| Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Save |
Cost |
| Daemon Prince |
1 |
6 |
3 |
5+2 |
4 |
3 |
5 |
4 |
10 |
5(I)+ |
140 |
|
Independent Character; Fearless; Monstrous Creature; Mark of Slaanesh
|
| Lashing Tongue |
Deduct 1 attack (minimum 1) from one model in base contact. Use in the Assault phase. |
[10] |
| Poison-Barbed Tail |
The Daemon Prince has an extra attack every round. If a model suffers an unsaved wound from this attack, it is killed outright. |
[20] |
| Daemonic Weapon |
+2 Strength in close combat. |
[30] |
| Fleshcaster Rholgath (Sorcerer) |
1 |
5 |
5 |
4 |
4 |
1 |
5 |
3/4 |
9 |
2+ |
120 |
|
Independent Character; Power Weapon (x1); Sorcerer's Staff (x1); Mark of Slaanesh
|
| Chaos Armour |
2+ armour save. |
[20] |
| Fleshy Curse |
Psychic Power (use instead of attacking in Assault). Choose an enemy model within 2" and roll a D6- if you roll > his T or a 6, he dies (no armour or cover saves allowed). They also turn into a Chaos Spawn, but counts as being killed for VP purposes. |
[20] |
| Chaos Spawn |
0 |
3 |
- |
3 |
5 |
2 |
3 |
D6 |
6 |
5+ |
[0] |
|
May attack in the assault phase it appears
|
| Jump Pack |
12" move, ignoring difficult terrain. Flee and pursue 3d6". If the model finishes a move in terrain, roll a D6- on a 1 it is removed as a casualty. Deep Strike if allowed. |
[20] |
| Possessed Marines |
10 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
9 |
3+ |
300 |
|
Fearless; Possessed: 3 rolls on Possession table at the start of the game; Bolter (x10)
|
| Noise Marines |
5 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
9 |
3+ |
335 |
|
Fearless; Sonic Blaster (x2); Doom Siren (x3)
|
| Aspiring Champion |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
3/4 |
10 |
3+ |
[70] |
|
2 Lightning Claws; Mark of Slaanesh
|
| Doom Siren |
May be used instead of shooting with another weapon. Template, S(D6+4), AP6, Assault 1. |
[0] |
| Spiky Bits |
Re-roll up to one missed hand-to-hand attack per turn. |
[5] |
| Chaos Rhino APC |
1 |
BS: 4 Front: 11 Side: 11 Rear: 10 |
[100] |
|
Carries up to 10 Chaos Space Marines, but no Terminators; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6; Combi-Bolter
|
| Warp Amp |
All enemies have their Ld reduced by 1 within 18", 2 within 12", 3 within 6", with respect to Morale tests. |
[20] |
| 'Dozer Blade |
Re-roll dangerous terrain tests. |
[5] |
| Havoc Missile Launcher |
48" R, S4, AP6, Heavy 2, Blast. If a 1 is rolled to hit, the Havoc launcher explodes and cannot be used again. |
[25] |
| Noise Marines |
5 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
9 |
3+ |
335 |
|
Fearless; Sonic Blaster (x2); Doom Siren (x3)
|
| Aspiring Champion |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
3/4 |
10 |
3+ |
[70] |
|
2 Lightning Claws; Mark of Slaanesh
|
| Doom Siren |
May be used instead of shooting with another weapon. Template, S(D6+4), AP6, Assault 1. |
[0] |
| Spiky Bits |
Re-roll up to one missed hand-to-hand attack per turn. |
[5] |
| Chaos Rhino APC |
1 |
BS: 4 Front: 11 Side: 11 Rear: 10 |
[100] |
|
Carries up to 10 Chaos Space Marines, but no Terminators; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6; Combi-Bolter
|
| Warp Amp |
All enemies have their Ld reduced by 1 within 18", 2 within 12", 3 within 6", with respect to Morale tests. |
[20] |
| 'Dozer Blade |
Re-roll dangerous terrain tests. |
[5] |
| Havoc Missile Launcher |
48" R, S4, AP6, Heavy 2, Blast. If a 1 is rolled to hit, the Havoc launcher explodes and cannot be used again. |
[25] |
| Daemonettes of Slaanesh |
6 |
4 |
- |
4 |
4 |
1 |
4 |
3 |
10 |
5(I)+ |
90 |
|
Must be summoned to the battlefield; Slaaneshi; +1 to Summoning rolls if any enemy models failed a Morale check this turn.
|
| Daemonettes of Slaanesh |
6 |
4 |
- |
4 |
4 |
1 |
4 |
3 |
10 |
5(I)+ |
90 |
|
Must be summoned to the battlefield; Slaaneshi; +1 to Summoning rolls if any enemy models failed a Morale check this turn.
|
| Dreadnought |
1 |
WS: 4 BS: 4 S: 6/10 I: 4 A: 2/3 |
138 |
|
Front Armour: 12; Side Armour: 12; Rear Armour: 10; Roll a D6 before shooting, 1 or 6 causes incompetence (see army list); Dreadnought CC Weapon; +1 attack, doubles strength, no armour save in close combat.; Linked Sonic Blasters; Linked Autocannon
|
| Warp Amp |
All enemies have their Ld reduced by 1 within 18", 2 within 12", 3 within 6", with respect to Morale tests. |
[20] |
| Predator |
1 |
BS: 4 Front: 13 Side: 11 Rear: 10 |
150 |
|
2 Sponson Lascannon; Turret Autocannon
|
| 'Dozer Blade |
Re-roll dangerous terrain tests. |
[5] |
| Warp Amp |
All enemies have their Ld reduced by 1 within 18", 2 within 12", 3 within 6", with respect to Morale tests. |
[20] |
| Option Footnotes: |
|
|
| 2 Sponson Lascannon |
2 sponsons: 48" R, S9, AP2, Heavy 1. |
|
| Autocannon |
48" R, S7, AP4, Heavy 2. |
|
| Bolter |
24"R, S4, AP5, Rapid Fire. |
|
| Combi-Bolter |
24" R, S4, AP5, Rapid Fire, Linked. |
|
| Doom Siren |
Template, S(D6+4), AP6, Assault 1. |
|
| Dreadnought CC Weapon |
|
|
| Lightning Claw |
No armour save. Re-roll all failed "to wound" rolls. Lightning Claws do not give a bonus attack if used with another pistol or CC Weapon, only another Lightning Claw. |
|
| Linked Autocannon |
48" R, S7, AP4, Heavy 2, Linked. |
|
| Linked Sonic Blasters |
24" R, S4, AP5. Assault 2 or Heavy 3. Linked. |
|
| Mark of Slaanesh |
+1 Attacks (included on profile). |
|
| Power Weapon |
No armour save in close combat. |
|
| Sonic Blaster |
24" R, S4, AP5. Assault 2 or Heavy 3. |
|
| Sorcerer's Staff |
Adds D6" to the range of psychic powers (but not Stream of Corruption). |
|