Battle Report 5 - Tyranids vs. Space Orks
Composed by Michael J. Casavant (Hive Fleet Phage)
- Date - 12AUG2001
- Points - 1700
- Scenario - Recon
- Tyranid Army List - Hive Fleet Phage
- Orks [played by Keith Weiser]
- Result - Massacre
- Tyranid losses (288) - Spinegaunts (total) 170, Ripper
Swarms (total) 118.
- Space Orks (1700) - entire army destroyed.
- Scenario points - +200 per unit that is in the opponent's
deployment zone at the end of the game.
- Tyranids (1400) - 2 HQ, 1 HS, 4 Troops.
- Space Orks (0)
- Total points - 1700-288+1400 = 2,812 points in the Tyranids'
- Grand Tournament Scale (Victory Points Difference)
- 0-299 Victory Points = Draw - neither side holds the
- 300-599 Victory Points = Minor Victory - You have won
the battle, but only just!
- 600-1,199 Victory Points = Solid Victory - You have decisively
defeated your foe!
- 1,200+ Victory Points = Massacre - You have ruthlessly
crushed your foes!
The food that have faced Hive Fleet Phage have named the Hive
Tyrants that continue to plague them. The one that trudges forward
implacably with an escort of Tyrant Guard they call "Thunder."
The swift winged beast that races across the battlefield and shatters
bodies and vehicles with its mind they have dubbed "Lightning."
They have also named the Carnifex engine of destruction, "Mjolnir."
For this battle I tried a tactic out that I have been pondering
- stretching a unit across the entire board. In this case, a 32
model unit of Spinegaunts.
The Tyranids advance! Thunder and Mjolnir blow the Zzap Gun off
of the Battlewagon, removing the greatest ranged threat the Orks
had. Thank you Lady Luck! They also manage to shake the Dreadnought's
crew. The swarm washes past the Genestealers that had infiltrated
already. A lucky Poison spore mine hit takes out the Mekboy and
his Kustom Force Field; even the Warboss takes a wound!
The Orks take different tactics along their lines. The Stormboyz
race forward to engage the Spinegaunts and Genestealers nearby.
The Warbikes and Kommandos also slam into the Spinegaunts. This
combined assault destroyed the huge wave of Spinegaunt, finishing
the entire wave off. The Trukboyz and the heavily armored Warboss
unit advance, eager for violence.
In the center of the Ork line, the huge unit of Boyz pulls back,
hoping to create an opportunity to charge their enemy.
Lightning streaks forward and assaults the Ork Trukk, along with
a wave of Lysogaunts that wash around the vehicle in a wave. Lightning
smashes the Trukk and the Orks leap out to safety as they are
well trained to do.
The Rippers, Thunder, and Mjonir close in on the Warbikes and
destroy all of them. The Genestealers and some Rippers close in
on the Kommandos and kill them off, advancing towards the Boyz
in the back.
The Ork Trukkboyz assault the Lysogaunt horde and are decimated
before they can land a blow. The wave rushes forward to encircle
the Boyz in the rear lines.
The second unit of Lysogaunts races forward and joins the fray
against the Boyz. Lightning leaps up and glides down to assault
|Before - The mighty talons of Lightning smash down and tear
weapons and limbs off the Dreadnought and finally destroy
it. Limbs fly, blood sprays in great fonts, and gore spatters
the bugs as they eviscerate 25 Boyz before they can even strike
||After - Check it out! Only five boyz are left, they've lost
over 80% of their unit in a single attack, but they stick
it out anyway. Boy are they brave...
On the other edge of the board, the Genestealers finish off the
last of the fleeing Stormboyz (actually we forgot the Stormboyz's
3d6 Fall back, so they probably would have fallen off the edge
of the table already). Well, they were tasty.
The Warboss unit advances and devastates the ripper swarms. The
Battlewagon lumbers forward and the boyz on board jump off, ready
to fight. The Boyz at the center of the board are cut down before
they can attack and the wave of Lysogaunts surges towards the
The Lysogaunts engulf the Boyz, and the other Genestealer unit,
Thunder, Lightning, and Mjolnir slam into the Warboss's unit.
When the body parts settl, only one Boy is left, the Battlewagon
is immobile, and the Warboss and his Nobz are a crunchy snack.
One defiant Grot remains to hurl curses at the trio of monsters
towering over him, his sharp screwdriver at the ready.
|Notice Keith's fists of rage as his Boyz die...
||Notice the mighty Grot left standing.
This was the most fun battle I have had so far. Orks are a fun
army to fight. They seem even more rules intensive than the Eldar,
but in a more amusing way. :)
Keith was a great opponent and an excellent sport. I hope to
have a chance to play his Boyz again someday.
Rules Questions & Clarifications
#1 - Battlewagons. There was some validation error that popped
up about not having enough models for the guns, but we did attach
a unit of Boyz to it.
#2 - Warbikes. If they are a shooting attack, then are the casualties
restricted to units in LOS and range?
#3 - We let the Trukkboyz disembark from the trukk even though
Lysogaunts surrounded it. However, disembarking troops still
have to obey the 1" distance from enemy units. So, in fact,
probably only a few could have made it out of the rear of the