Battle Report 24 - Pieces of Mind*
              Tyranids vs. Biel-Tan Eldar
              Composed by Michael J. Casavant (Hive Fleet Phage) 
              * - fighting for a territory that confers minor Psychic powers. 
              Summary
              
                - Date - 22SEP2002
 
                - Points - 1500
 
                - Scenario - Patrol
 
                - Hive Fleet Phage, Tyranid Army List played 
                  by Michael J. Casavant]
 
                - Biel-Tan Eldar [played by Andrew Harper]
 
                - Result - Victory for Hive Fleet Phage 
                  
                    - VPs, Hive Fleet Phage - 757
 
                    - VPs, Biel-Tan Eldar - 330
 
                   
                 
                - Battle Honours 
                  
                    - Hive Fleet Phage - none.
 
                    - Hive Fleet Chimera - none.
 
                   
                 
               
              Report
              Intro
              This will be my first game against Biel-Tan Eldar and my third 
                game in Lars' Firmus Mutare Warhammer 40,000 Campaign. This territory 
                is pivotal for a few reasons. It is worth a lot of points, it 
                borders the most valuable territory on the map, and it confers 
                some whacky abilities that would be very beneficial to character-heavy 
                non-Tyranid armies. 
              At the beginning of every battle fought by the army that controls 
                this territory (inside and outside this territory), roll 1d6 for 
                each character in the army. On a 6, that character has manifested 
                a minor psychic power (White Dwarf 257) for the duration of the 
                battle. The owning player may select which table to roll on. For 
                Tyranid armies, instead of rolling for every character, roll for 
                every Hive Mind creature in the army. There cannot be more than 
                1 latent psyker in any unit. In addition, for Challenge battles 
                occurring in this territory, the Attacker also rolls for latent 
                psykers. These minor psychic powers do not count for purposes 
                of Battle Honors (i.e. keeping the unit constant) and have an 
                effective cost of 0 for Victory Point and Armory purposes.  
               So holding on to this is important mostly to deprive my opponents 
                of the benefits. 
              Setup
              Naming convention: The food that have faced Hive Fleet Phage 
                have named the Hive Tyrants that continue to plague them. The 
                one that trudges forward implacably with an escort of Tyrant Guard 
                they call "Thunder." The swift winged beast that races 
                across the battlefield and shatters bodies and vehicles alike 
                has been dubbed "Lightning." They have also named the 
                Carnifex engine of destruction, "Mjolnir". 
              This mission is the bane of Tyranids because each army only places 
                a single unit and the rest come on from reserves. Andrew won the 
                board edge choice and ended up deploying first. 
              Andrew deployed a unit of Warp Spiders. 
              I deployed my unit of Rippers. They are Mindless, so the lack 
                of Synapse would not be a detriment. They are slow, so they need 
                to get on the board and moving as quickly as possible. They can 
                take a lot of hits, so they might actually last long enough for 
                others to catch up and help out. They are cheap, so if they get 
                decimated, it won't cripple my army or my chances of victory (this 
                is a VP mission). 
              The Battle
              Turn 1
              Andrew went first. He advanced his Warp Spiders straight at my 
                Rippers. With their guns, they would one-shot kill the Rippers, 
                bypassing their three wounds. A very effective tactic when dealing 
                with the sea of wounds that Rippers are. 
              I went second. The Rippers accepted the challenge and moved straight 
                at the Warp Spiders. Then I revealed my Lictor, which ended up 
                in the midst of the Warp Spider unit and immediately charged into 
                them. I managed to win the fight and the Warp Spiders fell back. 
                They were close enough to the edge that they decided to forego 
                their Withdraw power (basically a voluntary fallback with immediate 
                regroup) for fear of falling off the board. 
              Turn 2 
              Reserves: I got my Genestealers and I think Andrew only got a 
                Falcon. My Rippers an Lictor advanced. 
              
              Turn 3
              Andrew's Swooping Hawk's came onto the board and I forgot something 
                very important: 
               
                The grenade pack attack that Swooping Hawks conduct when 
                  they move onto the board from Reserves does not have to be anywhere 
                  near where they come on the board. 
               
              Andrew cleverly blasted the Genestealers with the grenade packs 
                then landed a safe distance from them and blasted the heck out 
                of my Ripper Swarms. Poor Rippers... 
              Andrew's Dark Reapers came on from Reserve as well. 
              I also was reasonably fortunate in Reserve rolls. I managed to 
                get a unit of Spinegaunts, my Hormagaunt unit, both Hive Tyrants, 
                and my Biovores onto the board. 
              The Lictor mixed it up with the Warp Spiders again, managing 
                not to get killed off this turn. The Spinegaunts managed to get 
                on the board, Fleet of Foot, and just barely assault the Swooping 
                Hawks, which I no doubt shot as well (memory is foggy). Anyway, 
                they ended up behind the rock,  
              
                 
                    | 
                 
                
                  | A rear shot showing the Swooping Hawks lurking behind a 
                    rock. | 
                 
               
               
              
              Turn 4
              Andrew gets his other Falcon and blasts away at my poor little 
                bugs  
              
              Turn 5
              OK, here's where it gets fuzzy, so I give you pictures. The game 
                was quick, painless, and quite close. 
              
              
              
              Wrap-up
              Andrew played a good game. This was one of the most enjoyable 
                games I played and I think it was mostly due to a minimum of rules 
                discussion and very fast-paced moving and shooting. 
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