Personal Information
Name: Magnus Morilus Faden Player: Lars Ericson
Race: Half-elf Gender: Male Height: 5'10" Age: 25
Class: Mage Level: 7 Weight: 134 lbs
XP: 60,000 Alignment: Neutral Good
Next Level: 90,000 Kit: None
Ability Scores
Str: 11 Stamina: 11 Weight Allowance: 40 lbs Bend Bars/Lift Gates: 2%
Muscle: 11 Attack Adj.: +0 Damage Adj.: +0 Max. Press: 115 lbs Open Doors: 6
Dex: 16 Aim: 16 Missile Adjustment: +1 Pick Pockets: +0% Open Locks: +5%
Balance: 16 Reaction Adjustment: +1 Armor Class: -2 Move Silently: +0% Climb Walls: +0%
Con: 13 Health: 13 System Shock: 85% Poison Save: +0
Fitness: 13 Hit Point Adjustment: +0 Resurrection Chance: 90%
Int: 17 Reason: 17 Max. Spell Level: 8th Max. Spells Per Level: 14 Illusion Immunity: None
Knowledge: 17 Bonus Proficiencies: 6 Chance to Learn New Spell: 75%
Wis: 13 Intuition: 13 Bonus Clerical Spells: 1, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Willpower: 13 Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 16 Leadership: 16 Loyalty Base: +4 Maximum Number of Henchmen: 8
Appearance: 16 Initial Reaction Adjustment: +5
Saving Throws
Paralyzation: 13 Poison: 13 Death Magic: 13 Petrification: 11 Polymorph: 11
Rod: 9 Staff: 9 Wand: 9 Breath Weapon: 13 Spell: 10
Combat
Hit Points: 26
Base THAC0: 18
Melee THAC0: 18
Missile THAC0: 17
Armor
Natural armor class 10
Bracers of Defense AC 5 -5
Balance Defensive adj. -2
FINAL: 3
Weapon Proficiencies
Dagger (Expert, Chosen Weapon)
Sling
Non-Weapon Proficiencies
Animal Handling 7
Barter 7
Etiquette 12
Orienteering 11
Riding, Land 14
Spellcraft 11
Spellcraft - Agility 12
Strategy 13
Swimming 9
Tactics 11
Ancient Languages 9
Elf
Native Languages
Common, Elf, Magespeak
Reading/Writing 12
Common
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10)
Weapon Melee Missile Round Factor Sm-Med Large Type Size PB / S / M / L / EX
Dagger +2 15 14 3/2 0 1d4+2 1d3+2 P S 2 4 6
Dagger 17 16 3/2 2 1d4 1d3 P S 2 4 6
Dagger (Fine) 16 15 3/2 2 1d4 1d3 P S 2 4 6
Sling 17 1 6 B S
Sling, sling bullet +3 1d4+4 1d6+4 B S 10 20 40

Racial Abilities
Infravision - Infravision with a range of 60'.
Resistance - 30% resistance to sleep and charm spells.

Class Abilities
Mage
    Casting reduction - Casting times on spells is reduced by one to a minimum of one.
    Read magic - May Read Magic once per day for every two levels of mage.
    Schools of Magic - Abjuration, Alteration, Conjuration/Summoning, Enchantment/Charm, Greater Divination, Illusion/Phantasm, Invocation/Evocation, Necromancy

Inventory
  • Animals
    • Horse, medium war
      • Bit and bridle
      • Saddle bags, large
      • Saddle blanket
      • Saddle, riding
    • Horse, riding
      • Bit and bridle
      • Saddle bags, large
      • Saddle blanket
      • Saddle, pack
        • Bedroll
  • Items Carried
    • Backpack
      • Ball of twine (100')
      • Candle x2
      • Dagger x2
      • Dagger (Fine)
      • Elixir of Auric
      • Elixir of Health
      • Flint and steel
      • Horn of Valhalla (Brass)
      • Lantern, hooded
      • Oil, lamp (per flask)
      • Potion of Healing
      • Sack, small
      • Torch x2
      • Wineskin
      • Winter blanket
    • Sling
      • Sling, sling bullet +3 x4
    • Spell Scroll, Wizard
      • Continual Light (1)
      • Continual Light (1)
      • Detect Invisibility (1)
      • Detect Invisibility (1)
      • Mirror Image (1)
    • Spell Scroll, Wizard
      • Arrow of Bone (1)
      • Explosive Runes (1)
      • Stoneskin (1)
  • Items Readied
    • Dagger +2
  • Items Worn
    • Belt
      • Belt pouch, small
      • Belt pouch, small
      • Belt pouch, small
      • Belt pouch, small
      • Belt pouch, small
      • Belt pouch, small
      • Belt pouch, small
      • Belt pouch, small
      • Belt pouch, small
      • Belt pouch, small
    • Boots, soft
    • Bracers of Defense AC 5
    • Breeches
    • Gloves
    • Knife sheath
      • Dagger (Fine)
    • Ring of Spell Turning
    • Tunic
    • Vest
  • Services
    • Meals, good (day) x2

Spells Known
Spell Time Range Area of Effect Components
1st Level
Alarm 1 rd 10 yds Up to 20 ft cube V, S, M
Armor 1 rd Touch 1 creature V, S, M
Audible Glamer 1 60 yds + 10 yds/lvl Hearing range V, S, M
Burning Hands 1 0 The caster V, S
Chromatic Orb 1 0 Creates 1 orb V, S, M
Color Spray 1 0 5 x 20 x 20 ft wedge V, S, M
Comprehend Languages 1 rd Touch 1 speaking creature or written text V, S, M
Conjure Spell Component 1 1 mile/lvl 3 components/lvl V, S
Detect Magic 1 0 10 x 60 ft V, S
Find Familiar 2d12 hrs 1 mile/lvl 1 familiar V, S, M
Friends 1 0 60 ft radius V, S, M
Identify Special 0 1 item/lvl V, S, M
Magic Missile 1 60 yds + 10 yds/lvl 1-5 targets V, S
Metamorphose Liquids 1 rd Touch 1'-cube/lvl V, S, M
Phantasmal Force 1 60 yds + 10 yds/lvl 400 sq ft + 100 sq ft/lvl V, S, M
Read Magic 1 rd 0 Special V, S, M
Sleep 1 30 yds Special V, S, M
Unseen Servant 1 0 30-ft radius V, S, M
Wizard Mark 1 Touch Up to 1 sq ft V, S, M
2nd Level
Detect Invisibility 2 0 10 yds/lvl V, S, M
ESP 2 0 5 yds/lvl (90 yds max) V, S, M
Invisibility 2 Touch Creature touched V, S, M
Levitate 2 20 yds/lvl 1 creature or object V, S, M
Locate Object 2 0 20 yds/lvl V, S, M
Stinking Cloud 2 30 yds 20-ft cube V, S, M
3rd Level
Dispel Magic 3 120 yds 30-ft cube V, S
Lightning Bolt 3 40 yds + 10 yds/lvl Special V, S, M
Tongues 3 0 30-ft radius V, M

Character History
Equipment Notes:

Bracers afford Protection From Normal Missiles (5th level power, thus 5 turns duration) once per day automatically the first time a missile weapon is used against the wearer.

Leather Thong Bracelet w/ Small Wood Bit IN Thorn Circle

Letter of Credit to Falstead (Merchant) in Riverton

Hide Folder w/ Roland's Former Illusionary Script

*****
At Octagon:

Letter of Roland d'Azure to Malikos in Seahaven
Roland d'Azure's Spellbooks (17, 7, 4, 2)
Master Black Dragon Scale Spellbooks
Remains of Lightning Wand

*****
Familiar: Freya
Black Cat, HP7, AC7, +1 bonus to surprise, responds to mental commands up to 1 mile radius

Mount: Megan
Chestnut Medium War Horse, HP15, AC6 (Leather), MV 24, THAC019
Bite/Hoof/Hoof 1d6/1d6/1d6
Carry 275/412 (1/2)/550 (1/3)

Generated by the Advanced Dungeons & Dragons Core Rules 2.0 Expansion on 02/05/2000 10:25 PM