Battle Report 27 - Ferrus Wants His Hand Back*
              Tyranids vs. Iron Hands
              Composed by Michael J. Casavant (Hive Fleet Phage) 
              * - Ferrus is the mythic founder of the Iron Hands. 
              Summary
              
                - Date - 06OCT2002
 
                - Points - 1500
 
                - Scenario - Bunker Assault
 
                - Hive Fleet Phage, Tyranid Army List [played 
                  by Michael J. Casavant]
 
                - Iron Hands Space Marines [played by 
                  Luke Schnell]
 
                - Result - Victory for Hive Fleet Phage 
                  
                    - VPs, Hive Fleet Phage 1426 - 150 (bunker occupied) + 1276 
                      [1496 enemy list, killed all but "1-1" Tac Squad 
                      (106), immobilized Razorback (78/2), "Notos" Whirlwind 
                      (75)]
 
                    - VPs, Iron Hands 622 - [1496 enemy list, killed all but 
                      Thunder (138), wounded Lightning (189/2), brood of Spinegaunts 
                      (130), wounded brood of Ripper Swarm (30/2), wounded brood 
                      of Lysogaunts (202/2), Biovores (136), Mjolnir (137), Hemagogues 
                      Type 2 (114)]
 
                   
                 
                - Battle Honours 
                  
                    - Hive Fleet Phage - None.
 
                    - Iron Hands Space Marines - ?
 
                   
                 
               
              Report
              Intro
              Firmus Mutare Campaign, game six. This will be my first game 
                against Luke's Iron Hands, but definitely not my first game against 
                Iron Hands. They are a space marine army with some special fluff. 
                Basically, they hold bionics in very high regard. The most significant 
                difference between them and other marine armies is that they can 
                get a Venerable Dreadnought, like the Space Wolves. That is a 
                very nice and effective model. This is my sixth battle Lars' Firmus 
                Mutare Warhammer 40,000 Campaign. I have the benefit of some Tyranid 
                Fortifications in this battle: 
              
                - One Reclamation Pool (see below)
 
                - One Spore Chimney (see below)
 
                - Three Bio-Acid Spore Mines
 
               
              Reclamation Pool [30p, Tyranid only] - Tyranid armies recycle 
                the captured bio-mass of enemy soldiers in reclamation pools. 
                The pools are thick pools of protoplasmic, acidic sludge. Small, 
                but vicious, organisms inhabit the pools symbiotically aiding 
                the processing. Unfortunately for enemy forces, these organisms 
                are prone to striking out at units that wander too close to their 
                pool. Any enemy unit ending its movement during their Movement 
                phase triggers a protoplasma attack on a 4+. If attacked place 
                a bio-acid template towards the enemy unit. The template must 
                be positioned the most enemy models in the unit. Reclamation Pool 
                is considered Impassable Terrain to all models and cannot be larger 
                than a 6" diameter base. 
              Spore Chimney (new) [40pt, Tyranid only] - A Spore Chimney 
                is a massive tall column that converts the atmosphere of consumed 
                planets for tyranid habitation and sends spore mines drifting 
                about to further protect the hive. At the beginning of each of 
                the tyranid owner's turns, the spore chimney ejects a spore mine. 
                The spore mine scatters 2d6" from the center of the chimney, 
                use the small arrow in the instance of a "Hit" result. 
                In either situation, the Tyranid player can choose the type before 
                rolling for scatter. In addition, if a territory possesses a spore 
                chimney, then additional spore mines may be purchased. These are 
                placed on the board like normal fortifications and do not have 
                to be close to the Spore Chimney. Spore Mines cost 10pts each 
                and the type must be specified when purchased. A player may only 
                purchase three spore mines per level of fortifications, not three 
                bio-acid and three poison mines. In scenarios that use the Sentries 
                special rule, spore chimneys do not produce spore mines until 
                the alarm has been sounded. They are considered in standby mode, 
                slowly producing spores (1/hr) until the Hive Mind urges otherwise. 
                Spores that start on the board move randomly as normal and if 
                they explode, the alarm is sounded on a 4+. 
              Setup
              Naming convention: The food that have faced Hive Fleet Phage 
                have named the Hive Tyrants that continue to plague them. The 
                one that trudges forward implacably with an escort of Tyrant Guard 
                they call "Thunder." The swift winged beast that races 
                across the battlefield and shatters bodies and vehicles alike 
                has been dubbed "Lightning." They have also named the 
                Carnifex engine of destruction, "Mjolnir".  
              
              The Battle
              Turn 1 - Luke shot me up, I shuffled around. My shooting was 
                ineffective. 
              Turn 2 - Luke shot me up. I made a daring assault, taking advantage 
                of the proximity of the deployment zones in this scenario (18" 
                apart). I got a few units into hand-to-hand, almost pristine unit 
                of Lysogaunts and Hormagaunts, and a badly shot up unit of Spinegaunts. 
                This was a horrible round for die rolling on my part, for example, 
                the Lysogaunts ripped and tore at six Marine Scout snipers with 
                39 attacks but only killed a single scout; the scouts turned around 
                and killed four of the Lysogaunts. The other assaults followed 
                suit and things started looking grim for the bugs. The bright 
                spot in this turn was a Typhoon Speeder getting dropped.  
              Turn 3 - Luke shot me up good and slaughtered guys in close combat. 
                My Lysogaunts managed to kill only two scouts this turn, but it 
                was enough to make them fall back. Lightning advances and blows 
                up an immobilized Rhino, blasting it off the board and leaving 
                a clear line of site for the squad that has just bailed out with 
                their shiny guns, all ready to gun down bugs. The Razorback gets 
                immobilized and the marines pile out to go slap around some gaunts 
                with their Venerable Dreadnought buddy. 
              Turn 4 - By the end of this turn, I have lost half my models, 
                but the tide turns suddenly. Lightning gets into close combat, 
                ripping the weapons off the Venerable Dreadnought and stunning 
                it, but it's "Hard to Kill" ability saves it from being 
                destroyed. Luke makes a bid for the poorly defended bunker with 
                his Landspeeders and a tactical squad in a Rhino. 
              Turn 5 - Lightning drops the marine squad attacking him blows 
                up the Venerable Dreadnought, then leaps a forest to attack the 
                Vinidcator tank; he flubs his Psychic Test and subsequently takes 
                a wound from a "perils of the Warp" attack. Two Landspeeders 
                get dropped. 
              Turn 6 - Luke pulls the Rhino back behind cover to reduce the 
                firepower directed at it. Lightning leaps a forest and blasts 
                a Whirlwind into oblivion. The Bursavores, Thunder and Mjolnir 
                drop the last Rhino, the second Dreadnought, and the last Landspeeder. 
              
              Wrap-up
              All right, that's two battles in a row where it felt like I was 
                losing for more than half the game. My heart can't take this emotional 
                rollercoaster! :) 
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