1500 Pts - Tyranids Army Hive Fleet Phage - Field Observation 27

Unit Name ## WS BS St To Wo In At Ld Save Cost
Thunder (MHive) 1 5 4 6 6 4 4 3/4 10 3+ 228
Tyranid Monstrous Creature; Enhanced Senses; Toxin Sacs; Scything Talons (x1); Venom Cannon
  #Synapse Creature Any brood with a model within 12" never fall back and auto-pass Morale, Fall Back, Pinning and Regroup tests, even if below half strength; Instead of shooting, can cause all spore mines within 24" to detonate. [0]
  #The Horror Any model assaulting the creature must pass a Morale test or may not assault that turn. [0]
  Tyrant Guard 2 5 3 5 6 2 5 2 10 3+ [90]
Lash Whip; Rending Claws; Spinefist
Lysogaunts (MGaun) 16 3 3 4 3 1 5 1/2 5* 6+ 202
Fleet of Claw; Adrenal Glands (In); Leaping; Assault 12"; Advance and fall back 3D6"; Count all attacks if within 2" of an enemy model; Toxin Sacs; Scything Talons; Hive Node (x1)
Spinegaunts (MGaun) 24 3 3 3 3 1 4 1 5* 6+ 130
Fleet of Claw; Spinefist; Hive Node (x1)
Phagocytic Swarm (Rippr) 3 3 - 3 3 3 1 3 10 6+ 30
Never fall back, automatically pass Morale checks even when they would normally fall back with no test taken; Cannot be pinned; Cannot capture table quarters or count as "surviving" in a Meat Grinder; Blasts inflict two wounds; +1 save in cover
Bursavores (Biovr) 2 3 3 3 4 2 1 1 10 - 136
Deploy as separate & independent models; Cannot capture table quarters or count as "surviving" in a Meat Grinder; Spore Mines behave oddly, see codex p7; The Biovore fires a spore mine up to 48", which scatters 2D6" ('hit's don't scatter); LOS is not needed, Spore Mines do not cause pinning; Bio-Acid Spore Mines (x2); Poison Spore Mines (x2)
Lightning (MHive) 1 6 4 6 6 4 5 3/5 10 2+ 189
Tyranid Monstrous Creature; Adrenal Glands (In); Adrenal Glands (WS); Enhanced Senses; Extended Carapace; Toxin Sacs; Wings; Move 12", advance and fall back 3D6"; May not enter difficult or impassible terrain; Deep Strike if allowed.; Scything Talons (x2)
  #Synapse Creature Any brood with a model within 12" never fall back and auto-pass Morale, Fall Back, Pinning and Regroup tests, even if below half strength; Instead of shooting, can cause all spore mines within 24" to detonate. [0]
  #The Horror Any model assaulting the creature must pass a Morale test or may not assault that turn. [0]
  Warp Blast Can make shooting attack (24"R, S5, AP3, Assault 1 Blast); Or, by passing a Psychic test, (18"R, S10, AP2, Assault 1). [20]
Spinegaunts (MGaun) 24 3 3 3 3 1 4 1 5* 6+ 130
Fleet of Claw; Spinefist; Hive Node (x1)
Hormagaunt Brood (Troops) 16 4 3 3 3 1 4 2 5* 6+ 170
Assault 12"; Advance and fall back 3D6"; Count all attacks if within 2" of an enemy model; Fleet of Claw; Scything Talons; Hive Node (x1)
Phagocytic Swarm (Rippr) 3 3 - 3 3 3 1 3 10 6+ 30
Never fall back, automatically pass Morale checks even when they would normally fall back with no test taken; Cannot be pinned; Cannot capture table quarters or count as "surviving" in a Meat Grinder; Blasts inflict two wounds; +1 save in cover
Mjolnir (MCarn) 1 3 3 9 6 4 1 2/3 10 2+ 137
Tyranid Monstrous Creature; Enhanced Senses; Extended Carapace; Scything Talons (x1); Venom Cannon
Hemagogues Type 2 (MWarr) 4 4 3 4 4 2 4 2* 10 5+ 114
Enhanced Senses; Rending Claws (x1); Scything Talons (x5); Venom Cannon (x2); Flesh Hooks; Heavy Support
  #Synapse Creature Any brood with a model within 12" never fall back and auto-pass Morale, Fall Back, Pinning and Regroup tests, even if below half strength; Instead of shooting, can cause all spore mines within 24" to detonate. [0]
Option Footnotes:
  Bio-Acid Spore Mines S3, AP3, Flamer Template; Place the narrow end of the template on the spore mine, and direct it with the Scatter dice ('Hit' points toward the nearest enemy model); 2D6+3 AP.
  Flesh Hooks Fight simultaneously with troops in cover; Treat vertically impassible terrain as Difficult Ground.
  Hive Node The brood has Leadership 10 as long as the mutant is alive.
  Lash Whip Enemy models in base contact with creatures carrying Lash Whips lose 1 attack (minimum 1); May not be used 2" away with the Leaping special rule.
  Poison Spore Mines AP4, Ordnance Blast; Strength = target's toughness; Hits on open-topped vehicles automatically glance, no other vehicles affected.
  Rending Claws Auto-wounds and no armour saves on 'to hit' roll of 6; Roll an extra dice if you roll a 6 for AP.
  Scything Talons +1 attacks in close combat.
  Spinefist 12"R, S(C), AP5, Assault X.
  Venom Cannon 36"R, S(C+2), AP4, Assault X; Only glances against vehicles.
Total Army Cost: 1496 Pts.
Notes:
On tyranid weapon statistics, 'C' means the creatures strength (weapon strength has a maximum of 10) and 'X' means the number of attacks the creature has.

Models in Army: 97


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 2 0 417 1083 27%
Elite (<=3unit) 0 3 0 1500 0%
Troops (>=2unit <=6unit) 6 0 692 808 46%
Fst. Atck. (<=3unit) 0 3 0 1500 0%
Hvy. Supp. (<=3unit) 3 0 387 1113 25%
Other (N/A) 0 n/a 0 1500 0%
Equipment Summary 6 n/a 50 n/a 3%

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