Battle Report 9 - Tyranids vs. Chaos Space Marines
              Composed by Michael J. Casavant (Hive Fleet Phage) 
              Summary
              
                - Date - 23SEP2001
 
                - Points - 1700
 
                - Scenario - Meatgrinder
 
                - Tyranid Army List - Hive Fleet Phage
 
                - Chaos Space Marines: Emperor's Children 
                  [played by Cliff Maxwell]
 
                - Result - Victory for Tyranids since the Chaos Space Marines 
                  failed to destroy them (note: Cliff was short four Possessed 
                  Chaos Space Marines from his list) 
                  
                    - In Meat Grinder, the defender simply has to avoid being 
                      decimated. All but the Spinegaunts, Biovores, and Ripper 
                      Swarms were still alive and kicking!
 
                    - There are no Victory Points here, so I'll just show the 
                      specific casualties and total points surviving for each 
                      army: 
                      
                        - Tyranid losses (483) - Spinegaunts x 1.5 broods 255, 
                          Ripper Swarms x 1 brood 92, Biovores x 2 models 136
 
                        - EC (1580) - The Predator was immobile but still had 
                          two of its three guns working. I did manage to kill 
                          off the entire army once and none of the replacement 
                          Troops due to Sustained Attack got close enough to bother 
                          assaulting. Recall, though, that Cliff was missing 4 
                          of his Possessed Chaos Space Marines, so that was 120 
                          points that were not available to kill (hence the 1580 
                          total instead of 1700).
 
                       
                     
                    - Scenario points - None.
 
                   
                 
                - Grand Tournament Scale (Victory Points Difference) - N/A. 
                  
                    -  0-299 Victory Points = Draw - neither side holds the 
                      upper hand.
 
                    -  300-599 Victory Points = Minor Victory - You have won 
                      the battle, but only just!
 
                    -  600-1,199 Victory Points = Solid Victory - You have decisively 
                      defeated your foe!
 
                    -  1,200+ Victory Points = Massacre - You have ruthlessly 
                      crushed your foes!
 
                   
                 
               
              Report
              Important Note
              My opponent played with less than his full list. There was a 
                lot of confusion in translating his list to Army Builder and he 
                ended up paying for four Possessed Chaos Space Marines that he 
                did not use. This was an error carried over from the last battle. 
                So keep in mind that Cliff should have had four more Possessed 
                Chaos Space Marines when reading the results. 
              Setup
              The food that have faced Hive Fleet Phage have named the Hive 
                Tyrants that continue to plague them. The one that trudges forward 
                implacably with an escort of Tyrant Guard they call "Thunder." 
                The swift winged beast that races across the battlefield and shatters 
                bodies and vehicles with its mind they have dubbed "Lightning." 
                They have also named the Carnifex engine of destruction, "Mjolnir." 
              
              Turn 1
              The creatures had destroyed our newly claimed outpost and 
                killed Inquisitor Shraxas. We would have bloody vengeance as we 
                fed off their pain and our pleasure. They would pay for their 
                actions in blood. 
              This felt weird since I was not the attacker. We rolled and Cliff 
                won. He decided to have me go first. 
              I lost track of turns, so here goes a photoalbum approach. 
              
                 
                    | 
                 
                
                  | This poor Dreadnought has no idea what is about to happen. | 
                 
               
              This was the start of the single most memorable exchange in the 
                fight. The Dreadnought tried to shoot the spore mine to destroy 
                it, an excellent idea since it could destroy him or kill nearby 
                Noise Marines. The Dreadnought went into a Fire Frenzy. It hit, 
                but failed to wound the Spore Mine and then proceeded to kill 
                two Noise Marines. As if that was not enough, the spore mine then 
                randomly drifted into the Dreadnought, scored a Glancing Hit and 
                then I rolled a "6" on the damage table, destroying 
                it! 
              
               
              
                 
                    | 
                 
                 
                  | Fleshcaster Rholgath's Fleshy Curse takes hold and one of 
                    the Ripper Swarm is turned into a Chaos Spawn. It was quickly 
                    devoured, but it was enough to let them finish off the Rippers 
                    quickly.  | 
                 
               
               
              
                 
                    | 
                 
                 
                  | The Crater of Suck - this mystical crater caused me to roll 
                    three misses when I only needed a "3" to hit. | 
                 
               
               
              
                 
                    | 
                 
                 
                  | Nothing could slow down Lightning this battle. He managed 
                    to avoid becoming a Chaos Spawn at the hands of Fleshcaster 
                    Rholgath and summarily consumed him. He was the last thing 
                    these poor sods saw. | 
                 
               
              Lessons Learned
              
                - I really think I should drop Warp Blast for Lightning and 
                  take Psychic Scream for Lightning and Adrenal Gland (+1 WS) 
                  for Mjolnir.
 
                - Be careful with grouping of multiple broods around enemy units 
                  that have multiple flamer template weapons. I allowed Cliff 
                  to position a squad such that I had Lightning standing behind 
                  a Biovore and he was able to encircle the Biovore, target Lightning, 
                  and hit the Biovore as well.
 
               
              Tactics Developed
              
                - In a Meatgrinder: 
                  
                    -  Kill as many non-Troops as possible
 
                    - Avoid killing off Troops since they can be recycled. Try 
                      to reduce their numbers to decrease their effectiveness, 
                      but try to avoid the two conditions that would allow recycling 
                      through Sustained Attack: 
                      
                        - Troop destroyed
 
                        - Troop below 50% falls back
 
                       
                     
                   
                 
                - Use fodder Troops to attack things with Fleshy Curse
 
               
              Rules Questions & Clarifications
              
                - Correction/clarification #1 - Flamer templates, assuming two 
                  choices hit the same number of models in a unit, can the attacker 
                  choose and can the defender relocate the template? The 
                  Q&A appears to say (the wording is somewhat obtuse) that 
                  no, the defender can not shift the template. The Attacker only 
                  has to satisfy the constraint of hitting the maximum number 
                  of models in the target unit.
 
                - Correction/clarification #2 - Can a Flamer template jump units 
                  and/or do you need to target the nearest unit? As 
                  long as you satisfy the constraint of hitting the most models 
                  in the target unit, everything else is legit.
 
                - Correction/clarification #3 - Cliff summoned two Daemonette 
                  units in on the same round. He placed one based off a Noise 
                  Marine unit then placed the second off the first Daemonette 
                  unit summoned in. It seems wrong, but the wording in the Codex 
                  does not prohibit it. Is that legal? The 
                  Q&A clarifies that "any number of daemon packs could 
                  be summoned as long as the marker(s) are placed in contact with 
                  Chaos models which are already on the tabletop at the start 
                  of the assault phase." So no, you cannot daisy chain multiple 
                  units of summoned creatures that come in on the same phase.
 
               
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