20020427
Session 3 |
Temple of Gruumsh (redux) - backed up in time to the temple. Lazarus
decided that he had to kill him some Ghouls after an interesting
and heated bit of role-playing with Walker. Lazarus argued for the
need to kill all undead while Walker argued that the danger to the
innocent slaves and others was too great with the unknown number
of Ghouls. Lazarus and a few others went a Ghoul huntin'. Two dead
Ghouls later and the need to vanquish all undead dimmed enough;
no one was willing to actually go down into the Ghoul warrens and
finish things up, so it was deemed adequately vanquished and the
party left.
The group hopped out in a mountain pass and started heading to
civilization. Krellis and Baruk stayed behind to find another portal.
The group ended up in the mountains on the west edge of the Anauroch
desert. They moved west to the first town, Lark, and found Zhentarim
(generally villainous guys) galore. The freed slaves decided to
take care of themselves from Lark. Walker practically emptied his
pockets to give them one gold piece each to help them on their way,
Lazarus followed suit and matched the donation. The group was hired
by a fellow named Angus to escort him while he delivered a box.
They made it past a Zhentarim patrol, successfully vanquished a
mud creature (Ooze Mefit), and killed or ran off all of a group
of 4 Hobgoblins and 1 Bugbear. Riding high on their success, they
were caught by surprise by a powerful Wizard and skillfully watched
as Angus was disintegrated before they could even act. Zhari said,
"We have no quarrel with you." The Wizard promptly teleported
away before anyone else could act. Not very good caravan guards
after all, are they?
The party traveled and eventually the greedy pestering of Blackjack
and Molly found a reasonable excuse for opening the box. Inside,
the group found lots of gold, a bag of gems with an address, and
a magical longsword with symbols of Bane, an Evil god, on it. The
group decided to continue on and try to find a Good church to seek
counsel. At the next town, Loudwater, the group decided to push
on through and camp past the city to avoid notice (no Good temples
to be found there).
A man approached from the night, announcing himself as Rufus. He
told a tale of his poor unfortunate sister who had sprained her
ankle and that they could find transport. Walker argued against
it due to the danger that adventurers attract (the reason the other
freed slaves gave when they left the party). He offered to help
them with the last of his money, but they still went on about not
being able to get a working passage. Walker sensed they were being
shifty (very successful Sense Motive) and told his companions
that. The party was rather suspicious, except for Kelemvor, who
pushed very hard to accept the pair into the group for traveling.
They had Rufus bring his sister, Sherry, for healing, but the party
eventually decided to turn them down on traveling with them. Once
they left, Walker argued that strangers seeking them a group of
strangers in the wilderness at night seemed suspicious. The last
words of the evening were more heated words between Walker and Lazarus
about Walker's apparent cynicism and Walker's claims that he could
sense deception in others. Which was sort of humorous when...
...later that night, Rufus and Sherry ambushed the party. His crossbow
bolt did not drop Molly, but Sherry's Sleep spell did a number
Blackjack, Zhari, and Walker. Walker had some horrible saving throws,
but he did get in the way of the case getting nabbed and did a great
job of attracting the attention of Sherry's Shield spell;
thankfully everyone else was pretty much on the ball and she went
down hard. The group managed to roust themselves, kill Sherry,
capture the nigh-dead Rufus (When Akota swings his axe, watch out!),
and not get killed in the process. It was obvious from what they
said that they knew about the case, knew Angus, and were intent
on getting the case. Rufus was kept alive for questioning. The session
ended there.
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20020713
Session 6 |
With the kobolds dead, the bees dead, and our former adversary,
the water mephit, effectively guarding our backs by preventing people
from passing by it, we were relatively safe. The group rested and
investigated. After some puzzles and one small fight, the status
was:
- All spells spent
- Walker's Potion of Moderate Healing burned to save Molly's
life
- Gauntlet of Strife - in possession of the party, specifically
Blackjack
- Akota dead - killed by an errant blow from Lazarus who was trying
to kill a magically animated hand that was attacking the prone
and bleeding form of Akota.
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