Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Save |
Cost |
Castellan La Valette (Chapl) |
1 |
5 |
5 |
4 |
4 |
2 |
5 |
4 |
9 |
2+/5(I)+/4(I)+ |
100 |
Independent Character; Crozius Arcanum; Storm Bolter; Rosarius
|
Terminator Armour |
2+ armour save. May not make Sweeping Advances. Deep Strike if allowed. |
[25] |
#Purity Seals |
If the model (and unit he is with) falls back, roll an extra D6 and pick the best 2 (for your own definition of 'best'). |
[0] |
Sir Oliver Starkey (EmpCh) |
1 |
5 |
4 |
4 |
4 |
2 |
5 |
2* |
9 |
2+/4(I)+ |
105 |
Bolt Pistol is Master-Crafted; Can Challenge enemy characters; Bolt Pistol
|
#Purity Seals |
If the model (and unit he is with) falls back, roll an extra D6 and pick the best 2 (for your own definition of 'best'). |
[0] |
#Iron Halo |
4+ invulnerable save. |
[0] |
#Master Crafted Weapon |
Allows one failed to hit roll to be re-rolled per turn. Choose which weapon is master-crafted before the battle. |
[0] |
#Black Sword |
The Black Sword can either be used as a Power Weapon (no armour save) giving +1S (and +1A when used with a Pistol) or double-handed as a Power Fist (double strength, always go last, no armour save). |
[0] |
#Artificer Armour |
2+ armour save. |
[0] |
#Terminator Honours |
+1 Attacks. |
[0] |
Lazarus Squad (Black) |
9 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2 |
8 |
3+ |
214 |
Bolt Pistol & CCWep.; Bolt Pistol & Power Fist (x1); Flamer (x1)
|
Rhino APC |
1 |
BS: 4 Front: 11 Side: 11 Rear: 10 |
[58] |
Carries up to 10 Space Marines; Tank; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6; Storm Bolter
|
Dozer Blade |
Re-roll failed terrain test if move < 6". |
[5] |
Smoke Launchers |
Use instead of shooting- for one turn, penetrating hits count as glancing blows. |
[3] |
St Elmo Squad (Black) |
9 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2 |
8 |
3+ |
218 |
Bolt Pistol & CCWep.; Bolt Pistol & Power Fist (x1); Meltagun (x1)
|
Rhino APC |
1 |
BS: 4 Front: 11 Side: 11 Rear: 10 |
[58] |
Carries up to 10 Space Marines; Tank; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6; Storm Bolter
|
Dozer Blade |
Re-roll failed terrain test if move < 6". |
[5] |
Smoke Launchers |
Use instead of shooting- for one turn, penetrating hits count as glancing blows. |
[3] |
Senglea Squad (Black) |
10 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2 |
8 |
3+ |
226 |
Bolt Pistol & CCWep.; Bolt Pistol & Power Fist (x1); Plasma Gun (x1)
|
Neophytes |
5 |
3 |
3 |
4 |
4 |
1 |
4 |
1/2* |
7 |
4+ |
[55] |
Bolt Pistol & CCWep. (x5)
|
Fire Support/5 (Black) |
6 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
115 |
Bolter; Lascannon (x1); Meltagun (x1)
|
Fire Support/6 (Black) |
6 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
111 |
Bolter; Plasma Cannon (x1); Flamer (x1)
|
SIr John Upton (Dread) |
1 |
WS: 4 BS: 4 S: 6/10 I: 4 A: 2 |
135 |
Front Armour: 12; Side Armour: 12; Rear Armour: 10; Walker; Dread. CC Weapon; Heavy Flamer; Twin Lascannon
|
Land Speeder (Fast Attack) |
1 |
BS: 4 Front: 10 Side: 10 Rear: 10 |
50 |
Fast; Skimmer; Heavy Bolter (x1)
|
Land Raider 'Crusader' (Heavy Support) |
1 |
BS: 4 Front: 14 Side: 14 Rear: 14 |
255 |
Frag Assault Launchers; Transports 15 Space Marines or 8 Terminators; May always fire one extra weapon at BS2, at a seperate target if it wishes; If the crew are stunned, it may move directly forward up to it's maximum move; 2 'Hurricane' Bolters; Linked Assault Cannon; Multi-Melta
|
#Extra Armour |
Count 'Crew Stunned' results as 'Crew Shaken'. |
[0] |
Vindicator Assault Tank (Heavy Support) |
1 |
BS: 4 Front: 13 Side: 11 Rear: 10 |
120 |
Tank; Storm Bolter; Demolisher Cannon; Pintle Combi-Bolter
|
Whirlwind Battery (Heavy Support) |
1 |
BS: 4 Front: 11 Side: 11 Rear: 10 |
75 |
Tank; Multirocket Launcher
|
Option Footnotes: |
|
|
2 'Hurricane' Bolters |
Each 'Hurricane' bolter has 3 shots with the following profile: 24"R, S4, AP5, Rapid Fire, Linked. They may always be fired, no matter how far the Crusader moves. |
|
Bolt Pistol |
12"R, S4, AP5, Pistol. |
|
Bolter |
24"R, S4, AP5, Rapid Fire. |
|
CC Weapon |
+1A if used with another CCW / pistol. |
|
Crozius Arcanum |
No armour save in close combat. |
|
Demolisher Cannon |
24"R, S10, AP2, Ord. 1 Blast. |
|
Dread. CC Weapon |
No armour save. If destroyed, use S before the /. |
|
Flamer |
Template, S4, AP5, Assault 1. |
|
Heavy Bolter |
36"R, S5, AP4, Heavy 3. |
|
Heavy Flamer |
Template, S5, AP4, Assault 1. |
|
Lascannon |
48"R, S9, AP2, Heavy 1. |
|
Linked Assault Cannon |
24"R, S6, AP4, Heavy 3, Linked. |
|
Meltagun |
12"R, S8, AP1, +D6 AP at 6". |
|
Multi-Melta |
24"R, S8, AP1, Heavy 1, +D6 AP at 12". |
|
Multirocket Launcher |
G48"R, S5, AP4, Ord. 1 Blast. |
|
Pintle Combi-Bolter |
24" R, S4, AP5, Rapid Fire, Twin-linked |
|
Plasma Cannon |
36"R, S7, AP2, Heavy 1 Blast. Overheats- if you roll a '1' to hit, make a save or take a wound. |
|
Plasma Gun |
24"R, S7, AP2, Rapid Fire. Overheats- if you roll a '1' to hit, make a save or take a wound. |
|
Power Fist |
Doubles strength, always go last & no armour save in close combat. |
|
Storm Bolter |
24"R, S4, AP5, Assault 2. |
|
Twin Lascannon |
48"R, S9, AP2, Heavy 1, Linked. |
|