Attributes |
|
Nat |
Aug |
Alt |
Body |
6 |
0 |
6 |
Quickness |
6 |
0 |
6 |
Strength |
6 |
0 |
6 |
Charisma |
3 |
0 |
3 |
Intelligence |
6 |
0 |
6 |
Willpower |
5 |
0 |
5 |
Essence |
6 |
|
6.00 |
Run Mult. |
3 |
|
|
Magic |
6 |
0 |
6 |
BioIndex |
0 |
0 |
0 |
Reaction |
6 |
(4) |
6(10) |
Init. Dice |
1 |
(2) |
1(3) |
|
POOLS |
Karma |
1 |
Spell |
5 |
Combat |
8 |
Task |
0 |
---|
Control |
0 |
|
|
---|
Hacking |
0 |
Astral |
0 |
Armor |
Type |
Conc |
Ball |
Imp |
Camo Full Suit (Urban) |
- |
5 |
3 |
X:Form-fitting Half-Body Suit |
13 |
3 |
1 |
X:Forearm Guards |
12 |
0 |
1 |
X:Secure Jacket |
9 |
5 |
3 |
|
| | |
|
| | |
|
Condition Monitor |
Stun |
Physical |
Overdamage |
+1 to TNs |
L |
L |
+1 to TNs |
|
|
|
|
|
|
|
|
+2 to TNs |
M |
M |
+2 to TNs |
|
|
|
|
|
|
|
|
|
|
|
|
|
+3 to TNs |
S |
S |
+3 to TNs |
|
|
|
|
|
|
|
Unconscious |
D |
D |
Dying |
Stun overflows into Physical |
+ TN# = -REAC# |
|
Skills |
Active |
Knowledge & Language |
Athletics(BOD) [6] |
Voc:Ninja(KNO) [5] |
Pistols(QCK) [6] |
AC:Philosophy(KNO) [4] |
P:Stealth(QCK) [6] |
AC:Security Systems(KNO) [5] |
Unarmed Combat-SR3(STR) [6] |
SW:Megacorporate Security(KNO) [5] |
Whips(QCK) [5] |
ST:Police Procedures(KNO) [5] |
Etiquette(CHA) [4] |
SW:Magic(KNO) [5] |
|
English(LAN) [5] |
|
English(LAN) (RW) [2] |
|
Japanese(LAN) [5] |
|
|
|
|
|
Physical Adept Powers |
Name |
Cost |
Notes |
Imp. Physical Attr.(STR) [2] |
1.00 |
sr3.169:With this power you can improve a physical attribute. Each level of the power increases the attribute by 1. |
Imp. Reflexes Level 2 |
3.00 |
sr3.169:This power increases the speed at which you react, just like wired reflexes SR3-301. |
Imp. Sense: Thermo Vision |
0.25 |
sr3.169:This power provides thermographic vision SR3-300. |
Imp. Sense: Vision Mag 3 |
0.25 |
sr3.169:This power provides vision magnification 3 SR3-300. |
Imp. Sense: Flare Comp. |
0.25 |
sr3.169:This power provides flare compensation SR3-300. |
Imp. Sense: Sound Dampening |
0.25 |
sr3.169:This power providessound dampening, functioning like the cyberear Dampener SR3-299. |
Imp Abl Phys Skl/Stealth(QCK) [2] |
0.50 |
sr3.169:This power gives you additional dice for use with a specific Active Skill. |
Traceless Walk |
0.50 |
mits.151:An adept with the traceless walk power can move over soft or brittle surfaces such as snow, sand, or thin paper without leaving any visible traces or noise. |
|
|
|
|
|
|
|
Spells |
Name |
Lev |
Typ |
Target |
Dur |
Range |
Drain |
Notes |
|
|
|
|
|
|
|
|
|
Contacts |
Name |
Occup. |
Archetype |
Race/Desc |
Location/LTG# |
Lev |
Fixer |
Fixer |
Fixer |
|
/ |
1 |
Yakuza Lieutenant |
Yakuza Lieutenant |
Yakuza Lieutenant |
|
/ |
1 |
| | |
| | |
|
Not Carried Gear |
Wt |
Carried Gear |
Wt |
|
|
X:Ultrasound Detector @sr3.294 |
- |
|
|
X:Ultrasound Emtr/Detcr [4] @sr3.294 |
0.5 |
|
|
X:Insulated Gloves @sr3.XXX |
0 |
|
|
X:Wire Cutters @sr3.294 |
1 |
|
|
X:Flashlight, pocket @sr3.290 |
- |
|
|
X:Ascent/Descent Harness @sr3.295,fof.56 |
0.25 |
|
|
X:Ascent/Descent Kit @sr3.295,fof.56 |
2 |
|
|
X:Rappelling Gloves @sr3.295,fof.56 |
- |
|
|
X:Rope (50 meters) @sr3.295,fof.56 |
1 |
|
|
X:Grapple Gun @sr3.295 |
2.25 |
|
|
X:Stealth Grapple Line (100m) @sr3.295 |
3 |
|
|
X:Stealth Line Catalyst Stick @sr3.295 |
0.00 |
|
|
X:Pressure Regulator Resp. @sr3.298 |
0.5 |
|
|
X:Antidote Patch [8] @sr3.304 |
- |
|
|
X:Stimulant Patch [6] @sr3.304 |
- |
|
|
X:Trauma Patch @sr3.304 |
- |
|
|
X:Tranq Patch [10] @sr3.304 |
- |
|
|
X:Wrist Phone w/Flip-Up Screen @sr3.287 |
- |
| | Total Weight |
30.06 |
|
|