Battle Report 7 - Tyranids vs. Space Marines
              Composed by Michael J. Casavant (Hive Fleet Phage) 
              Summary
              
                - Date - 09SEP2001
 
                - Points - 1700
 
                - Scenario - Cleanse
 
                - Tyranid Army List - Hive Fleet Phage
 
                - Red Talons Space Marines [played by 
                  Lars Ericson]
 
                - Result - Solid Victory for Tyranids 
                  
                    - Quarters - Tyranids 3, Space Marines 0, Contested 1
 
                    - There are no Victory Points here, so I'll just show the 
                      specific casualties and total points surviving for each 
                      army: 
                      
                        - Tyranid losses (762) - Spinegaunts x 40 models 200, 
                          Lysogaunts x 12 models (1 Hivenode) 154, Carnifex (total) 
                          137, Genestealers x 5 models 80, Ripper Swarms x 1 base 
                          10, Winged HT 181
 
                        - Space Marines (1497) - All dead except Predator Annihilator 
                          128 and Whirlwind Battery 75.
 
                       
                     
                    - Scenario points - None, quarters game
 
                   
                 
                - Grand Tournament Scale (Victory Points Difference) - N/A to 
                  quarters game 
                  
                    -  0-299 Victory Points = Draw - neither side holds the 
                      upper hand.
 
                    -  300-599 Victory Points = Minor Victory - You have won 
                      the battle, but only just!
 
                    -  600-1,199 Victory Points = Solid Victory - You have decisively 
                      defeated your foe!
 
                    -  1,200+ Victory Points = Massacre - You have ruthlessly 
                      crushed your foes!
 
                   
                 
               
              Report
              My Opponent's (Lars) Summary
              The Red Talon Marines faced off against Phage's swarm again 
                yesterday and were solidly defeated. The day look gray when the 
                chapters orders came in... Cleanse. With the Tyranids setting 
                up first and landing a Carnifex in the middle of the board, the 
                marine force was pushed into the corner of its deployment zone. 
                The battle raged long and hard, with six turns taking 6 hours 
                to play. This was mostly because of a giant swirling melee that 
                occupied the middle corner of the marine deployment quarter and 
                started on the bottom of turn 1 and continued on unabated through 
                the bottom of turn 5. My highlight was wiping out the Carnifex 
                on my first turn with a barrage of lascannon and plasma fire. 
                The Tyranid last turn was able to take out two vehicles and stun 
                (the not moving one) another, clinching a 3-0-1 result in table 
                quarters for the Tyranids It was a hard battle and Michael played 
                well. Next time, the swarm won't be so lucky. 
              Credit where credit is due
              This scenario did not favor my army so much as it disfavored 
                the Space Marines. I still had to cross a killing zone which snuffed 
                my poor Carnifex before he got a whiff of the food. Lars won the 
                quarter choice and made a good tactical choice, but I was able 
                to push him back into his corner with first placement of my Carnifex 
                at the far corner of my quarter. So he was at a slight disadvantage 
                to start. 
              Setup
              The food that have faced Hive Fleet Phage have named the Hive 
                Tyrants that continue to plague them. The one that trudges forward 
                implacably with an escort of Tyrant Guard they call "Thunder." 
                The swift winged beast that races across the battlefield and shatters 
                bodies and vehicles with its mind they have dubbed "Lightning." 
                They have also named the Carnifex engine of destruction, "Mjolnir." 
              
              Turn 1
              After the Ultramarines fell, we managed to cover the escaping 
                convoy, but there were more bugs to deal with and we did not shirk 
                from our duty. We're the Red Talons, there's no one better. There 
                was a large clump of trees between us and them, so we heard them 
                before we saw them, their strange soft clicking and chirping and 
                the clatter of the smaller ones slamming into one another as they 
                scrambled along the ground. Our snipers had found a nice high 
                tower to perch on. Stillgrave questioned the choice because of 
                the isolated position, but the Sergeant Brisco, the late sniper 
                unit commander convinced him that the tactical advantage was worth 
                the risk. The bulk of us were positioned on the ridge or waiting 
                in Rhinos to strike. 
              Our mission was to take and hold the quarters to provide a 
                safe corridor for fragments of the convoy to retreat through, 
                and the bugs were coming just as the convoy came into sight, so 
                we could not just stand idly by and play shooting gallery. We 
                knew it would be bloody and it was. 
              I won the roll and went first. I simply advanced and took what 
                shots I had. The most noteworthy event was that I managed to destroy 
                a Rhino with a Bio-acid mine to the rear quarter and my luck held 
                as 3 marines were killed escaping. This is the first battle that 
                a Biovore has threatened to earn his points back. I decided to 
                go for the gusto and charge my Carnifex right up the middle to 
                get shot to pieces, and he most certainly did...get shot to pieces, 
                that is. 
              
               
              
               
              
               
              
              Lars rained down fire from his entire army on my poor Carnifex 
                and killed it in a single round! Depressing for me, happy joy 
                joy for him. He also advanced his working Rhino, disembarked, 
                and assaulted my guys. 
              
              Turn 2
              The squad that moved in with Commander Stillgrave to blunt 
                the assault of the main wave took heavy losses and soon only the 
                Commander was left standing to face them. The squad that escaped 
                from the damaged Rhino moved in, along with our mighty Dreadnoughts 
                to support the attack. Our speeders advanced quickly to secure 
                the region behind the bugs rear lines and draw away their second 
                wave.  
              While my right flank continued to scamper along, Thunder trudged 
                on through the forest while Lightning dashed ahead to attack the 
                Speeders. Unfortunately, I had forgotten all about the fact that 
                Skimmers can only be hit on a 6 in Close Combat, and the skimmers 
                survived to zoom away to try and capture an empty quarter. Curses! 
              
               
              
               
              
               
              
                 
                    | 
                 
                
                  | Notice the innocent little Bio-Acid mine floating through 
                    our Close Combat. I am very glad that thing did not go off. | 
                 
               
              Turn 3
              Lightning, the winged monstrosity, survived a barrage of everything 
                we could throw at it, but it survived and slammed into our snipers. 
                It was a slaughter. The other Hive Tyrant, Thunder, charged into 
                the enormous melee that continued to rage. Our Speeder commanders 
                underestimated the reach of some Genestealers and one of them 
                was taken down by their vicious claws. One still survived and 
                made it to the rear quarter it was heading for. 
              Lars unloaded on Lightning, but only managed to get 3 wounds 
                on him. I made a really stupid mistake attacking those Speeders 
                the last turn, so I was happy not to have Lightning die as a result. 
                I took him up to the tower, fired off a Warp Blast at a Tactical 
                Marine unit below and commenced gutting Snipers with reckless 
                abandon! My Genestealers were somewhat disappointing in that they 
                did not kill both Speeders, but needing "6" to hit them 
                really made a difference! By now I was pulling my Spinegaunts 
                back as somewhere in the back of my mind was a little voice screaming, 
                "It's a quarters capturing scenario you idiot!" 
               Lars also sent a Rhino over to capture yet another quarter. 
                I cannot begin to explain how much I hate the notion that a transport 
                upgrade for a squad is allowed to capture quarters. As for Thunder 
                joining the assault, that did not have much effect as I was rolling 
                incredibly poorly to penetrate, and when I did they were redundant 
                hits, such as "Weapon Destroyed" four times on a single 
                Dreadnought (ugh). 
              HOWEVER, the other dreadnought exploded and killed more of my 
                guys than Lars killed in the entire assault. Oh the humanity (or 
                the Tyranid equivalent). Frustrating for me, but memorable nonetheless. 
                Yet one more reason to kill a Dreadnought before it gets in close. 
              
              Turn 4
              Another squad down and a wave of creatures scuttled towards 
                us. We braced and prepared to cut them down with weapons fire, 
                but they simply stopped at the edge of the ridge, out of sight. 
                We advanced and fired down upon them, knowing what would come 
                next.  
              Why yes, the assault was still raging, but now it was just Stealers, 
                Thunder & guard, and the Dread, which had a single normal 
                attack and was one hit away from complete immobilization. The 
                Genestealers continued to hammer away at the remaining Dread but 
                it just would not die! I consolidated my Rippers and Gaunts behind 
                a ridge to avoid Rapid Fire. 
              Lightning continued to gut Snipers. Most importantly, he finished 
                off the last sniper on Lars' turn, so I could Advance without 
                getting gunned down. 
              
               
              
              Turn 5
              With the dying screams of the last Sniper, the bugs streamed 
                across the ridge and cut down man after man. Our sergeant called 
                for us to fallback and we retired to our tactical assembly area. 
                Thunder advanced on our heavy vehicles even as the convoy rumbled 
                ever closer. It looked we might be able to distract them enough 
                to allow some of the convoy to pass safely. 
              I hammered the lone Speeder with my Biovores and managed to take 
                it down. Meanwhile I spread out my Spinegaunts to straddle multiple 
                quarters just in case. I moved the Genestealers a little too close 
                to the Rhino and it opened up with it's weapons. Luckily it did 
                not kill anyone as my Genestealer unit was already one model away 
                from being unable to capture quarters. With all of the Troops 
                swept off the battlefield, I advanced my Rippers and Lysogaunts 
                towards the Rhino and Thunder and his guard toward the Heavy vehicles. 
                Lightning crouched behind a Dreadnought for cover, but there was 
                some miscommunication and he ended up not benefiting from the 
                cover and was finally killed off. 
              
              Turn 6
              Narrative 
              I backed up my Genestealers out of range of the Rhino and straddled 
                two quarters with them. The Biovores hammered the Rhino and destroyed 
                it. Thunder managed to stun the Whirlwind and stop it from backing 
                into a quarter and contesting it. 
              In the end, there was only the two heavy vehicles left of the 
                Marine army and I had three quarters: 
              
                 
                  |  
                     Genestealers #1 
                   | 
                   
                     Contested 
                   | 
                 
                 
                  |  
                     Spinegaunts 
                   | 
                   
                     Genestealers #2 
                   | 
                 
               
               
              
              Summary
              Good game. Lars did a good job, but I had some good rolls at 
                crucial points and my Biovores suddenly started doing real damage 
                to the enemy, imagine that! I did manage to catch the snipers 
                off guard with Lightning so tha was kinda cool. 
              Lessons Learned
              
                - Remember Quarters! - I forgot about Quarters and almost 
                  ended up with no quarters, but in turn 5 I remembered and started 
                  snuffing his lone quarter holding vehicles and positioned my 
                  viable units into quarter capturing positions.
 
                - Swarm! - This time I remembered and it worked! Even 
                  if my poor Carnifex snuffed it. :-(
 
                - Advance! - I was too cavalier with the Winged Tyrant.
 
                - Skimmers Move Fast! - I need to burn in my mind that 
                  skimmers are only hit in HtH on a 6+.
 
               
              Tactics Developed
              
                - I am not sure if I developed new stuff.
 
                -  I finally got the Biovores to make back more than their points 
                  for the first time ever (IIRC). I primarily used them to effect 
                  dropping Bio-Acid on the rear quarters of vehicles. They ended 
                  up killing 2 Rhinos, 5 Tactical Marines, and one Land Speeder, 
                  for a whopping 180 points, which is actually more than they 
                  are worth. Not much, but the best against Marines yet.
 
               
              Rules Questions & Clarifications
              
                - Correction/clarification 
                  #1 - Dreadnoughts cannot attack in Close Combat if stunned (see 
                  Stun results in the main rule book).
 
                - Correction/clarification 
                  #2 - I need to confirm if repeat hits to a destroyed component 
                  are wasted or re-rolled for an effect.
 
               
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