Battle Report 26 - Weathering the Storm*
              Tyranids vs. Biel-Tan Eldar
              Composed by Michael J. Casavant (Hive Fleet Phage) 
              * - in this battle, the Tyranids were repeling an attack from 
                Biel-Tan Eldar, a.k.a. Stormwind. 
              Summary
              
                - Date - 04OCT2002
 
                - Points - 1500
 
                - Scenario - Bunker Assault
 
                - Hive Fleet Phage, Tyranid Army List played 
                  by Michael J. Casavant]
 
                - Biel-Tan Eldar [played by Andrew Harper]
 
                - Result - Victory for Hive Fleet Phage 
                  
                    - VPs, Hive Fleet Phage - 1347 kills
 
                    - VPs, Food - 701 kills + 150 bunker = 851
 
                   
                 
                - Battle Honours 
                  
                    - Hive Fleet Phage - Mjolnir Carnifex earned Fast, Lightning 
                      Hive Tyrant earned Precise Strike.
 
                    - Food - Unresolved at this moment.
 
                   
                 
               
              Report
              Intro
              This will be my second game against Biel-Tan Eldar and my fifth 
                game in Lars' Firmus Mutare Warhammer 40,000 Campaign. This is 
                Andrew's second attempt to take the territory. The first encounter 
                was when we both stumbled into the territory (BatRep 
                24). This time, Andrew is attacking and I am defending. I 
                have the benefit of some Tyranid Fortifications this time: 
              
                - One Reclamation Pool (see below)
 
                - One Spore Chimney (see below)
 
                - Three Bio-Acid Spore Mines
 
               
              Reclamation Pool [30p, Tyranid only] - Tyranid armies recycle 
                the captured bio-mass of enemy soldiers in reclamation pools. 
                The pools are thick pools of protoplasmic, acidic sludge. Small, 
                but vicious, organisms inhabit the pools symbiotically aiding 
                the processing. Unfortunately for enemy forces, these organisms 
                are prone to striking out at units that wander too close to their 
                pool. Any enemy unit ending its movement during their Movement 
                phase triggers a protoplasma attack on a 4+. If attacked place 
                a bio-acid template towards the enemy unit. The template must 
                be positioned the most enemy models in the unit. Reclamation Pool 
                is considered Impassable Terrain to all models and cannot be larger 
                than a 6" diameter base. 
              Spore Chimney (new) [40pt, Tyranid only] - A Spore Chimney 
                is a massive tall column that converts the atmosphere of consumed 
                planets for tyranid habitation and sends spore mines drifting 
                about to further protect the hive. At the beginning of each of 
                the tyranid owner's turns, the spore chimney ejects a spore mine. 
                The spore mine scatters 2d6" from the center of the chimney, 
                use the small arrow in the instance of a "Hit" result. 
                In either situation, the Tyranid player can choose the type before 
                rolling for scatter. In addition, if a territory possesses a spore 
                chimney, then additional spore mines may be purchased. These are 
                placed on the board like normal fortifications and do not have 
                to be close to the Spore Chimney. Spore Mines cost 10pts each 
                and the type must be specified when purchased. A player may only 
                purchase three spore mines per level of fortifications, not three 
                bio-acid and three poison mines. In scenarios that use the Sentries 
                special rule, spore chimneys do not produce spore mines until 
                the alarm has been sounded. They are considered in standby mode, 
                slowly producing spores (1/hr) until the Hive Mind urges otherwise. 
                Spores that start on the board move randomly as normal and if 
                they explode, the alarm is sounded on a 4+. 
              Setup
              Naming convention: The food that have faced Hive Fleet Phage 
                have named the Hive Tyrants that continue to plague them. The 
                one that trudges forward implacably with an escort of Tyrant Guard 
                they call "Thunder." The swift winged beast that races 
                across the battlefield and shatters bodies and vehicles alike 
                has been dubbed "Lightning." They have also named the 
                Carnifex engine of destruction, "Mjolnir".  
              
              The Battle
              Turn 1
              Frank was the Attacker, so he went first and moved onto the board. 
                It was a cautious move and his units were in no danger of immediate 
                attack. He blasted one or two Warriors into oblivion. They had 
                the Healing Minor Psychic Power. It worked (passed psychic test), 
                but the model still had to roll higher than it's Toughness. We 
                resolved my free Preliminary Bombardment now and I managed to 
                kill 4 (5?) guys with some lucky rolls. One of the hits was against 
                the Longfang unit. Frank opted to lose the leader instead of one 
                of the big guns, can't say I blame him; however, this took away 
                the special ability to split fire. 
              I mostly jockeyed around a little and waited. The "healed" 
                Warrior did not get back up (did not roll above Toughness). 
              
              Turn 6
                
              
              Wrap-up
              Wow, what a nail biter, and look at the devastation! Yikes!  |