1700 Pts - Space Marines Army No Name

Unit Name ## WS BS St To Wo In At Ld Save Cost
Commander Stillgrave (Commn) 1 5 5 4 4 2 5 3 9 3+/4(I)+ 133
Independent Character; Lightning Claw; Plasma Pistol (x1)
  Frag Grenades Fight simultaneosly with troops in cover. Models with Power Fists still go last. [1]
  Jump Pack Move 12", ignoring terrain. Deep Strike if allowed. If model enters difficult terrain, roll a D6- on a 1 it crashes and is removed. Flee & pursue 3d6". [20]
  Iron Halo 4+ invulnerable save. [25]
  Krak Grenades When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 6+1D6. [2]
Dreadnought 1 WS: 4 BS: 4 S: 6/10 I: 4 A: 2 115
Front Armour: 12; Side Armour: 12; Rear Armour: 10; Walker; Dread. CC Weapon; Heavy Flamer; Twin Heavy Bolters
Dreadnought 1 WS: 4 BS: 4 S: 6/10 I: 4 A: 2 125
Front Armour: 12; Side Armour: 12; Rear Armour: 10; Walker; Dread. CC Weapon; Heavy Flamer; Plasma Cannon
Tactical Squad 9 4 4 4 4 1 4 1 8 3+ 221
Bolter (x7); Heavy Bolter (x1); Flamer (x1); Frag Grenades
  Sergeant 1 4 4 4 4 1 4 1 8 3+ [16]
Bolter; Frag Grenades
  Rhino APC 1 BS: 4 Front: 11 Side: 11 Rear: 10 [50]
Carries up to 10 Space Marines; Tank; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6; Storm Bolter
Tactical Squad 9 4 4 4 4 1 4 1 8 3+ 253
Bolter (x7); Missile Launcher (x1); Plasma Rifle (x1); Frag Grenades
  Veteran Sergeant 1 4 4 4 4 1 4 2 9 3+ [43]
Frag Grenades; Storm Bolter
    Auspex If Infiltrators set up within 4d6" of a unit with an Auspex, the unit can fire once at the Infiltrators before the battle begins. [2]
    Purity Seals If the model (and unit he is with) falls back, roll an extra D6 and pick the best 2 (for your own definition of 'best'). [5]
  Rhino APC 1 BS: 4 Front: 11 Side: 11 Rear: 10 [50]
Carries up to 10 Space Marines; Tank; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6; Storm Bolter
Tactical Squad 9 4 4 4 4 1 4 1 8 3+ 166
Bolter (x7); Missile Launcher (x1); Flamer (x1)
  Sergeant 1 4 4 4 4 1 4 1 8 3+ [15]
Bolter
Tactical Squad 9 4 4 4 4 1 4 1 8 3+ 171
Bolter (x7); Lascannon (x1); Plasma Rifle (x1)
  Sergeant 1 4 4 4 4 1 4 1 8 3+ [15]
Bolter
Scout Squad 9 4 4 4 4 1 4 1 8 4+ 185
Infiltrate if allowed (as long as no Apothecary or Techmarine is present); Roll an extra D6 when moving through difficult terrain; Sniper Rifle (x8); Heavy Bolter (x1)
  Sergeant 1 4 4 4 4 1 4 1/2 8 4+ [13]
Bolt Pistol & CCWep.
Land Speeder Squadron 2 BS: 4 Front: 10 Side: 10 Rear: 10 100
Fast; Skimmer; Heavy Bolter (x2)
Whirlwind Battery 1 BS: 4 Front: 11 Side: 11 Rear: 10 75
Tank; Multirocket Launcher
Predator 'Annihilator' 1 BS: 4 Front: 13 Side: 11 Rear: 10 156
Tank; 2 Sponson Lascannon; Turret Linked Lascannons
  Searchlight Allows one enemy unit to be fired at by any friendly unit in range and with line of sight. Vehicle can then be fired on by any enemy unit. [1]
  Pintle Storm Bolter 24"R, Str 4, Ap 5, Assault 2. [10]
Option Footnotes:
  Bolt Pistol 12"R, S4, AP5, Pistol.
  Bolter 24"R, S4, AP5, Rapid Fire.
  Close Combat Weapon +1A if used with another Pistol or Close Combat Weapon.
  Dread. CC Weapon No armour save. If destroyed, use S before the /.
  Flamer Template, S4, AP5, Assault 1.
  Frag Grenades When attacking troops in cover, both sides go simultaneosly. Power Fists still go last.
  Heavy Bolter 36"R, S5, AP4, Heavy 3.
  Heavy Flamer Template, S5, AP4, Assault 1.
  Lascannon 48"R, S9, AP2, Heavy 1.
  Lightning Claw(s) No armour save; re-roll failed "to wound" rolls. Lightning Claws do not give bonus attacks for 2 weapons unless 2 Claws are used together.
  Missile Launcher 48" R- (S8, AP3, Heavy 1) OR (S4, AP6, Heavy 1, Blast).
  Multirocket Launcher G48"R, S5, AP4, Ord. 1 Blast.
  Plasma Cannon 36"R, S7, AP2, Heavy 1 Blast. Overheats- if you roll a '1' to hit, make a save or take a wound.
  Plasma Pistol 12" R, S7, AP2, Pistol. Overheats- if you roll a '1' to hit, make a save or take a wound.
  Plasma Rifle 24"R, S7, AP2, Rapid Fire. Overheats- if you roll a '1' to hit, make a save or take a wound.
  Sniper Rifle 36"R, Wounds on 4+, AP6. Hits on 2+.
  Storm Bolter 24"R, S4, AP5, Assault 2.
  Twin Heavy Bolters 36"R, S5, AP4, Heavy 3, Linked.
  Twin Lascannon 48"R, S9, AP2, Heavy 1, Linked.
Total Army Cost: 1700 Pts.
Notes:
If Deep Strike is allowed, the army may deploy in Drop Pods.
And They Shall Know No Fear rules apply to all Space Marines.

Models in Army: 59


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 1 1 133 1567 7%
Elite (<=3unit) 2 1 240 1460 14%
Troops (>=2unit <=6unit) 5 1 996 704 58%
Fst. Atck. (<=3unit) 1 2 100 1600 5%
Hvy. Supp. (<=3unit) 2 1 231 1469 13%
Other (N/A) 0 n/a 0 1700 0%
Equipment Summary 8 n/a 66 n/a 3%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.