Points Breakdown Table
A listing of the ratings and costs of DX and IQ, as well as a
listing of 0.5 pt. skills, >0.5 pt. skills, and total cost spent
on the skills. Unassigned points for templates will be assumed
to be spent on ~1-2 pt. skills, but generally assignable points
are assigned on a fast and loose basis.
This was put together to help me to make some decisions on house
rules.
Description |
DX (pts) |
DX-based Skills1 |
IQ (pts.) |
IQ-based Skills1 |
Dai [B 214] |
15 [60] |
1/4/14.5 |
12 [20] |
0/5/10.5 |
Robyn [B 215] |
14 [45] |
0/5/13 |
13 [30] |
0/5/12 |
Katrina [B 216] |
13 [30] |
0/6/22 |
12 [20] |
2/6/18 |
Corwin [B 217] |
12 [20] |
0/5/16 |
11 [10] |
0/4/18 |
Archer [Wa 14] |
13 [30] |
0/4/11 |
10 [0] |
0/5/11 |
Artillerist [Wa 18] |
11 [10] |
0/3/6 |
11 [10] |
0/9/14 |
Aviator [Wa 22] |
12 [20] |
0/4/12 |
12 [20] |
1/5/9.5 |
Barbarian2 [Wa 25] |
12 [20] |
0/5/16 |
10 [0] |
0/10/20 |
Battlesuit Trooper |
12 [20] |
0/5/16 |
12 [20] |
0/10/13 |
Berserker [Wa 33] |
11 [10] |
0/4/20 |
10 [0] |
0/5/9 |
Cavalryman [Wa 38] |
13 [30] |
0/5/13 |
11 [10] |
0/8/11 |
Commando [Wa 41] |
13 [30] |
2/11/203 |
13 [30] |
8/10/213 |
Engineer [Wa 46] |
11 [10] |
0/5/5 (var.) |
12 [20] |
0/15/25 (var.) |
Gladiator [Wa 50] |
12 [20] |
0/5/23 |
10 [0] |
0/8/24 |
Guard [Wa 54] |
12 [20] |
0/5/12 |
12 [20] |
2/9/18 |
Guerrilla/Partisan [WA 58] |
11 [10] |
0/5/16 |
12 [20] |
0/13/24 |
Gunslinger [Wa 62] |
13 [30] |
0/6/10 |
11 [10] |
0/7/13 |
Holy Warrior [Wa 65] |
12 [20] |
0/10/18 |
12 [20] |
0/11/18 |
Horseman [Wa 70] |
13 [30] |
0/5/26 |
10 [0] |
0/7/14 |
Heavy Foot Soldier [Wa 73] |
12 [20] |
0/3/13 |
10 [0] |
0/6/10 |
Knight [Wa 78] |
13 [30] |
0/8/15 |
10 [0] |
0/5/9 |
Light Foot Soldier [Wa 82] |
12 [20] |
0/8/15 |
10 [0] |
0/5/6 |
Marine4 [Wa 85] |
12 [20] |
4/6/13 |
11 [10] |
0/8/11 |
Martial Artist [Wa 89] |
13 [30] |
0/6/30 |
10 [0] |
0/5/10 |
Naval Crew5 [Wa 93] |
12 [20] |
0/5/7 |
12 [20] |
0/8/9 |
Rifleman6 [Wa 97] |
12 [20] |
0/4/5 (ugh) |
11 [10] |
0/7/28 |
Scout [Wa 101] |
13 [30] |
0/7/17 |
12 [20] |
0/7/10 |
Sharpshooter [Wa 106] |
14 [45] |
0/3/13 (ugh) |
11 [10] |
0/4/9 |
Slayer [Wa 110] |
12 [20] |
0/6/12 |
13 [30] |
5/10/20 |
Space Crew7 [Wa 114] |
12 [20] |
0/3/6 |
12 [20] |
0/12/24 |
Street Tough [Wa 118] |
12 [20] |
0/7/13 |
11 [10] |
0/6/12 |
Swordsman [Wa 121] |
13 [30] |
0/8/18 |
11 [10] |
0/6/6 |
Vehicle Crew8 [Wa
125] |
12 [20] |
0/5/8 |
12 [20] |
0/9/19 |
Total (33 samples) |
409[810] |
7/181/474.5 |
372[420] |
18/250/486 |
1 - # of 0.5 pt. skills / # of >0.5 pt. skills / total pts. on skills
2 - "Northern" lens used
3 - 14 points in specialization not included
4 - "TL6+ (Planet-Bound)" lens used
5 - "TL 6+" lens used, "Deckhand" specialty
6 - "TL 6+" lens used, Medic specialty [hey, I was a combat medic].
I have to say the specialty seems to be confused with a Special
Forces medic. I learned minor surgery as a medic, but it was
very rare, and I had to qualify with my rifle as often as the "grunts".
I would add Physician before I added Surgery . . .
7 - Engineer option
8 - Ground vehicle commander specialty
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