned pineapple grenade
2) pin pulled
3) stylized explosion
<repeat 1 through 3 until bored>
BTW, "Buddy" is his first name.
Buddy has short very curly brown hair that is usually matted down on
his head from his ubiquitous safari style hat. He has two synthetic
cyber arms about which he is very sensitive. He has an average build
for a Dwarf and carries only a little fat. He stays clean shaven
and his skin is remarkably tanned and weathered, but not from patrolling
the Australian Outback. Rather, Buddy is quite concerned with keeping
up his Aussie wilderness man image and is a regular customer of Sexy Dark
tanning salons. Left to his own devices, he'd probably have soft,
pasty skin from living indoors so much. His clothes all seem to
suggest he is about to jump in a range rover and track a wallaby.
Back to the table of contents

Building Thrasher
Thrasher was created with the a Shadowrun III building point system that
charged a higher cost for being a Troll but allows metas to advance normally
in karma pool growth.
Attributes (12): 30
Magic (8) Adept
Race (8) Troll
Skills (0) 26
Resources (0) 5 k¥
Rationales
Unfortunately, the higher cost of a Troll made points even fewer and far
between, so I did not buy any cool, colorful skills really. Most of
the skills I have are actually potentially useful. Unarmed Combat
seems a given simply because most of the time he was a British Troll with
no father and no friends. In the Ork Underground, that made him an
easy target. I bought him only a 2 in Street Etiquette because his
Charisma was only a 2. I do not see him as having made a special effort
to develop this skill, consciously or unconsciously. If/when I raise
his Charisma, I'll worry about it. Mechanically, a poor expenditure
of beginning points, as level 5 in either of his level 4 skills would have
saved him karma once the game started. However, he grew up on the
streets and he would have tried to fit in. Stealth and Athletics reflect
development growing up and a little professional development in the military.
Heavy Weapons to cover the machine gun training, level 6 because it's easy
for him to reach high levels (high Agility) and he used the weapon quite
a bit. Unfortunately, at the time he only cared that the MG worked,
not how, so no useful Knowledge skills related to guns. For close
up work and point man work, Shotgun 4. He would have become proficient,
but would not have pushed himself to become an expert with it.
Finally, he ended up with:
| Attributes |
Rating
|
|
Skills |
Rating
|
| Body |
11(12)
|
|
Unarmed Combat |
6
|
| Quickness |
4
|
|
Heavy Weapons |
6
|
| Strength |
10
|
|
Athletics |
4
|
| Charisma |
2
|
|
Stealth |
4(6)
|
| Intelligence |
4
|
|
Shotgun |
4
|
| Willpower |
3
|
|
Street Etiquette |
2
|
| Reaction |
4(8)
|
|
|
|
| Combat Pool |
5
|
|
Knowledge Skills |
Rating
|
| Magic |
6
|
|
Redmond Barrens |
4
|
| Essence |
6
|
|
Small Unit Tactics |
4
|
|
|
|
Gang Identification |
4
|
| Adept Abilities |
Cost
|
|
Shadow Haunts |
4
|
| Enhanced Reflexes 2: +2d6 initiative, +4 Reaction |
3
|
|
Seattle Ork Underground |
4
|
| Killing Hands (M) |
1
|
|
|
|
| Enhanced Perception +2d6 |
1
|
|
Languages |
Rating
|
| Enhanced Stealth +2d6 |
0.5
|
|
English (Cityspeak) |
4(6)
|
| Improved Scent |
0.25
|
|
Read &
Write |
2(NA)
|
| Flare Compensation |
0.25
|
|
|
|
|
Gear
|
| Franchi SPAS-22 in a concealable holster |
Ingram Valiant with stock shock pads, gas vent 2, internal
smartlink, bipod |
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Character Progression
Run 1
Good Karma: , Karma Pool:
Rationale:
Good Karma Unspent: 0
Run 2
Good Karma: , Karma Pool:
Rationale:
Good Karma Unspent:
Back to the table of contents

Current Incarnation - How He Looks
Now
| Attributes |
Rating
|
|
Skills |
Rating
|
| Body |
11(12)
|
|
Unarmed Combat |
6
|
| Quickness |
4
|
|
Heavy Weapons |
6
|
| Strength |
10
|
|
Athletics |
4
|
| Charisma |
2
|
|
Stealth |
4(6)
|
| Intelligence |
4
|
|
Shotgun |
4
|
| Willpower |
3
|
|
Street Etiquette |
2
|
| Reaction |
4(8)
|
|
|
|
| Combat Pool |
5
|
|
Knowledge Skills |
Rating
|
| Magic |
6
|
|
Redmond Barrens |
4
|
| Essence |
6
|
|
Small Unit Tactics |
4
|
|
|
|
Gang Identification |
4
|
| Adept Abilities |
Cost
|
|
Shadow Haunts |
4
|
| Enhanced Reflexes 2: +2d6 initiative, +4 Reaction |
3
|
|
Seattle Ork Underground |
4
|
| Killing Hands (M) |
1
|
|
|
|
| Enhanced Perception +2d6 |
1
|
|
Languages |
Rating
|
| Enhanced Stealth +2d6 |
0.5
|
|
English (Cityspeak) |
4(6)
|
| Improved Scent |
0.25
|
|
Read &
Write |
2(NA)
|
| Flare Compensation |
0.25
|
|
|
|
|
Gear
|
| Franchi SPAS-22 in a concealable holster |
Smart glasses (visor style) |
Shock Gloves |
| Ingram Valiant with stock shock pads, gas vent upgraded
to level 3, internal smartlink, bipod, and ammo in belts of 100 |
| Secure Jacket |
Forearm Guards |
Optical magnification sight level 3 |
| Microtransceiver (rating 4, encryption 4, ECCM 1) |
|
|
|
|
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