Chill® is a owned by Mayfair Games.   Everything else is © Michael J. Casavant.
 
Game World Location: Based out of Dallas, TX.  Real Life Location: Rice University.  04JUN2000-???

 

Mission 5 - Tibet or Bust!

Warning: These are more a copy of my notes than a gripping narrative. See the debriefing statements for entertaining narrative. 

Mission Notes

PCs: John Brockway, Sarah Doherty, "Bud" Johnson, "Bic" Raker

  Gaming Session 10 [September 24, 2000]  

19SEP2000 1700: Team gathers at airport and discusses various events during downtime.
1730: Depart Dallas (DFW); American Airlines #50, dinner, Boeing 777.
20SEP2000

0830: Arrive London (Gatwick).
0900: John and Bud go to the pub. Sarah and Bic head to Tower of London and All Hallows by the Tower.
1130: Bic spots a pair of "tails". Bic and Sarah to Captain's Cabin.
1330: Finish tour.
1400: Bic and Sarah arrive at Pub and tell John and Bud of tails. John, Bic, and Sarah go shopping.
1500: John notices a businessman that might be following him.
1530: Cab tries to kidnap Bic, John, Sarah.
1600: Police station.
1620: Bud shows up at Police Station; team has just been placed behind bars.
1630: Released from Police, apparently arranged by businessman that John spotted earlier. Police are apologetic and take team to Heathrow.
1730: Arrive at Heathrow.
1930: Depart London (Heathrow); Lauda Air #326, cold meal, AirbusA321.
2240: Arrive Vienna (VIE).
2305: Depart Vienna (VIE); Lauda Air #83, dinner, Boeing 767

21SEP2000

1040: Arrive Kathmandu (KTM). Met by Samir.
[Note: Total miles: 9394 mi Total flight time: 19hr 0mn (30hr 40mn with connections)]
1100: Golden Palace Hotel. Party told of flight in the AM and next contact Tani.
1800: Party eats.
1900: Party sleeps HARD.

22SEP2000

0800: Get on plane to Paro.
0830: Terrorists try to take plane.
0850: Team takes them down.

  Gaming Session 11 [October 08, 2000]  

22SEP2000

0935: Land in Paro and talk with authorities. Bani Aukur mitigates. The cast in Paro:

  • Bani Aukur - Society Agent. She is not a field agent.
  • Melissa Parks - a bookish woman from Widhita Falls, TX, USA.
  • Tom Stone - Businessman from Atlanta, Georgia, USA. He sells cars and like hunting and guns.
  • Hans Grüber - German author; very knowledgeable in Philosophy.
  • Jean LaFlit - French baker, somewhat sleazy.
  • Farouk Madison - Very distinctive Arabic ethnic features, but a remarkably American accent.
  • Annette Hollands - a Swede not from Sweden; she moved to Sweden from America.
  • Tina Powers - a college student from Minneapolis, Minnesota. She is at Univ. of Minnesota on a gymnastics scholarship. She is becoming more interested in the humanities, especially History, Philosophy, and Religion.

1030: Bani takes party to Paro Hotel. Party asks for guns.
1100: Bani takes off to get gear and check in. John Heals Bud.
1900: Bud heads out to club with Tom Stone, Jean LaFlit, and Farouk Madison. John sits down in hotel bar/restaurant. Bic and Sarah head to their rooms and notice a strange feeling of something in their rooms. The feeling went away when they turned on their lights. They dismiss it and head down to the bar. John is joined by Annette Hollands, a young woman from Sweden.
2200: Bani drops off an old, seemingly functional revolver and a dozen bullets. She explains that their primary weapons are knives and swords; also, assault rifles are easier to come across but unfortunately very hard to conceal. Sarah and Bic ask her to bring two knives.
2300: Bic and Sarah have funny feelings going into their rooms again. Bic decides that it has something to do with darkness. Sarah sense faint Unknown.

23SEP2000

0100: Bud et al thrown in jail.
0400: John has a CPD. First person, reviewing scrolls and books. A young monk came up to him and knocked him across the room. When he awoke he was in a cave and he notices that his hands are claws.

Bic makes an IR film run on his room, taking some pictures in the room. He falls down, drops the camera without breaking it, turns on light, leaves room, then returns to search; he determines that his stuff has been moved around.
0800: Tour rep can't get Bud et al out of jail.
0900: Bani gives Bic the knives. Bic gives Sarah the IR film for developing. John has the revolver and the silver-coated knife. John stashes the revolver in his luggage. Jade knife stashed in Sarah's luggage. Tour eats breakfast.
1000: Tours - Bud is in jail still. Bic, John, Tom Stone, and Melissa Parks head to the Trongsa Dzong, a fortress high up on a mountain. Sarah heads to the bazaar with Hans Grüber.
1200: Bud et al get out of jail and they are driven to the fishing spot.
1300: Bic calls.
1330: Bic falls down stairs and smacks his head.
1600: Everyone returns to the hotel.
1800: Dinner. Team sets up the camcorder with a little bit of background light and motion sensor, wired to TV in adjacent room.
1900: Team hangs out at the hotel bar.
2100: Bani shows up with the film and gives it to Bic.
2200: Team retires to their rooms. They set watches, 3 each, Bic, Bud, Sarah.

24SEP2000 0700: Team awakes, nothing seemed to happen in the night.
1500: Arrive in Tongsa.
1600: Bic almost falls off of stairs going up the walls of Jakar Dzong. His head is cracked and his shoulder dislocated, but he does not fall. He feels as though gravity is pulling on him too greatly. He is saved by the quick action of Annette Hollands.
1615: Annette Hollands falls off the same stairs and dies. The tour heads back to their hotel and cancels further tours for the day.
1630: Bud uses Spiritual Healing on Bic.

  Gaming Session 12 [October 15, 2000]  

Session Briefing

The team heads to Tibet looking for answers. After nearly being kidnapped by a strange, enthralled cab driver in London

24SEP2000

1700: Team notices that stuff has been riffled through very carefully. Bud leaves ~$20 in local currency in his suitcase.

1715: Team heads to hospital.

1730: At hospital. Upendra Bera, a worker at the Jakar Dzong, is in the waiting room with a broken leg. Upendra speaks very little English. John uses Mandarin Chinese to talk with him. He explains that he was sweeping the steps on the wall as part of a traditional

Dr. Puja Debsharman - Annette will probably live. Annette is being sent to another hospital. Puja is vague about the details. Supervisor is Deepak Seal.

Party detours to Jakar Dzong.

1800: Team at Dzong. Monk talks to team, fetches Saratkumar Mittal. Saratkumar explains that the symbol was indicative of European magic, but contained some aspects of local magic. He knows someone in the rural outskirts of Jakar who may be difficult to find. He explains that the person that treated Annette was not part of the monastery staff, and the team points out that the person was not part of the tour either. Monk became increasingly more upset about the team's presence.

1900: Team returns to hotel. Talks to head of tour group, Amy Sayer, and Amy knows nothing of Annette's status. Team tells them of imminent transfer and give her the name Deepak Seal. Amy informs them that the tour is paying for food and drink in the hotel bar for the night.

The team sits down at a table to talk.

1915: Amy comes to team to confirm name of supervisor, she reports that the hospital can not find Annette or Dr. Seal. John gives her the name Debsharman as well.

1930: Sarah and John accompany Amy to hospital. Can't find the nurse, Dr. Debsharman, or Dr. Seal, nor any memory of them. They investigate and lodge complaints.

2030: Sarah, John, and Amy return to hotel. Sarah briefs Bic and Bud. Bud shows John where Annette's room is.

John enters Annette's room and feels the same sense of dread that others have felt previously. He turns on the lights and notices a faint image of a black cloud-like form dissipating; a pair of socks and a small diary are floating in mid-air and fall to the ground as the light fills the room. John searches Annette's room and is highly successful. He finds a Society aural cone and a miniature tracking receiver disguised as a compact; behind the mirror of the compact are three tracking signals. Two of them are high quality and one is of lower quality. Bic determines that the three signals are not active and the receiver is picking up a tracker one mile away.

Team moves out to follow the tracking signal. They get 0.5 miles towards the signal and are forced to go on foot due to obstructions. They enter a seedier a part of town. When they get about a block away, they are confronted by a group of five armed thugs, one gun, two knives, a pipe, and a chain.

Team narrows it down to a building and finds the tracker stuck under a seat of a bicycle outside what appears to be a brothel. They wait around the brothel for about an hour, then retreat to the car (at 2200). After an hour (2300), the team rethinks their strategy. They go back to the hotel room and sleep in Bic's room after a lot of precautions.

25SEP2000

Bud and Sarah return their stuff to their rooms, then the team heads out to the building. They confirm the bike is still at the brothel. Team sets out to find ritual materials.

1700: Team has acquired most of what Sarah needs, they have spent $900. They can probably get the rest of what they need if they shop again tomorrow morning. Right now, the spell might work.

1800: Sarah performs ritual to locate Annette.

1900: Ritual fails because the diary is not an intimate enough object.

1930: Bud healed by John.

Team sleeps in Bic's room with the lights on.

26SEP2000

Team goes on tour: cheese factory, swan temple.

1800: Dinner at the hotel.

1900: Bani sits down in hotel lobby until team spots her and then she walks out of the hotel. John follows. Bani continues to stay at a distance. As John is about to leave the hotel, he sees a young woman that tells him to stay away from Bani because Bani is a "bad woman, she is not what she says she is." John follows Bani to alley. She is standing behind a dumpster, apparently waiting for John. John decides against entering the alley and returns to the team.

Team tells Bani about oriental woman warning them of her. They "tested" her by asking her about what she brought them. She correctly describes to them what she brought to them. They go on to ask her about the shadow creature, explain their beliefs that magic may have been involved in Bic's "accident", and Bud asked her about gun oil.

2000: THE PLAN - team goes to brothel, John goes into brothel, the rest wait outside. John goes in, masquerading as a "John". He describes the girl he wants and the Madame is a little unnerved by John's description, but she blows it off and brings out women other than the girl.

2100: The team heads back and checks out John's room. Sarah, Bud, John, and Sarah check their rooms then head down to the bar. John is confronted by the girl again. She tells him that "the woman he met in the alley" is "an evil woman" that can "change her appearance" and "can kill a man with her nails". When asked about Annette, she refers to her as "a friend".

The team sits down to talk.

Bud finds that there is no powder in the bullets she gave Bud. Sarah determines that the "jade knife" actually has a plastic blade that looks jade. Also the team figures out that the "silver-coated knife" is actually nickel-plated.

Taxi cab driver name: Girish Pandit.

2130: John goes to try and get bullets via Girish. Girish sells him a Russian pistol with an extra clip for $500.

27SEP2000

Girish sells the team 21 .45 bullets. Bud tosses the bad bullets into the dumpster.

The plan - team goes shopping for jade and silver-coated weapons. Team finds one jade and two silver-coated letter openers. Jade goes to Sarah, silver-coated goes to Bic and Bud. They also buy whetstones. Bud keeps his in a leather tube.

Team heads back to hotel and waits for evil to come to them. Everyone goes to Bic's room.

Note: rest of tour group heads to Phe Phe La Pass.

1800: dinner.

2000: team heads back up to Bic's room.

2100: team heads to John's room.

28SEP2000

Note: rest of tour group heads to Tang Rimpochen Lhakhang, thought to be founded by Guru Rinpoche; and visit Mebar Tso or Flaming Lake.

The girl appears in an alcove and talks to John again. She conveys that she left because she saw a face coming through the wall with three eyes, huge ears, and a freakishly wide mouth. She also says that she does not believe she can trust the rest of the group.

Party narrowly avoids getting crushed by falling keystone thanks to scream in the voice of the girl.

The group walks along and discusses things. Sarah identifies the face as a Rakshasa, a Forest spirit of Indian folklore that can assume any form and thrives on conflict and deception.

  Gaming Session 13 [October 29, 2000]  

28SEP2000

1700: Back at hotel. Team snacks and talks.

1800: Team calls Society and Bic speaks with Malcolm. Bic tells Malcolm that their contact is a Rakshasa and that they need another contact, knowledge on how to kill a Rakshasa, and knowledge on shadow things. Malcolm instructs them to call back in twelve hours. Team heads back to hotel.

1820: Team is in Bic's room, discussing things. They decide on a codeword set up and identify two places of interest to go to.

1845: Eat dinner.

Monastery (Sarah and Bic)

  • Rakshasa is a spirit of the forest
  • There are wildly varying stories about them
  • They may be able to go incorporeal at will or not, or they may be forced to stay corporeal after they take form
  • They may be able to turn Invisible
  • They may have a whole host of mental powers
  • They probably have deadly claws or nails
  • They can almost certainly change form

Brothel (John and Bud)

  • Bud gets a girl
  • John asks about Ming Li - Madame lies about there not being any Ming Li there.
    • Makes contact with a Society Agent that calls herself Jane.
    • Jane confirms that Annette was a Society agent and was evacuated by the Society.
    • Ming Li was found dead three days ago. She was discolored and suffered from multiple small nail/claw wounds and poison.
    • Bani reported in and she would have been detected then if she was Unknown.
    • There are some Rakshasa operating in the area, but she thought they were operating chiefly in the Kashmir region.
    • Rakshasa would not normally bother with a small group of people like this.
    • Jane heads off to try and look up something.
  • Bud and John talk.
  • Jane returns
    • In luck - someone with knowledge of how to kill Rakshasa was available.
    • 80% sure that you can kill a Rakshasa with an iron blowgun dart fired from an ancient blowgun.
    • Rakshasa have powers over minds, shape changing ability, may be able to turn invisible, may have incorporeal abilities, and have some sort of deadly claw attack.

 

29SEP2000

0500: Talk to Malcolm

  • Kill a Rakshasa, method 1 - iron blowgun dart from an old blowgun
  • Kill a Rakshasa, method 2 - "a tool that can be used to till the land" must be purified with gi (essentially drawn butter) then empowered by the blood of an innocent.
  • Trap a Rakshasa - use a circle (or some closed region) of pure salt.
  • A Rakshasa can definitely change forms and possibly temporarily inhabit someone, so a given person might be possessed by the Rakshasa or it could be the Rakshasa in another form.

0900: Team tells the tour organizer that they will be staying behind. Team ideas:

Get old/ancient blowgun

  • Go to Jakar Dzong and talk to monk - no, let's not bug the monk.
  • Talk to cab driver, Girish Pandit - not at hotel right now.
  • Talk to concierge - George's Rest, a British antiques shop.

Team heads to Bazaar.

1300: No luck. Found a few blowguns, but no old ones or leads to them. Lunch at hotel. John asks concierge to arrange for Girish to be there at 1400. Team eats.

1400: At George's Rest. John buys a blowgun that is at least fifty years old. Bud buys a dirk made from a sabretooth tiger's tooth and a shrunken head in a protective case. Curator lines up a craftsman to make darts.

1500: Girish contact 1 - ancient ivory blowgun for $6000. No sale.

1545: Girish contact 2 - old, worse shape, not sure it's older than the first one. $250. Sale!

1630: Girish contact 3 - old wooden blowgun, OK condition, reputedly "three generations old". $400. Sale!

1700: Craftsman will make a dozen iron darts by tomorrow evening for $30.

1900: Bic goes to bathroom and uses Sphere of Protection in the hopes of identifying if the Rakshasa is in the room. No one changes their mind suddenly or anything like that, but Ming Li appears to Bic while the Sphere is up and says "the beast is gone."

1910: Sarah goes Incorporeal suddenly. She does not see a Rakshasa, but she sees a form that looks like what Ming Li is described as. Ming Li flees.

1930: Team heads to monastery.

2000: Researching Rakshasa - Found blowgun reference. Convinced that it can not become Invisible. Pretty sure that organized prayer will repel them.

2100: Saratkumar shows up to talk to the party. Bic raises Sphere of Protection for one round and sees nothing strange happen. Magic guy is Patel, an old man in a nearby village. Saratkumar gives directions.

2200: Find a scroll with a reference to "a <burned spot> of Shiva."

30SEP2000

Group heads off to see Patel. Talk to elders and convince them to part with the town's Sickle of Shiva. Patel mentions off handedly that a Rakshasa can enter a person when they are eating or drinking.

Group retires to hotel room to enact plan. The plan:

  • Setup a broken circle of salt
  • Bud has sickle and is ready to close circle
  • Sarah, Bic, and John will perform Seance
  • If it arrives, Bud closes circle
  • Seance drops
  • Sarah, Bic, and John step out of circle
  • Bic will put up SoP
  • Bud steps in and whacks Rakshasa

What really happens

  • Team pushes the beds up on their side and set them against the wall and set up a broken circle of salt.
  • Bud has sickle and is ready to close circle
  • Sarah, Bic, and John perform Seance
  • Brakiri manifests, winds whip about the room disturbing, but not further breaking the salt circle. It has a hunched body with four arms that end in long claws that drip a black ichor. Atop its shoulders is a human head with a freakishly wide jaw and a mouth full of teeth. Three eyes squint in anger as the beast roars/hisses "How dare you!"
  • Every piece of electronic equipment in the room gets fried, light bulbs explode, leaving the room cast in darkness
  • Bud dumps a pile of salt on the small unbroken portion of the circle and readies himself to enter the circle
  • John moves to the door of the hotel room
  • Sarah is narrowly missed by the beast's claws and flees to a corner of the room (she used Luck to avoid dying, which she would have)
  • Bic raises his Sphere of Protection and Brakiri growls in pain and annoyance
  • Bud launches into the circle and closes with the Creature. His night vision and the tiny amount of light spilling under the door allow him to connect with one hit and he wounds the Creature slightly, infuriating it.
  • In spite of Bic's expectations, Brakiri is able to make feeble attacks against Bud and connects with a claw. The poison races through his body, but does not drop him. However, he knows he will die within minutes.
  • John opens the door, bathing the room in dim light and Bud manages to strike the Creature once then twice, severing it's head with the second swipe. It's head spirals towards Bic, flinging a trail of blood and vanishes as it reaches him.
  • Brakiri's body suddenly becomes rigid and starts vibrating. The group sense something bad is about to happen.
  • The team stumbles, runs, and jumps from the room as the Creature explodes in flame and black ichor. So much for the deposit.
  • John cries out for Ming Li and asks for her help. She manifests, but her form is fading as if the destruction of Brakiri is releasing her. She says she can not help, for she is not of the physical world. The team asks her if Jane can help and she says "Perhaps" as she fades away completely.
  • Sarah uses First Aid to mitigate the effects of the poison, giving Bud a few more minutes of life.
  • The team hustles to the brothel/safehouse via Girish's taxi, and the Madame, who has suddenly lost her accent, hustles people here and there and soon the poison is removed from Bud's body via the Art. Bud is down to 7 wound boxes after the poison is expelled from his body (he did almost die after all).

  Gaming Session 14 [November 12, 2000]  

30SEP2000

John uses Spiritual Healing on Bud and heals him for 9 wound boxes, leaving him with 16 boxes.

Jane asks about team's mission.

Jane will arrange for Annette to meet the team in Pangshing.

Team will take a puddle jumper to Pangshing and meet Annette in Pangshing.

Jane sets plan in motion.

Team gets stuff from Hotel.

01OCT2000

Fly to Pangshing, meet Annette, fly to Lhasa, go to Shining Gong hotel (finish around 0400). Team gets a room, Annette gets a different room on a different floor.

Party sleeps until noon.

1200 Party gets up. Bud too ill to get up.

1300 Team (- Bud + Annette) meets, eats, and talks.

1400 Team heads out to the Potala.

1415 Team searches for Frank.

1445 Team does not find Frank. Annette goes off to look for the agent.

1545 Annette does not return.

1615 Annette returns. Agent could not be found. His last report was 24SEP2000. There is no trace of the agent over the last week. Team searches for accumulations of books or scrolls that Frank might have been looking at.

1630 Team finds three work areas that were not in current use:

  1. Agrarian deities
    1. Books open to
      1. Indian
      2. Sumerian
      3. African
      4. Chinese
  2. Genesis research
    1. Books open to the Judeo-Christian genesis myth
    2. Comparative religion
    3. The Serpent
    4. Tree of knowledge/life
    5. Pencil rubbing of the open texts shows the name "Daniel"
  3. Influence of Chinese mythos on African Mythos
    1. Notes in French - Bic figures out that the notes are intended to prove or disprove contacts between Chinese monks and Africans that affected the development of the mythos.

John and Annette start canvassing lower levels, Bic and Sarah research the texts.

1930: Research

  • Serpent - primary focus
  • Garden of Eden
  • Tree of Knowledge/Life

John and Annette find a single research area not in use. Annette notices a small blood stain on the wall at the end of the corridor near the work area.

Annette retrieves Bic and Sarah.

1945: Team together on tenth floor at the interesting work area. Team finds ancient Hebrew texts and Sanskrit.

2000: Secret passage is found.

2015: Team goes right and finds block trap

2030: Monk finds passage and team as they overcome block traps. They persuade the monk to remain calm. The passage suddenly closes on its own.

2100: Back at hotel, late dinner via room service.

02OCT2000

0000: John heals Bud again. Bud is still sickly. Bic and John sleep in one room, Sarah sleeps in living area, and Bud is in a room alone.

0800: Party awakes. They find Bud, the clothes he was sleeping in, and one sheet are all missing.

0830: Searched hotel, no trace.

0900: Annette and Sarah go to buy supplies. John and Bic eat breakfast.

1100: Annette and Sarah return. Start ritual (one hour) with Annette helping.

1200: Ritual results - Bud is not in the city or the Potala, but he is somewhere at or beyond the mountain the Potala is built upon. Team heads to temple. No guns.

1215: At temple. A little friction, but they are allowed down with a monk escort.

1230: Annette wanders off and opens the passage then lays in wait for the monk to investigate. Then she knocks him out when he investigates. The team puts the monk back in the library and moves down the secret tunnel, to the left this time.

At the 500' mark, the party sees a large lever. The group pulls down the lever and the door closes. They are unable to pull it up. Party goes back and finds a lever in the recess and assumes it useful.

The party walks for 3 miles (about three hours) and the tunnel turns upward after 0.5 miles. They start to see a light. Party puts away flash lights when they get close enough to walk safely by the dim light trickling down the tunnel.

Party enters tunnel. A huge, nine foot tall humanoid creature with thick white fur launches itself out of a side tunnel on the right and tears into Annette, wounding her critically and tossing her into a wall of the cave. She slumps over unconscious. Bic throws up a Sphere of Protection driving the Creature back in a rage. John goes to Annette, she's bleeding badly but still alive. Sarah yells at the beast, "Frank! Is that you?" The Creature looks confused and its rage seems to ebb. Bic fights to keep his Sphere up and John pulls Annette back towards the mouth of the tunnel to the library. Sarah continues to talk to the Creature. It watches puzzled, even after Bic's Sphere goes down. John shows it the amulet that Frank gave him.

Asks Annette who the agent watching over Masterson was. She says, "Mohit Babul." Sarah tries to use that name to communicate with Creature #2 to no effect.

John heals Bic (+12) and Annette (+3).

Group heads to library. Monk is still knocked out. Annette fetches three supporter monks. They all retire to one of the monk's quarters.

Group heads back to hotel.

  Gaming Session 15 [December 3, 2000]  

02OCT2000

Group heads back to hotel.

Bud Heals Annette for nine points. Bud discovers that his Permanent Willpower is down to 39 right now. John hals Annette for five points. Team sleeps without watches. Bud stays up to 2200.

A pamphlet is slid under the door during Bud's watch. It is a tourist brochure about "The Mystic Himalayas" and one of the temple descriptions is circled. The name of the temple is Healing Moon.

03OCT2000

Bud fails to Heal John while breakfast is ordered.

Sarah goes downstairs and talks to concierge, gains little information, but she does confirm that similar brochures can be found in the hotel lobby.

At Temple of Healing Moon

  • Sarah and John look at scrolls
  • Bud and Bic wander about and look at things
  • Bud thinks he sees some carvings of beastmen moving, locked in combat. when he blinks, the figures seem to go back to being stationary.
  • Bud and Bic wander around. They find a monk praying and a corridor leading to a kitchen.
  • Bud and Bic return from fishing with one of the monks. Bud's permanent Willpower goes up to 45 and his current Willpower is restored to 45.
  • Sarah and John find some stuff:
    • Story of Yaksas - men from a country of farmers kidnap a prince from a land of "Demon Beastmen" with powers over fertility.
    • Man and Beast, the Beast in man, Man and nature, the cycle of life, reincarnation, etc.
  • John notices that his arm is better and he has recovered nine wound boxes.
  • Team eats simple meal.
04OCT2000

Party wakes up, John is healed completely now. He had a dream. He herds the team into his room.

John's CPD Dream

You recognize the secret sliding wall in the bowels of the Potala archive. You are walking down the tunnel to the cave. There is a heavy weight over your shoulder. It has a solid, meaty feel, probably a body.

<fade>

You reach the end of the tunnel and you see the large, snowy cave and the three cave mouths leading into smaller tunnels, two to your right and one to the left. You sit for about five minutes, listening carefully. You catch an occasional whiff of a strong animal smell. You know what the smell comes from and you are cautious, but not afraid. You reach into your robe and firmly grip the handle of some weapon. You slow your breathing and reach out with your senses. The beasts are deep in their caves. You move quietly and quickly to the cave off to the left and sprint down the tunnel. It ends in a cave with a stone slab. You lay down the body and pull back the sheet. It's Frank Masterson. He's breathing very slowly and quietly. You pull out a quill and a bottle of pungent ink and begin drawing symbols on Frank's unconscious form. You light candles and incense, and then begin chanting and rocking in a kneeling position.

<Fade>

The candles have melted down to almost nothing. Frank is sleeping quietly. You are very upset. Something is wrong. You blow out the candles and bundle Frank up again and head out of the cave with the sleeping form over your shoulder. You mumble as you leave, "this beast is different."

Team goes back to hotel and briefs Annette.

Sarah and John go to buy stuff to use ritual to find Frank. Bic is going to try and do web look up for symbols from Sarah's notes from ToHM.

Sarah looks for Frank and uses LP (-7). She sees a body on a dark altar made of wood or stone. The body is wrapped like a mummy. Before the altar is a man in a hooded robe with a wooden staff topped by a small golden cobra head. Her perception pulls away and she sees a temple with a heavy door and two dragons are wrapped around a doorway.

The team checks their brochure and determines the location is the Temple of the Sleeping Dragon. They grab their gear and ride over to the ToSD. They circle then knock on the front door. Talk to guy 1, talk to guy 2.

Annette uses Restore Willpower for 7+8+9=24 using 4+8+1=13

John uses LP to pick lock on back door with improvised tools (big old lock) (LP-5). Bic throws up Sphere of Protection and drives Creature away.

Annette tries to Restore Stamina on Bud and fails.

Annette Restores Stamina on Bud, curing poison, and Bud does the same for John.

Bud gets nailed

Bud gets pushed into bad guy, properly blinded and half-crippled. Bic throws up his SoP again.

Annette drops 5 WP curing poison of Bud.

Annette drops 1 WP curing poison of Bud. He's totally good to go.

Bud gets zapped, Sarah encourages herself to be zapped and succeeds.

Other body is Kyle White, CIA.

Head to ToH.

CIA guy is determined to be Society.

Last thing he remembers is going to bed in his hotel (not the same hotel as the PCs). He knows nothing about the temple. They ask for a number, he asks where they're staying, they tell him. He goes to check in, he will give them a contact number if they check out.

 

18OCT2000 1800: Depart Kathmandu (KTM); Royal Nepal Airlines #217, Boeing 757
1915: Arrive Delhi (DEL).
19OCT2000 0055: Depart Delhi (DEL); Northwest #37, D1Y.
0650: Arrive Amsterdam (AMS).
1135: Depart Amsterdam (AMS); Northwest #37, D1Y.
1410: Arrive Washington DC (IAD).
1614: Depart Washington DC (IAD); American Airlines #371, dinner, Boeing 727-200.
1824: Arrive Dallas (DFW).

  Gaming Session 15 [December 3, 2000]  

04OCT2000

CIA guy is determined to be Society.

Last thing he remembers is going to bed in his hotel (not the same hotel as the PCs). He knows nothing about the temple. They ask for a number, he asks where they're staying, they tell him. He goes to check in, he will give them a contact number if they check out.

05OCT2000

All of the cool sounding temples

  • Temple of the Healing Moon ("we seek wisdom of ourselves")
  • Temple of the Sleeping Dragon ("they seek knowledge in and of itself")
  • Temple of the Ancestors
  • Temple of the Ki-Rin ("generally wise and just, but they are capable of thinking themselves supremely wise and just")
  • Temple of the Butterfly

Team goes down to secret room

  • Bud can understand the writings on the pillars and readily sees how to open the pillar door to the secret room.
  • Pictographs on the walls and ceilings they are strangely engrossing.

Team tells monk at ToHM about encounters in the cave. He nips off to the basement to meditate.

Ki-Rin temple

  • Monks are very open.
  • Sparring occurs in the main area.
  • Bic, Bud, and Sarah spar.

Temple of the Ancestors

  • Monk is very quiet and laconic
  • Main room is very dark and lit faintly by candles

Temple of the Butterfly

  • Met curator
  • Main room is a preserve for butterflies

ToHM - Dinner at ToHM.

Team hangs out at ToHM and does stuff. John lays down, looking at ceiling for two hours, sees nothing.

06OCT2000

Daily activities

  • Bud going to check on meditating monk. Can't open door.
  • Bud, Sarah, and John go fishing.
  • Bic goes to Temple of the Ki-Rin.
  • Bud meditates.
  • Sarah studies in the library more.
  • John visits the Temple of the Sleeping Dragon.

 

07OCT2000  
08OCT2000

Frank recovers. "The last thing I remember is working in the archives below the Potala. I have determined that the keepers of arcane knowledge are the monks at the Temple of the Sleeping Dragon. They were not willing to let me enter, so I was forced to seek out more information in the Potala archives.

Team rushes to their doom.

09OCT2000  
10OCT2000  
   
18OCT2000 1800: Depart Kathmandu (KTM); Royal Nepal Airlines #217, Boeing 757
1915: Arrive Delhi (DEL).
19OCT2000

0055: Depart Delhi (DEL); Northwest #37, D1Y.
0650: Arrive Amsterdam (AMS).
1135: Depart Amsterdam (AMS); Northwest #37, D1Y.
1410: Arrive Washington DC (IAD).
1614: Depart Washington DC (IAD); American Airlines #371, dinner, Boeing 727-200.
1824: Arrive Dallas (DFW).
1900: Malcolm meets them for dinner.
2000: Team meets Mr. Pale and John's old friend, who was supposedly dead.

CIPs

First award - after Rakshasa spirit Brakiri destroyed (?)

Everyone did a good job this time around. Perhaps Bud was a little self-indulgent and maybe we can all hope that he will become more protective and fraternal in light of the dangerous city full of Unknown and, worse yet, 'furners'. Will the party ever eat or drink without wondering if some nasty spirit is entering their body? Fasting doesn't seem so silly now does it? :-)

  • Everyone gets 6 CIPs, five assigned.
  • John 
    • [OJT] 1 CIP on Mandarin (S+1)
    • [OJT] 1 CIP on Tibetan (S+1)
    • [OJT] 1 CIP on Persuasion (S+1)
    • [OJT] 1 CIP on Personality (67)
    • [OJT] 1 CIP on Perception (71)
    • Unspent CIPs: 1
  • Sarah
    • [OJT] 1 CIP on Tibetan (S+1)
    • [OJT] 1 CIP on Investigation (T)
    • [OJT] 1 CIP on Perception (67)
    • [OJT] 2 CIP on Martial Arts (T)
    • [OJT] 1 CIP on Legend/Lore (S+1)
    • Unspent CIPs: 0
  • Bud
    • [OJT] 1 CIP on Dagger/Knife: Hooked (done during session, S)
    • [OJT] 1 CIP on Perception (67)
    • [OJT] 1 CIP on Stamina (67)
    • [OJT] 1 CIP on Investigation (S+1)
    • [OJT] 1 CIP on Intimidation (S+1)
    • [OJT, PC choice] 1 CIP on Dexterity (54)
    • Unspent CIPs: 0
  • Bic
    • [OJT] 1 CIP on Investigation (S+1)
    • [OJT] 2 CIP on Martial Arts (T)
    • [OJT] 1 CIP on Occult Lore (S+1)
    • [OJT] 1 CIP on Sphere of Protection (T+2)
    • Unspent CIPs: 1

More CIPs received, 2 temple-related, 3 whatever.

  • John
    • 1 CIP for Command Snakes (S)
    • 1 CIP for Summon Snakes (S)
    • 1 CIP to remove Fear of Snakes
    • 2 CIP on WPR (70)
    • 2 CIP on Spritual Healing (T)
    • 1 CIP for Perception (73)
    • 1 CIP for Spear (S)
  • Sarah
    • 1 CIP for Spirit Eyes (S)
    • 1 CIP for Seance (S+1)
    • 1 CIP for Chinese (S)
    • 2 CIP for Agility (50)
    • 2 CIP for Strength (36)
    • 1 CIP for Perception (69)
  • Bud
    • 3 CIP for Fortitude (T)
    • 1 CIP for Restore Stamina (S+1)
    • 1 CIP for Strength (67)
    • 1 CIP for Perception (69)
    • 1 CIP for Feat of Strength (S+1)
    • 1 CIP for WPR (60)
  • Bic
    • 1 CIP for Gad (S)
    • 2 CIP for SoP (M)
    • 2 CIP for Strength (46)
    • 3 CIP for Agility (48)
    • 1 CIP for Ritual Magic (S)