Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Save |
Cost |
Ven. Commander Astynax (Dread) |
1 |
WS: 5 BS: 5 S: 6/10 I: 4 A: 3 |
185 |
Front Armour: 12; Side Armour: 12; Rear Armour: 10; Old & Wise; Hard to Kill; Dread. CC Weapon; Heavy Flamer; Twin Lascannon
|
Lt. Commander Padriac (Dread) |
1 |
WS: 4 BS: 4 S: 6 I: 4 A: 2 |
125 |
Front Armour: 12; Side Armour: 12; Rear Armour: 10; Walker; Missile Launcher; Plasma Cannon
|
1-1 (Tact) |
5 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
166 |
Bolter (x3); Missile Launcher (x1); Plasma Gun (x1)
|
Sergeant |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2 |
8 |
3+ |
[15] |
Bolt Pistol & CCWep.
|
Rhino APC |
1 |
BS: 4 Front: 11 Side: 11 Rear: 10 |
[60] |
Carries up to 10 Space Marines; Tank; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6; Storm Bolter
|
Pintle Storm Bolter |
24"R, Str 4, Ap 5, Assault 2. |
[10] |
1-2 (Tact) |
5 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
166 |
Bolter (x3); Missile Launcher (x1); Plasma Gun (x1)
|
Sergeant |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2 |
8 |
3+ |
[15] |
Bolt Pistol & CCWep.
|
Rhino APC |
1 |
BS: 4 Front: 11 Side: 11 Rear: 10 |
[60] |
Carries up to 10 Space Marines; Tank; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6; Storm Bolter
|
Pintle Storm Bolter |
24"R, Str 4, Ap 5, Assault 2. |
[10] |
1-3 (Tact) |
5 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
178 |
Bolter (x4); Missile Launcher (x1)
|
Sergeant |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
[15] |
Bolter
|
Razorback APC |
1 |
BS: 4 Front: 11 Side: 11 Rear: 10 |
[78] |
Carries up to 6 Space Marines; Tank; Twin Heavy Bolters
|
Dozer Blade |
Re-roll failed terrain test if move < 6". |
[5] |
Smoke Launchers |
Use instead of shooting- for one turn, penetrating hits count as glancing blows. |
[3] |
2-1 (Scout) |
5 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
4+ |
113 |
Infiltrate if allowed (as long as no Apothecary or Techmarine is present); Roll an extra D6 when moving through difficult terrain; Sniper Rifle (x4); Heavy Bolter (x1)
|
Sergeant |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2 |
8 |
4+ |
[13] |
Bolt Pistol & CCWep.
|
2-2 (Scout) |
4 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2* |
8 |
4+ |
65 |
Infiltrate if allowed (as long as no Apothecary or Techmarine is present); Roll an extra D6 when moving through difficult terrain; Bolt Pistol & CCWep. (x4)
|
Sergeant |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2 |
8 |
4+ |
[13] |
Bolt Pistol & CCWep.
|
Tres telum (LandS) |
3 |
BS: 4 Front: 10 Side: 10 Rear: 10 |
150 |
Fast; Skimmer; Heavy Bolter (x3)
|
Singultus camena (LndTy) |
1 |
BS: 4 Front: 10 Side: 10 Rear: 10 |
75 |
Fast; Skimmer; Heavy Bolter; Typhoon Missile
|
Imbrium extermino (Vindc) |
1 |
BS: 4 Front: 13 Side: 11 Rear: 10 |
123 |
Tank; Storm Bolter; Demolisher Cannon
|
Smoke Launchers |
Use instead of shooting- for one turn, penetrating hits count as glancing blows. |
[3] |
Apparatus mortifer (Whirl) |
1 |
BS: 4 Front: 11 Side: 11 Rear: 10 |
75 |
Tank; Multirocket Launcher
|
Notos (Whirl) |
1 |
BS: 4 Front: 11 Side: 11 Rear: 10 |
75 |
Tank; Multirocket Launcher
|
Option Footnotes: |
|
|
Bolt Pistol |
12"R, S4, AP5, Pistol. |
|
Bolter |
24"R, S4, AP5, Rapid Fire. |
|
CC Weapon |
+1A if used with another CCW / pistol. |
|
Demolisher Cannon |
24"R, S10, AP2, Ord. 1 Blast. |
|
Dread. CC Weapon |
No armour save. If destroyed, use S before the /. |
|
Heavy Bolter |
36"R, S5, AP4, Heavy 3. |
|
Heavy Flamer |
Template, S5, AP4, Assault 1. |
|
Missile Launcher |
48" R- (S8, AP3, Heavy 1) OR (S4, AP6, Heavy 1, Blast). |
|
Multirocket Launcher |
G48"R, S5, AP4, Ord. 1 Blast. |
|
Plasma Cannon |
36"R, S7, AP2, Heavy 1 Blast. Overheats- if you roll a '1' to hit, make a save or take a wound. |
|
Plasma Gun |
24"R, S7, AP2, Rapid Fire. Overheats- if you roll a '1' to hit, make a save or take a wound. |
|
Sniper Rifle |
36"R, Wounds on 4+, AP6. Hits on 2+. |
|
Storm Bolter |
24"R, S4, AP5, Assault 2. |
|
Twin Heavy Bolters |
36"R, S5, AP4, Heavy 3, Linked. |
|
Twin Lascannon |
48"R, S9, AP2, Heavy 1, Linked. |
|
Typhoon Missile |
48"R, S5, AP5, Heavy 1 Blast, Linked. |
|