Battle Report 7 - Tyranids vs. Space Marines
Composed by Michael J. Casavant (Hive Fleet Phage)
- Date - 09SEP2001
- Points - 1700
- Scenario - Cleanse
- Tyranid Army List - Hive Fleet Phage
- Red Talons Space Marines [played by
- Result - Solid Victory for Tyranids
- Quarters - Tyranids 3, Space Marines 0, Contested 1
- There are no Victory Points here, so I'll just show the
specific casualties and total points surviving for each
- Tyranid losses (762) - Spinegaunts x 40 models 200,
Lysogaunts x 12 models (1 Hivenode) 154, Carnifex (total)
137, Genestealers x 5 models 80, Ripper Swarms x 1 base
10, Winged HT 181
- Space Marines (1497) - All dead except Predator Annihilator
128 and Whirlwind Battery 75.
- Scenario points - None, quarters game
- Grand Tournament Scale (Victory Points Difference) - N/A to
- 0-299 Victory Points = Draw - neither side holds the
- 300-599 Victory Points = Minor Victory - You have won
the battle, but only just!
- 600-1,199 Victory Points = Solid Victory - You have decisively
defeated your foe!
- 1,200+ Victory Points = Massacre - You have ruthlessly
crushed your foes!
My Opponent's (Lars) Summary
The Red Talon Marines faced off against Phage's swarm again
yesterday and were solidly defeated. The day look gray when the
chapters orders came in... Cleanse. With the Tyranids setting
up first and landing a Carnifex in the middle of the board, the
marine force was pushed into the corner of its deployment zone.
The battle raged long and hard, with six turns taking 6 hours
to play. This was mostly because of a giant swirling melee that
occupied the middle corner of the marine deployment quarter and
started on the bottom of turn 1 and continued on unabated through
the bottom of turn 5. My highlight was wiping out the Carnifex
on my first turn with a barrage of lascannon and plasma fire.
The Tyranid last turn was able to take out two vehicles and stun
(the not moving one) another, clinching a 3-0-1 result in table
quarters for the Tyranids It was a hard battle and Michael played
well. Next time, the swarm won't be so lucky.
Credit where credit is due
This scenario did not favor my army so much as it disfavored
the Space Marines. I still had to cross a killing zone which snuffed
my poor Carnifex before he got a whiff of the food. Lars won the
quarter choice and made a good tactical choice, but I was able
to push him back into his corner with first placement of my Carnifex
at the far corner of my quarter. So he was at a slight disadvantage
The food that have faced Hive Fleet Phage have named the Hive
Tyrants that continue to plague them. The one that trudges forward
implacably with an escort of Tyrant Guard they call "Thunder."
The swift winged beast that races across the battlefield and shatters
bodies and vehicles with its mind they have dubbed "Lightning."
They have also named the Carnifex engine of destruction, "Mjolnir."
After the Ultramarines fell, we managed to cover the escaping
convoy, but there were more bugs to deal with and we did not shirk
from our duty. We're the Red Talons, there's no one better. There
was a large clump of trees between us and them, so we heard them
before we saw them, their strange soft clicking and chirping and
the clatter of the smaller ones slamming into one another as they
scrambled along the ground. Our snipers had found a nice high
tower to perch on. Stillgrave questioned the choice because of
the isolated position, but the Sergeant Brisco, the late sniper
unit commander convinced him that the tactical advantage was worth
the risk. The bulk of us were positioned on the ridge or waiting
in Rhinos to strike.
Our mission was to take and hold the quarters to provide a
safe corridor for fragments of the convoy to retreat through,
and the bugs were coming just as the convoy came into sight, so
we could not just stand idly by and play shooting gallery. We
knew it would be bloody and it was.
I won the roll and went first. I simply advanced and took what
shots I had. The most noteworthy event was that I managed to destroy
a Rhino with a Bio-acid mine to the rear quarter and my luck held
as 3 marines were killed escaping. This is the first battle that
a Biovore has threatened to earn his points back. I decided to
go for the gusto and charge my Carnifex right up the middle to
get shot to pieces, and he most certainly did...get shot to pieces,
Lars rained down fire from his entire army on my poor Carnifex
and killed it in a single round! Depressing for me, happy joy
joy for him. He also advanced his working Rhino, disembarked,
and assaulted my guys.
The squad that moved in with Commander Stillgrave to blunt
the assault of the main wave took heavy losses and soon only the
Commander was left standing to face them. The squad that escaped
from the damaged Rhino moved in, along with our mighty Dreadnoughts
to support the attack. Our speeders advanced quickly to secure
the region behind the bugs rear lines and draw away their second
While my right flank continued to scamper along, Thunder trudged
on through the forest while Lightning dashed ahead to attack the
Speeders. Unfortunately, I had forgotten all about the fact that
Skimmers can only be hit on a 6 in Close Combat, and the skimmers
survived to zoom away to try and capture an empty quarter. Curses!
|Notice the innocent little Bio-Acid mine floating through
our Close Combat. I am very glad that thing did not go off.
Lightning, the winged monstrosity, survived a barrage of everything
we could throw at it, but it survived and slammed into our snipers.
It was a slaughter. The other Hive Tyrant, Thunder, charged into
the enormous melee that continued to rage. Our Speeder commanders
underestimated the reach of some Genestealers and one of them
was taken down by their vicious claws. One still survived and
made it to the rear quarter it was heading for.
Lars unloaded on Lightning, but only managed to get 3 wounds
on him. I made a really stupid mistake attacking those Speeders
the last turn, so I was happy not to have Lightning die as a result.
I took him up to the tower, fired off a Warp Blast at a Tactical
Marine unit below and commenced gutting Snipers with reckless
abandon! My Genestealers were somewhat disappointing in that they
did not kill both Speeders, but needing "6" to hit them
really made a difference! By now I was pulling my Spinegaunts
back as somewhere in the back of my mind was a little voice screaming,
"It's a quarters capturing scenario you idiot!"
Lars also sent a Rhino over to capture yet another quarter.
I cannot begin to explain how much I hate the notion that a transport
upgrade for a squad is allowed to capture quarters. As for Thunder
joining the assault, that did not have much effect as I was rolling
incredibly poorly to penetrate, and when I did they were redundant
hits, such as "Weapon Destroyed" four times on a single
HOWEVER, the other dreadnought exploded and killed more of my
guys than Lars killed in the entire assault. Oh the humanity (or
the Tyranid equivalent). Frustrating for me, but memorable nonetheless.
Yet one more reason to kill a Dreadnought before it gets in close.
Another squad down and a wave of creatures scuttled towards
us. We braced and prepared to cut them down with weapons fire,
but they simply stopped at the edge of the ridge, out of sight.
We advanced and fired down upon them, knowing what would come
Why yes, the assault was still raging, but now it was just Stealers,
Thunder & guard, and the Dread, which had a single normal
attack and was one hit away from complete immobilization. The
Genestealers continued to hammer away at the remaining Dread but
it just would not die! I consolidated my Rippers and Gaunts behind
a ridge to avoid Rapid Fire.
Lightning continued to gut Snipers. Most importantly, he finished
off the last sniper on Lars' turn, so I could Advance without
getting gunned down.
With the dying screams of the last Sniper, the bugs streamed
across the ridge and cut down man after man. Our sergeant called
for us to fallback and we retired to our tactical assembly area.
Thunder advanced on our heavy vehicles even as the convoy rumbled
ever closer. It looked we might be able to distract them enough
to allow some of the convoy to pass safely.
I hammered the lone Speeder with my Biovores and managed to take
it down. Meanwhile I spread out my Spinegaunts to straddle multiple
quarters just in case. I moved the Genestealers a little too close
to the Rhino and it opened up with it's weapons. Luckily it did
not kill anyone as my Genestealer unit was already one model away
from being unable to capture quarters. With all of the Troops
swept off the battlefield, I advanced my Rippers and Lysogaunts
towards the Rhino and Thunder and his guard toward the Heavy vehicles.
Lightning crouched behind a Dreadnought for cover, but there was
some miscommunication and he ended up not benefiting from the
cover and was finally killed off.
I backed up my Genestealers out of range of the Rhino and straddled
two quarters with them. The Biovores hammered the Rhino and destroyed
it. Thunder managed to stun the Whirlwind and stop it from backing
into a quarter and contesting it.
In the end, there was only the two heavy vehicles left of the
Marine army and I had three quarters:
Good game. Lars did a good job, but I had some good rolls at
crucial points and my Biovores suddenly started doing real damage
to the enemy, imagine that! I did manage to catch the snipers
off guard with Lightning so tha was kinda cool.
- Remember Quarters! - I forgot about Quarters and almost
ended up with no quarters, but in turn 5 I remembered and started
snuffing his lone quarter holding vehicles and positioned my
viable units into quarter capturing positions.
- Swarm! - This time I remembered and it worked! Even
if my poor Carnifex snuffed it. :-(
- Advance! - I was too cavalier with the Winged Tyrant.
- Skimmers Move Fast! - I need to burn in my mind that
skimmers are only hit in HtH on a 6+.
- I am not sure if I developed new stuff.
- I finally got the Biovores to make back more than their points
for the first time ever (IIRC). I primarily used them to effect
dropping Bio-Acid on the rear quarters of vehicles. They ended
up killing 2 Rhinos, 5 Tactical Marines, and one Land Speeder,
for a whopping 180 points, which is actually more than they
are worth. Not much, but the best against Marines yet.
Rules Questions & Clarifications
#1 - Dreadnoughts cannot attack in Close Combat if stunned (see
Stun results in the main rule book).
#2 - I need to confirm if repeat hits to a destroyed component
are wasted or re-rolled for an effect.