Battle Report 15 - Devouring Wraiths
              Tyranids vs. Ulthwé Eldar
              Composed by Michael J. Casavant (Hive Fleet Phage) 
              Summary
              
              Report
              Intro
              This is my third experience with the basic method of mission 
                selection from the rulebook and I like it. I had set up a Raid 
                against Lars (see batrep 14) 
                and I was just lazy and tweaked the list slightly. In this one 
                I was playing the Attacker in a Raid against Ulthwé Eldar. 
                Fearing the might of a Seer Council, I took Psychic Scream for 
                my flying Hive Tyrant, instead of Warp Blast, and I added Poison 
                Spore Mines to the options for my Biovores, because of the prevalence 
                of Sv 4+ and Sv 5+ in the Eldar lists. 
              Setup
              Naming convention: The food that have faced Hive Fleet Phage 
                have named the Hive Tyrants that continue to plague them. The 
                one that trudges forward implacably with an escort of Tyrant Guard 
                they call "Thunder." The swift winged beast that races 
                across the battlefield and shatters bodies and vehicles alike 
                has been dubbed "Lightning." They have also named the 
                Carnifex engine of destruction, "Mjolnir." 
              For fairness, we had Lars set up the terrain for us. Cliff wanted 
                us to use the method out of the book that calls for 1d3 pieces 
                of terrain per quadrant, so we did. 
              The Battle
              The Tyranid forces had come. The Seer Council had known this 
                would happen and that it was inevitable. There was a ripple in 
                the future though. Divination had revealed that they would try 
                to destroy our repository of soul stones. We would die, but there 
                was a chance we could protect the repository long enough for a 
                biobomb to cleanse the scourge from the area. 
              
                 
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                     Turn 1 (recall, the turns start in this scenario when the 
                      Attacker moves on, NOT when the alarm is raised) - I snuck 
                      in from the right, killing two sentries in the process and 
                      raising the alarm. This time I planned on raising the alarm, 
                      so I was not worried. 
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                     Turn 2 - The Guardians did not fare well when the Gaunts, 
                      red terror and Gargoyles slammed into them. More important, 
                      one of the Gargoyles was able to assault the objective. 
                      Clff's Reapers and Striking Scorpions come on, but it's 
                      already too late for them to have a positive effect. 
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                     Turn 3 - Screened by hordes of Gaunts and Guardians, the 
                      Gargoyle is able to blow up the bunker! 
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                     Isn't he so dashing? 
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              Past the shattered bodies and through the sickly green vapors 
                of the poison clouds, I could see, hear, and feel the shrieks 
                from the repository as the foul bioweapons of the Tyranids detonated. 
              Wrap-up
              Not much to wrap up. With the amount of points sunk into the 
                units that started off the board, Cliff was at a distinct disadvantage 
                in this fight. 
              Lessons Learned (and relearned)
              
                - With a large swarm like mine, forget sneaking past. Plan to 
                  raise the alarm and just get in there!
 
                - Also, remember the objective. You have to get into base contact 
                  by assaulting the objective in your turn and remaining there 
                  (read surviving) until the start of your next assault 
                  phase. Killing the other guy may be entertaining, but 
                  it's not the objective in this mission.
 
               
              Tactics Developed
              
                - I used close combat and cover to avoid the Farseers dropping 
                  my big guys.
 
                - As with my last battle, I had to be careful how I removed 
                  casualties and what order I crushed/swept so that I could keep 
                  the Red Terror locked in assault.
 
               
              Rules Questions & Clarifications
              
                -  The turns start as soon as the Attacker moves onto the board.
 
               
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