Dark Eldar Army Kabal of the Indescribable Itch (Dark Eldar List)

Unit Name ## WS BS St To Wo In At Ld Save Cost
Archon (HQ) 1 6 6 3 3 3 7 3/4 9 5/2(I)+ 403
Independent Character; Fleet of Foot; Agoniser (x1); Splinter Pistol (x1)
  Hell Mask Every CC opponent hits on a 6 unless they pass a Ld test. [5]
  Shadow Field 2+ invulnerable save. If save is failed, field is destroyed. [25]
  Combat Drugs At the start of the assault phase, choose as many of these as you wish: Assault 12" (pursue & fall back 3d6"), +1WS, +1S, Always strikes first, Re-roll misses in close combat, +1A. For each option chosen, roll a D6- on a double take a wound, on a triple you die. Muahahaha! [25]
  Incubi Retinue 6 5 4 3/4* 3 1 5 1/2* 8 3+ [267]
Torm. Hl. & Punisher (x5); Blaster (x1)
    Additional Warriors 2 4 4 3 3 1 5 1 8 5+ [36]
Fleet of Foot; Splinter Cannon (x2)
    Raider 1 BS: 4 Front: 10 Side: 10 Rear: 10 [75]
Skimmer; Fast; Open-topped; Dark Lance
      Horrorfex 18" R, Assault 1 Blast. Can pin unit it hits. Unit has a -1 modifier if under half strength, and -1 per model hit after the first. Must be fired instead of one of the vehicles other weapons. [5]
      Screaming Jets Deep Strike if allowed. The vehicle counts as moving more than 6" on the turn it arrives and cannot disembark troops on that turn. [15]
Wyches (Elites) 7 4 4 3 3 1 6 1/2* 8 6+/4(I)+ 256
Combat drugs: Make 1 roll at start of battle; Fleet of Foot; Haywire Grenades; Splinter P. & CCW (x5); Blaster (x1); Shredder (x1); Wych Weapons; Enemies never count as having 2 CCW's; Enemies with unmodified S<6 halve their WS
  Succubus 1 4 4 3 3 1 6 2/3 8 6+/4(I)+ [47]
Agoniser (x1); Splinter Pistol (x1); Haywire Grenades; Wych Weapons; Enemies never count as having 2 CCW's; Enemies with unmodified S<6 halve their WS
    Plasma Grenades Negates effects of cover in combat. [2]
  Raider 1 BS: 4 Front: 10 Side: 10 Rear: 10 [75]
Skimmer; Fast; Open-topped; Dark Lance
    Horrorfex 18" R, Assault 1 Blast. Can pin unit it hits. Unit has a -1 modifier if under half strength, and -1 per model hit after the first. Must be fired instead of one of the vehicles other weapons. [5]
    Screaming Jets Deep Strike if allowed. The vehicle counts as moving more than 6" on the turn it arrives and cannot disembark troops on that turn. [15]
Warp Beasts 5 4 - 4 3 1 5 3 3 6+ 75
Assault 12" (double highest dice roll through difficult terrain); Flee and pursue 3d6"; Fleet of Foot; If the Beastmaster is slain and the pack fall back, they are removed from play; If the Beastmaster is slain, the pack will move toward and assault the nearest unit, friend or foe
  Beastmaster 1 4 4 3 3 1 6 1/2 8 6+ [15]
Splinter Pistol; Agoniser
Mandrakes (Elites) 8 4 4 3 3 1 5 1/2 8 5+ 120
Always in cover; Special deployement; Fleet of Foot; +2 save mod when in cover. Still get 5+ when in open.; Splinter P. & CCW
Warriors (Troops) 10 4 4 3 3 1 5 1 8 5+ 100
Fleet of foot; Splinter Rifle (x8); Dark Lance (x2)
Warriors (Troops) 14 4 4 3 3 1 5 1 8 5+ 176
Fleet of foot; Splinter Rifle (x10); Splinter Cannon (x2); Blaster (x2)
  Sybarite 1 4 4 3 3 1 5 2 8 5+ [34]
Poisoned Blades (x1)
    Terrorfex 12" R, Assault 1 Blast. Can pin unit it hits. Unit has a -1 modifier if under half strength, and -1 per model hit after the first. [15]
Raider Squad (Troops) 6 4 4 3 3 1 5 1 8 5+ 167
Fleet of foot; Splinter Rifle (x4); Splinter Cannon (x1); Blaster (x1)
  Sybarite 1 4 4 3 3 1 5 2 8 5+ [39]
Poisoned Blades (x1)
    Xenospasm Range: 12" S:3 AP:3 Assault 1 Blast.; Any non-DE unit with models under the blast marker must take a pin test at -1 per model hit. [20]
  Raider 1 BS: 4 Front: 10 Side: 10 Rear: 10 [65]
Skimmer; Fast; Open-topped; Disintegrator
    Horrorfex 18" R, Assault 1 Blast. Can pin unit it hits. Unit has a -1 modifier if under half strength, and -1 per model hit after the first. Must be fired instead of one of the vehicles other weapons. [5]
Raider Squad (Troops) 6 4 4 3 3 1 5 1 8 5+ 167
Fleet of foot; Splinter Rifle (x4); Splinter Cannon (x1); Blaster (x1)
  Sybarite 1 4 4 3 3 1 5 2 8 5+ [39]
Poisoned Blades (x1)
    Crucible of Malediction One use. Make a Ld test for every psyker on the board, starting with those nearest (-1 if within 12"). The first psyker to fail the test dies, no save, nada, zip, nothing. He dies. Just like that. [20]
  Raider 1 BS: 4 Front: 10 Side: 10 Rear: 10 [65]
Skimmer; Fast; Open-topped; Disintegrator
    Horrorfex 18" R, Assault 1 Blast. Can pin unit it hits. Unit has a -1 modifier if under half strength, and -1 per model hit after the first. Must be fired instead of one of the vehicles other weapons. [5]
Ravager (Heavy Support) 1 BS: 4 Front: 11 Side: 11 Rear: 10 120
Skimmer; Fast; Open-topped; Disintegrator (x3)
Scourges (Heavy Support) 4 4 4 3 3 1 5 1 8 5+ 186
Jump Packs; Can always deep strike, even if not allowed; Splinter Cannon (x4)
  Sybarite 1 4 4 3 3 1 5 2 8 5+ [42]
Poisoned Blades (x1)
    Terrorfex 12" R, Assault 1 Blast. Can pin unit it hits. Unit has a -1 modifier if under half strength, and -1 per model hit after the first. [15]
Option Footnotes:
  Agoniser Wounds on 4+. No armour save. Vehicles hit glance on a 6.
  Blaster 12"R, S8, AP2, Assault 1. Treats armour > 12 as 12.
  Close Combat Weapon +1A if used with another Pistol or Close Combat Weapon.
  Dark Lance 36"R, S8, AP2, Heavy 1. Treats armour greater than 12 as 12.
  Disintegrator (36"R, S7, AP2, Heavy 1 Blast) OR (24"R, S4, AP3, Heavy 3).
  Haywire Grenades As Krak grenades, but 1 = no effect, 2-5 = glancing hit, 6 = penetrating hit.
  Poisoned Blades Always wounds on 2+. May not be used with other weapons.
  Punisher +1S. No armour save in close combat.
  Shredder 12"R, S6, Assault 1 Blast.
  Splinter Cannon 24"R, S4, AP5, Assault 4.
  Splinter Pistol 12"R, S3, AP5, Pistol.
  Splinter Rifle 24"R, S3, AP5, Rapid Fire.
  Tormentor Helm 12" R, S3, AP5, Pistol. Head mounted (!).
Total Army Cost: 1770 Pts.
Notes:
Models in Army: 80


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 1 1 403 n/a 22%
Elite (<=3unit) 2 1 451 n/a 25%
Troops (>=2unit <=6unit) 4 2 610 n/a 34%
Fst. Atck. (<=3unit) 0 3 0 n/a 0%
Hvy. Supp. (<=3unit) 2 1 306 n/a 17%
Other (N/A) 0 n/a 0 n/a 0%
Equipment Summary 14 n/a 177 n/a 10%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.