1500 Pts - Tyranids Army Hive Fleet Phage

Unit Name ## WS BS St To Wo In At Ld Save Cost
Thunder (MHive) 1 5 4 6 6 4 4 3/4 10 3+ 228
Tyranid Monstrous Creature; Enhanced Senses; Toxin Sacs; Scything Talons (x1); Venom Cannon
  #Synapse Creature Any brood with a model within 12" never fall back and auto-pass Morale, Fall Back, Pinning and Regroup tests, even if below half strength; Instead of shooting, can cause all spore mines within 24" to detonate. [0]
  #The Horror Any model assaulting the creature must pass a Morale test or may not assault that turn. [0]
  Tyrant Guard 2 5 3 5 6 2 5 2 10 3+ [90]
Lash Whip; Rending Claws; Spinefist
Lightning (MHive) 1 6 4 6 6 4 5 3/5 10 2+ 199
Tyranid Monstrous Creature; Adrenal Glands (In); Adrenal Glands (WS); Enhanced Senses; Extended Carapace; Toxin Sacs; Wings; Move 12", advance and fall back 3D6"; May not enter difficult or impassible terrain; Deep Strike if allowed.; Scything Talons (x2)
  #Synapse Creature Any brood with a model within 12" never fall back and auto-pass Morale, Fall Back, Pinning and Regroup tests, even if below half strength; Instead of shooting, can cause all spore mines within 24" to detonate. [0]
  #The Horror Any model assaulting the creature must pass a Morale test or may not assault that turn. [0]
  Catalyst Requires a Psychic test; Models of one Tyranid unit within 18" can strike back in close combat, even if they're killed; Lasts one Assault Phase. [10]
  Warp Blast Can make shooting attack (24"R, S5, AP3, Assault 1 Blast); Or, by passing a Psychic test, (18"R, S10, AP2, Assault 1). [20]
Thymid 1 (Genes) 8 6 - 4 4 1 6 2 10 6+ 128
Infiltrate if allowed; Use normal rules if outside Synapse Creature range; Rending Claws
Hormagaunt Brood (Troops) 24 4 3 3 3 1 4 2 5* 6+ 250
Assault 12"; Advance and fall back 3D6"; Count all attacks if within 2" of an enemy model; Fleet of Claw; Scything Talons; Hive Node (x1)
Spinegaunts (MGaun) 24 3 3 3 3 1 4 1 5* 6+ 130
Fleet of Claw; Spinefist; Hive Node (x1)
Spinegaunts (MGaun) 24 3 3 3 3 1 4 1 5* 6+ 130
Fleet of Claw; Spinefist; Hive Node (x1)
Phagocytic Swarm (Rippr) 8 3 - 3 3 3 1 3 10 6+ 80
Never fall back, automatically pass Morale checks even when they would normally fall back with no test taken; Cannot be pinned; Cannot capture table quarters or count as "surviving" in a Meat Grinder; Blasts inflict two wounds; +1 save in cover
Mjolnir (MCarn) 1 3 3 9 6 4 1 2/3 10 2+ 137
Tyranid Monstrous Creature; Enhanced Senses; Extended Carapace; Scything Talons (x1); Venom Cannon
Bursavores (Biovr) 2 3 3 3 4 2 1 1 10 - 136
Deploy as separate & independent models; Cannot capture table quarters or count as "surviving" in a Meat Grinder; Spore Mines behave oddly, see codex p7; The Biovore fires a spore mine up to 48", which scatters 2D6" ('hit's don't scatter); LOS is not needed, Spore Mines do not cause pinning; Bio-Acid Spore Mines (x2); Poison Spore Mines (x2)
Lictors (Elites) 1 6 - 6 4 3 6 3 10 5+ 80
Deploy as separate & independent models; Secret Deployment; Stealth; Cannot capture table quarters, count as surviving Meat Grinder troops, etc; Rending Claws; Scything Talons; Flesh Hooks
Option Footnotes:
  Bio-Acid Spore Mines S3, AP3, Flamer Template; Place the narrow end of the template on the spore mine, and direct it with the Scatter dice ('Hit' points toward the nearest enemy model); 2D6+3 AP.
  Flesh Hooks Fight simultaneously with troops in cover; Treat vertically impassible terrain as Difficult Ground.
  Hive Node The brood has Leadership 10 as long as the mutant is alive.
  Lash Whip Enemy models in base contact with creatures carrying Lash Whips lose 1 attack (minimum 1); May not be used 2" away with the Leaping special rule.
  Poison Spore Mines AP4, Ordnance Blast; Strength = target's toughness; Hits on open-topped vehicles automatically glance, no other vehicles affected.
  Rending Claws Auto-wounds and no armour saves on 'to hit' roll of 6; Roll an extra dice if you roll a 6 for AP.
  Scything Talons +1 attacks in close combat.
  Spinefist 12"R, S(C), AP5, Assault X.
  Venom Cannon 36"R, S(C+2), AP4, Assault X; Only glances against vehicles.
Total Army Cost: 1498 Pts.
Notes:
On tyranid weapon statistics, 'C' means the creatures strength (weapon strength has a maximum of 10) and 'X' means the number of attacks the creature has.

Models in Army: 96


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 2 0 427 1073 28%
Elite (<=3unit) 1 2 80 1420 5%
Troops (>=2unit <=6unit) 5 1 718 782 47%
Fst. Atck. (<=3unit) 0 3 0 1500 0%
Hvy. Supp. (<=3unit) 2 1 273 1227 18%
Other (N/A) 0 n/a 0 1500 0%
Equipment Summary 6 n/a 50 n/a 3%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.