1790 Pts - Tyranids Army Hive Fleet Phage - MCGWL "Find the Marble"

Unit Name ## WS BS St To Wo In At Ld Save Cost
Thunder (MHive) 1 5 4 6 6 4 4 3/4 10 3+ 253
Tyranid Monstrous Creature; Enhanced Senses; Toxin Sacs; Scything Talons (x1); Venom Cannon
  #Synapse Creature Any brood with a model within 12" never fall back and auto-pass Morale, Fall Back, Pinning and Regroup tests, even if below half strength; Instead of shooting, can cause all spore mines within 24" to detonate. [0]
  #The Horror Any model assaulting the creature must pass a Morale test or may not assault that turn. [0]
  Catalyst Requires a Psychic test; Models of one Tyranid unit within 18" can strike back in close combat, even if they're killed; Lasts one Assault Phase. [10]
  Psychic Scream All enemy units with a model within 12" get -1 to all Ld tests (cumulative); Enemy psykers suffer Perils of the Warp if they fail any psychic test they make. [15]
  Tyrant Guard 2 5 3 5 6 2 5 2 10 3+ [90]
Lightning (MHive) 1 6 4 6 6 4 5 3/5 10 2+ 222
Tyranid Monstrous Creature; Adrenal Glands (In); Adrenal Glands (WS); Enhanced Senses; Extended Carapace; Toxin Sacs; Wings; Move 12", advance and fall back 3D6"; May not enter difficult or impassible terrain; Deep Strike if allowed.; Scything Talons (x2); Implant Attack
  #Synapse Creature Any brood with a model within 12" never fall back and auto-pass Morale, Fall Back, Pinning and Regroup tests, even if below half strength; Instead of shooting, can cause all spore mines within 24" to detonate. [0]
  #The Horror Any model assaulting the creature must pass a Morale test or may not assault that turn. [0]
  Warp Blast Can make shooting attack (24"R, S5, AP3, Assault 1 Blast); Or, by passing a Psychic test, (18"R, S10, AP2, Assault 1). [20]
  Catalyst Requires a Psychic test; Models of one Tyranid unit within 18" can strike back in close combat, even if they're killed; Lasts one Assault Phase. [10]
  Psychic Scream All enemy units with a model within 12" get -1 to all Ld tests (cumulative); Enemy psykers suffer Perils of the Warp if they fail any psychic test they make. [15]
Lictors (Elites) 1 6 - 6 4 3 6 3 10 5+ 80
Deploy as separate & independent models; Secret Deployment; Stealth; Cannot capture table quarters, count as surviving Meat Grinder troops, etc; Rending Claws; Scything Talons; Flesh Hooks
Lysogaunts (MGaun) 24 3 3 4 3 1 5 1/2 5* 6+ 298
Fleet of Claw; Adrenal Glands (In); Leaping; Assault 12"; Advance and fall back 3D6"; Count all attacks if within 2" of an enemy model; Toxin Sacs; Scything Talons; Hive Node (x1)
Spinegaunts (MGaun) 32 3 3 3 3 1 4 1 5* 6+ 170
Fleet of Claw; Spinefist; Hive Node (x1)
Spinegaunts (MGaun) 32 3 3 3 3 1 4 1 5* 6+ 170
Fleet of Claw; Spinefist; Hive Node (x1)
Hormagaunt Brood (Troops) 24 4 3 3 3 1 4 2 5* 6+ 250
Assault 12"; Advance and fall back 3D6"; Count all attacks if within 2" of an enemy model; Fleet of Claw; Scything Talons; Hive Node (x1)
Mjolnir (Carni) 1 4 3 10 6 4 2 2/3 10 2+ 153
Tyranid Monstrous Creature; Scything Talons (x1); Venom Cannon; Extended Carapace
Biovores (Heavy Support) 2 3 3 3 4 2 1 1 10 - 136
Deploy as separate & independent models; Cannot capture table quarters or count as "surviving" in a Meat Grinder; Spore Mines behave oddly, see codex p7; The Biovore fires a spore mine up to 48", which scatters 2D6" ('hit's don't scatter); LOS is not needed, Spore Mines do not cause pinning; Bio-Acid Spore Mines (x2); Poison Spore Mines (x2)
Option Footnotes:
  Bio-Acid Spore Mines S3, AP3, Flamer Template; Place the narrow end of the template on the spore mine, and direct it with the Scatter dice ('Hit' points toward the nearest enemy model); 2D6+3 AP.
  Extended Carapace +1 Save bonus.
  Flesh Hooks Fight simultaneously with troops in cover; Treat vertically impassible terrain as Difficult Ground.
  Hive Node The brood has Leadership 10 as long as the mutant is alive.
  Implant Attack Models wounded (i.e., who fail their armour save) suffer 2 wounds.
  Poison Spore Mines AP4, Ordnance Blast; Strength = target's toughness; Hits on open-topped vehicles automatically glance, no other vehicles affected.
  Rending Claws Auto-wounds and no armour saves on 'to hit' roll of 6; Roll an extra dice if you roll a 6 for AP.
  Scything Talons +1 attacks in close combat.
  Spinefist 12"R, S(C), AP5, Assault X.
  Venom Cannon 36"R, S(C+2), AP4, Assault X; Only glances against vehicles.
Total Army Cost: 1732 Pts.
Notes:
On tyranid weapon statistics, 'C' means the creatures strength (weapon strength has a maximum of 10) and 'X' means the number of attacks the creature has.

Models in Army: 120


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 2 0 475 1315 26%
Elite (<=3unit) 1 2 80 1710 4%
Troops (>=2unit <=6unit) 4 2 888 902 49%
Fst. Atck. (<=3unit) 0 3 0 1790 0%
Hvy. Supp. (<=3unit) 2 1 289 1501 16%
Other (N/A) 0 n/a 0 1790 0%
Equipment Summary 9 n/a 90 n/a 5%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.