Battle Report 26 - Weathering the Storm*
Tyranids vs. Biel-Tan Eldar
Composed by Michael J. Casavant (Hive Fleet Phage)
* - in this battle, the Tyranids were repeling an attack from
Biel-Tan Eldar, a.k.a. Stormwind.
Summary
- Date - 04OCT2002
- Points - 1500
- Scenario - Bunker Assault
- Hive Fleet Phage, Tyranid Army List played
by Michael J. Casavant]
- Biel-Tan Eldar [played by Andrew Harper]
- Result - Victory for Hive Fleet Phage
- VPs, Hive Fleet Phage - 1347 kills
- VPs, Food - 701 kills + 150 bunker = 851
- Battle Honours
- Hive Fleet Phage - Mjolnir Carnifex earned Fast, Lightning
Hive Tyrant earned Precise Strike.
- Food - Unresolved at this moment.
Report
Intro
This will be my second game against Biel-Tan Eldar and my fifth
game in Lars' Firmus Mutare Warhammer 40,000 Campaign. This is
Andrew's second attempt to take the territory. The first encounter
was when we both stumbled into the territory (BatRep
24). This time, Andrew is attacking and I am defending. I
have the benefit of some Tyranid Fortifications this time:
- One Reclamation Pool (see below)
- One Spore Chimney (see below)
- Three Bio-Acid Spore Mines
Reclamation Pool [30p, Tyranid only] - Tyranid armies recycle
the captured bio-mass of enemy soldiers in reclamation pools.
The pools are thick pools of protoplasmic, acidic sludge. Small,
but vicious, organisms inhabit the pools symbiotically aiding
the processing. Unfortunately for enemy forces, these organisms
are prone to striking out at units that wander too close to their
pool. Any enemy unit ending its movement during their Movement
phase triggers a protoplasma attack on a 4+. If attacked place
a bio-acid template towards the enemy unit. The template must
be positioned the most enemy models in the unit. Reclamation Pool
is considered Impassable Terrain to all models and cannot be larger
than a 6" diameter base.
Spore Chimney (new) [40pt, Tyranid only] - A Spore Chimney
is a massive tall column that converts the atmosphere of consumed
planets for tyranid habitation and sends spore mines drifting
about to further protect the hive. At the beginning of each of
the tyranid owner's turns, the spore chimney ejects a spore mine.
The spore mine scatters 2d6" from the center of the chimney,
use the small arrow in the instance of a "Hit" result.
In either situation, the Tyranid player can choose the type before
rolling for scatter. In addition, if a territory possesses a spore
chimney, then additional spore mines may be purchased. These are
placed on the board like normal fortifications and do not have
to be close to the Spore Chimney. Spore Mines cost 10pts each
and the type must be specified when purchased. A player may only
purchase three spore mines per level of fortifications, not three
bio-acid and three poison mines. In scenarios that use the Sentries
special rule, spore chimneys do not produce spore mines until
the alarm has been sounded. They are considered in standby mode,
slowly producing spores (1/hr) until the Hive Mind urges otherwise.
Spores that start on the board move randomly as normal and if
they explode, the alarm is sounded on a 4+.
Setup
Naming convention: The food that have faced Hive Fleet Phage
have named the Hive Tyrants that continue to plague them. The
one that trudges forward implacably with an escort of Tyrant Guard
they call "Thunder." The swift winged beast that races
across the battlefield and shatters bodies and vehicles alike
has been dubbed "Lightning." They have also named the
Carnifex engine of destruction, "Mjolnir".
The Battle
Turn 1
Frank was the Attacker, so he went first and moved onto the board.
It was a cautious move and his units were in no danger of immediate
attack. He blasted one or two Warriors into oblivion. They had
the Healing Minor Psychic Power. It worked (passed psychic test),
but the model still had to roll higher than it's Toughness. We
resolved my free Preliminary Bombardment now and I managed to
kill 4 (5?) guys with some lucky rolls. One of the hits was against
the Longfang unit. Frank opted to lose the leader instead of one
of the big guns, can't say I blame him; however, this took away
the special ability to split fire.
I mostly jockeyed around a little and waited. The "healed"
Warrior did not get back up (did not roll above Toughness).
Turn 6
Wrap-up
Wow, what a nail biter, and look at the devastation! Yikes! |