Attributes |
|
Nat |
Aug |
Alt |
Body |
4 |
0 |
4 |
Quickness |
6 |
0 |
6 |
Strength |
4 |
0 |
4 |
Charisma |
4 |
0 |
4 |
Intelligence |
6 |
0 |
6 |
Willpower |
6 |
0 |
6 |
Essence |
6 |
|
6.00 |
Run Mult. |
3 |
|
|
Magic |
6 |
0 |
6 |
BioIndex |
0 |
0 |
0 |
Reaction |
6 |
(4) |
6(10) |
Init. Dice |
1 |
(2) |
1(3) |
|
POOLS |
Karma |
1 |
Spell |
6 |
Combat |
9 |
Task |
0 |
---|
Control |
0 |
|
|
---|
Hacking |
0 |
Astral |
0 |
Armor |
Type |
Conc |
Ball |
Imp |
X:Real Leather (Jacket or Pants) |
- |
0 |
2 |
X:Secure Long Coat |
10 |
4 |
2 |
X:Form-fitting Half-Body Suit |
13 |
3 |
1 |
X:V-Island "Actioneer" Long Coat |
13 |
2 |
2 |
X:V-Island "Actioneer" Shirt |
14 |
1.5 |
.5 |
X:V-Island "Actioneer" Slacks |
14 |
1 |
.5 |
|
| | |
|
| | |
|
Condition Monitor |
Stun |
Physical |
Overdamage |
+1 to TNs |
L |
L |
+1 to TNs |
|
|
|
|
|
|
|
|
+2 to TNs |
M |
M |
+2 to TNs |
|
|
|
|
|
|
|
|
|
|
|
|
|
+3 to TNs |
S |
S |
+3 to TNs |
|
|
|
|
|
|
|
Unconscious |
D |
D |
Dying |
Stun overflows into Physical |
+ TN# = -REAC# |
|
Skills |
Active |
Knowledge & Language |
Athletics(BOD) [4] |
AK:Redmond(KNO) [4] |
Biotech(INT) [3] |
IN:Gambling Card Games(KNO) [6] |
Clubs(STR) [4] |
AC:Literature(KNO) [4] |
Etiquette(CHA)/Street [3/5] |
SW:Magic(KNO) [4] |
Intimidation(CHA) [4] |
AC:Medicine(KNO) [4] |
P:Pistols(QCK) [6] |
AC:Music(KNO) [4] |
Stealth(QCK) [5] |
AC:Gunsmithing(KNO) [4] |
Unarmed Combat-SR3(STR) [4] |
English(LAN) [5] |
|
English(LAN) (RW) [2] |
|
Latin(LAN) [4] |
|
|
|
|
|
Physical Adept Powers |
Name |
Cost |
Notes |
Empathic Sense |
0.5000 |
mits.149:Empathic Sense grants a limited form of magical awareness that allows an adept to sensethe feelings of those he can see with his unaided vision. |
Imp. Sense: Thermo Vision |
0.2500 |
sr3.169:This power provides thermographic vision SR3-300. |
Imp. Sense: Vision Mag 3 |
0.2500 |
sr3.169:This power provides vision magnification 3 SR3-300. |
Imp. Sense: Flare Comp. |
0.2500 |
sr3.169:This power provides flare compensation SR3-300. |
Imp. Sense: Sound Filter 5 |
0.2500 |
sr3.169:This power provides sound filtering, functioning like the cyberear Sound Filter SR3-299. |
Imp. Reflexes Level 2 |
3.0000 |
sr3.169:This power increases the speed at which you react, just like wired reflexes SR3-301. |
Imp Abl Combat Skl/Pistols(QCK) [2] |
1.0000 |
sr3.169:This power gives you additional dice for use with a specific Active Skill. |
Pain Resistance |
0.5000 |
sr3.170:Pain resistance allows you to ignore the effects of injury. It does not reduce actualdamage, only it's effects on you. |
|
|
|
|
|
|
|
Contacts |
Name |
Occup. |
Archetype |
Race/Desc |
Location/LTG# |
Lev |
Bartender |
Bartender |
Bartender |
|
/ |
1 |
Armorer |
Armorer |
Armorer |
|
/ |
1 |
| | |
| | |
|
Not Carried Gear |
Wt |
Carried Gear |
Wt |
|
|
X:Handset Cell Phone @sr3.285 |
0.00 |
|
|
X:Gunsmith Kit (Pistol) @cc.72 |
5 |
|
|
X:Trauma Patch @sr3.304 |
- |
|
|
X:Medkit @sr3.304 |
3 |
|
|
X:Medkit Supplies @sr3.304 |
- |
|
|
X:CUS:Black Western Hat @CUS-GER |
0 |
| | Total Weight |
31.95 |
|
|