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Battle Report 15 - Devouring Wraiths

Tyranids vs. Ulthwé Eldar

Composed by Michael J. Casavant (Hive Fleet Phage)

Summary

Report

Intro

This is my third experience with the basic method of mission selection from the rulebook and I like it. I had set up a Raid against Lars (see batrep 14) and I was just lazy and tweaked the list slightly. In this one I was playing the Attacker in a Raid against Ulthwé Eldar. Fearing the might of a Seer Council, I took Psychic Scream for my flying Hive Tyrant, instead of Warp Blast, and I added Poison Spore Mines to the options for my Biovores, because of the prevalence of Sv 4+ and Sv 5+ in the Eldar lists.

Setup

Naming convention: The food that have faced Hive Fleet Phage have named the Hive Tyrants that continue to plague them. The one that trudges forward implacably with an escort of Tyrant Guard they call "Thunder." The swift winged beast that races across the battlefield and shatters bodies and vehicles alike has been dubbed "Lightning." They have also named the Carnifex engine of destruction, "Mjolnir."

For fairness, we had Lars set up the terrain for us. Cliff wanted us to use the method out of the book that calls for 1d3 pieces of terrain per quadrant, so we did.

The Battle

The Tyranid forces had come. The Seer Council had known this would happen and that it was inevitable. There was a ripple in the future though. Divination had revealed that they would try to destroy our repository of soul stones. We would die, but there was a chance we could protect the repository long enough for a biobomb to cleanse the scourge from the area.

Turn 1 (recall, the turns start in this scenario when the Attacker moves on, NOT when the alarm is raised) - I snuck in from the right, killing two sentries in the process and raising the alarm. This time I planned on raising the alarm, so I was not worried.


Turn 2 - The Guardians did not fare well when the Gaunts, red terror and Gargoyles slammed into them. More important, one of the Gargoyles was able to assault the objective. Clff's Reapers and Striking Scorpions come on, but it's already too late for them to have a positive effect.


Turn 3 - Screened by hordes of Gaunts and Guardians, the Gargoyle is able to blow up the bunker!


Isn't he so dashing?

Past the shattered bodies and through the sickly green vapors of the poison clouds, I could see, hear, and feel the shrieks from the repository as the foul bioweapons of the Tyranids detonated.

Wrap-up

Not much to wrap up. With the amount of points sunk into the units that started off the board, Cliff was at a distinct disadvantage in this fight.

Lessons Learned (and relearned)

  • With a large swarm like mine, forget sneaking past. Plan to raise the alarm and just get in there!
  • Also, remember the objective. You have to get into base contact by assaulting the objective in your turn and remaining there (read surviving) until the start of your next assault phase. Killing the other guy may be entertaining, but it's not the objective in this mission.

Tactics Developed

  • I used close combat and cover to avoid the Farseers dropping my big guys.
  • As with my last battle, I had to be careful how I removed casualties and what order I crushed/swept so that I could keep the Red Terror locked in assault.

Rules Questions & Clarifications

  • The turns start as soon as the Attacker moves onto the board.