Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Save |
Cost |
Archon (HQ) |
1 |
6 |
6 |
3 |
3 |
3 |
7 |
3/4 |
9 |
5/2(I)+ |
403 |
Independent Character; Fleet of Foot; Agoniser (x1); Splinter Pistol (x1)
|
Hell Mask |
Every CC opponent hits on a 6 unless they pass a Ld test. |
[5] |
Shadow Field |
2+ invulnerable save. If save is failed, field is destroyed. |
[25] |
Combat Drugs |
At the start of the assault phase, choose as many of these as you wish: Assault 12" (pursue & fall back 3d6"), +1WS, +1S, Always strikes first, Re-roll misses in close combat, +1A. For each option chosen, roll a D6- on a double take a wound, on a triple you die. Muahahaha! |
[25] |
Incubi Retinue |
6 |
5 |
4 |
3/4* |
3 |
1 |
5 |
1/2* |
8 |
3+ |
[267] |
Torm. Hl. & Punisher (x5); Blaster (x1)
|
Additional Warriors |
2 |
4 |
4 |
3 |
3 |
1 |
5 |
1 |
8 |
5+ |
[36] |
Fleet of Foot; Splinter Cannon (x2)
|
Raider |
1 |
BS: 4 Front: 10 Side: 10 Rear: 10 |
[75] |
Skimmer; Fast; Open-topped; Dark Lance
|
Horrorfex |
18" R, Assault 1 Blast. Can pin unit it hits. Unit has a -1 modifier if under half strength, and -1 per model hit after the first. Must be fired instead of one of the vehicles other weapons. |
[5] |
Screaming Jets |
Deep Strike if allowed. The vehicle counts as moving more than 6" on the turn it arrives and cannot disembark troops on that turn. |
[15] |
Wyches (Elites) |
7 |
4 |
4 |
3 |
3 |
1 |
6 |
1/2* |
8 |
6+/4(I)+ |
256 |
Combat drugs: Make 1 roll at start of battle; Fleet of Foot; Haywire Grenades; Splinter P. & CCW (x5); Blaster (x1); Shredder (x1); Wych Weapons; Enemies never count as having 2 CCW's; Enemies with unmodified S<6 halve their WS
|
Succubus |
1 |
4 |
4 |
3 |
3 |
1 |
6 |
2/3 |
8 |
6+/4(I)+ |
[47] |
Agoniser (x1); Splinter Pistol (x1); Haywire Grenades; Wych Weapons; Enemies never count as having 2 CCW's; Enemies with unmodified S<6 halve their WS
|
Plasma Grenades |
Negates effects of cover in combat. |
[2] |
Raider |
1 |
BS: 4 Front: 10 Side: 10 Rear: 10 |
[75] |
Skimmer; Fast; Open-topped; Dark Lance
|
Horrorfex |
18" R, Assault 1 Blast. Can pin unit it hits. Unit has a -1 modifier if under half strength, and -1 per model hit after the first. Must be fired instead of one of the vehicles other weapons. |
[5] |
Screaming Jets |
Deep Strike if allowed. The vehicle counts as moving more than 6" on the turn it arrives and cannot disembark troops on that turn. |
[15] |
Warp Beasts |
5 |
4 |
- |
4 |
3 |
1 |
5 |
3 |
3 |
6+ |
75 |
Assault 12" (double highest dice roll through difficult terrain); Flee and pursue 3d6"; Fleet of Foot; If the Beastmaster is slain and the pack fall back, they are removed from play; If the Beastmaster is slain, the pack will move toward and assault the nearest unit, friend or foe
|
Beastmaster |
1 |
4 |
4 |
3 |
3 |
1 |
6 |
1/2 |
8 |
6+ |
[15] |
Splinter Pistol; Agoniser
|
Mandrakes (Elites) |
8 |
4 |
4 |
3 |
3 |
1 |
5 |
1/2 |
8 |
5+ |
120 |
Always in cover; Special deployement; Fleet of Foot; +2 save mod when in cover. Still get 5+ when in open.; Splinter P. & CCW
|
Warriors (Troops) |
10 |
4 |
4 |
3 |
3 |
1 |
5 |
1 |
8 |
5+ |
100 |
Fleet of foot; Splinter Rifle (x8); Dark Lance (x2)
|
Warriors (Troops) |
14 |
4 |
4 |
3 |
3 |
1 |
5 |
1 |
8 |
5+ |
176 |
Fleet of foot; Splinter Rifle (x10); Splinter Cannon (x2); Blaster (x2)
|
Sybarite |
1 |
4 |
4 |
3 |
3 |
1 |
5 |
2 |
8 |
5+ |
[34] |
Poisoned Blades (x1)
|
Terrorfex |
12" R, Assault 1 Blast. Can pin unit it hits. Unit has a -1 modifier if under half strength, and -1 per model hit after the first. |
[15] |
Raider Squad (Troops) |
6 |
4 |
4 |
3 |
3 |
1 |
5 |
1 |
8 |
5+ |
167 |
Fleet of foot; Splinter Rifle (x4); Splinter Cannon (x1); Blaster (x1)
|
Sybarite |
1 |
4 |
4 |
3 |
3 |
1 |
5 |
2 |
8 |
5+ |
[39] |
Poisoned Blades (x1)
|
Xenospasm |
Range: 12" S:3 AP:3 Assault 1 Blast.; Any non-DE unit with models under the blast marker must take a pin test at -1 per model hit. |
[20] |
Raider |
1 |
BS: 4 Front: 10 Side: 10 Rear: 10 |
[65] |
Skimmer; Fast; Open-topped; Disintegrator
|
Horrorfex |
18" R, Assault 1 Blast. Can pin unit it hits. Unit has a -1 modifier if under half strength, and -1 per model hit after the first. Must be fired instead of one of the vehicles other weapons. |
[5] |
Raider Squad (Troops) |
6 |
4 |
4 |
3 |
3 |
1 |
5 |
1 |
8 |
5+ |
167 |
Fleet of foot; Splinter Rifle (x4); Splinter Cannon (x1); Blaster (x1)
|
Sybarite |
1 |
4 |
4 |
3 |
3 |
1 |
5 |
2 |
8 |
5+ |
[39] |
Poisoned Blades (x1)
|
Crucible of Malediction |
One use. Make a Ld test for every psyker on the board, starting with those nearest (-1 if within 12"). The first psyker to fail the test dies, no save, nada, zip, nothing. He dies. Just like that. |
[20] |
Raider |
1 |
BS: 4 Front: 10 Side: 10 Rear: 10 |
[65] |
Skimmer; Fast; Open-topped; Disintegrator
|
Horrorfex |
18" R, Assault 1 Blast. Can pin unit it hits. Unit has a -1 modifier if under half strength, and -1 per model hit after the first. Must be fired instead of one of the vehicles other weapons. |
[5] |
Ravager (Heavy Support) |
1 |
BS: 4 Front: 11 Side: 11 Rear: 10 |
120 |
Skimmer; Fast; Open-topped; Disintegrator (x3)
|
Scourges (Heavy Support) |
4 |
4 |
4 |
3 |
3 |
1 |
5 |
1 |
8 |
5+ |
186 |
Jump Packs; Can always deep strike, even if not allowed; Splinter Cannon (x4)
|
Sybarite |
1 |
4 |
4 |
3 |
3 |
1 |
5 |
2 |
8 |
5+ |
[42] |
Poisoned Blades (x1)
|
Terrorfex |
12" R, Assault 1 Blast. Can pin unit it hits. Unit has a -1 modifier if under half strength, and -1 per model hit after the first. |
[15] |
Option Footnotes: |
|
|
Agoniser |
Wounds on 4+. No armour save. Vehicles hit glance on a 6. |
|
Blaster |
12"R, S8, AP2, Assault 1. Treats armour > 12 as 12. |
|
Close Combat Weapon |
+1A if used with another Pistol or Close Combat Weapon. |
|
Dark Lance |
36"R, S8, AP2, Heavy 1. Treats armour greater than 12 as 12. |
|
Disintegrator |
(36"R, S7, AP2, Heavy 1 Blast) OR (24"R, S4, AP3, Heavy 3). |
|
Haywire Grenades |
As Krak grenades, but 1 = no effect, 2-5 = glancing hit, 6 = penetrating hit. |
|
Poisoned Blades |
Always wounds on 2+. May not be used with other weapons. |
|
Punisher |
+1S. No armour save in close combat. |
|
Shredder |
12"R, S6, Assault 1 Blast. |
|
Splinter Cannon |
24"R, S4, AP5, Assault 4. |
|
Splinter Pistol |
12"R, S3, AP5, Pistol. |
|
Splinter Rifle |
24"R, S3, AP5, Rapid Fire. |
|
Tormentor Helm |
12" R, S3, AP5, Pistol. Head mounted (!). |
|