Battle Report 39 - Toastmaster*
              * - or, how far can a scared Biovore run?
              Tyranids vs. Necrons
              Composed by Michael J. Casavant (Hive Fleet Phage) 
              Summary
              
                - Date - 06APR2003
 
                - Points - 1750
 
                - Scenario - Suicide Squad (RTT Scenario)
 
                - Hive Fleet Phage, Tyranid Army List [played 
                  by Michael J. Casavant]
 
                - Dormivimus Nunc Resurreximus, Necrons Army 
                  List [played by Dave Kullerd]
 
                - Results - Victory for Tyranids 
                  
                    - Hive Fleet Phage total VPs 1274 
                      
                        - Kills 1424 (all except Necron Lord, 1/2 14-Warrior 
                          squad)
 
                        - Suicide squad alive -150
 
                       
                     
                    - Necrons total VPs 754 
                      
                        - Kills 604 (1/2 Lysogaunts, Hormagaunts, 1/2 Spinegaunts, 
                          Gargoyles) 
 
                        - Suicide Squad died +150
 
                       
                     
                    - Bonus battle points (it's an RTT scenario, so what the 
                      heck) 
                      
                    
 
                   
                 
               
              Report
              Intro
              This was my first game against Necrons. Very exciting stuff. 
              We randomly selected from 6 RTT missions from the 2002-2003 season. 
                We ended up with Suicide squad. Basic VPs, but one unit from Troops 
                or Elites had to be designated a suicide squad. If they were dead 
                by the end of the game, then the owner received +150 points. If 
                they were not, then the owner lost 150 VPs. 
              Naming convention: The food that have faced Hive Fleet Phage 
                have named the Hive Tyrants that continue to plague them. The 
                one that trudges forward implacably with an escort of Tyrant Guard 
                they call "Thunder." The swift winged beast that races 
                across the battlefield and shatters bodies and vehicles alike 
                has been dubbed "Lightning." They have also named the 
                Carnifex engine of destruction, "Mjolnir".  
              The Battle
              All right, no fluff for this one. I was too busy modifying flying 
                bases tonight... 
              
                 
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                     Start of turn 1 
                      Necrons go first and vaporize my entire Gargoyle brood and 
                      a few Gaunts. 
                      Tyranids advance and look menacing. 
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                     Start of turn 2 
                      Necrons vaporize a few dozen more Gaunts (watch the Spinegaunts 
                      stretched out in three neat rows, turn into a handful of 
                      Spinegaunts in close combat with Necron Destroyers). 
                      Tyranids advance and look menacing. The Monsters all sweep 
                      around to the side of the woods and open up on the Monolith, 
                      immobilizing it and shaking it so it can't shoot its Gauss 
                      Arc Flux Projectors (gets 1d6 hits on every enemy unit within 
                      12"). Lysogaunts manage to reach close combat on the 
                      top right with a unit of Warriors. Spinegaunts 1 reach the 
                      Destroyers. Spinegaunts 2 rush up to the Monolith to block 
                      the portal and prevent a unit from being pulled out of close 
                      combat through the portal (which would also allow a second 
                      roll to come back). Of the two or three Necrons killed this 
                      round, only one stays dead. 
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                     Start of turn 3 
                      Necrons pull their Heavy Destroyers and Destroyers around 
                      the close combat near them and unload into Lightning, wounding 
                      him once. A second Warrior unit piles in with the Lysogaunts, 
                      and by the end of the turn the Lysogaunts are down to 6 
                      models and running far away to cover (got out of synapse 
                      and rolled Lurk). One of my Biovores rolls Instinctive Behavior 
                      because he is far away and fails, getting a fallback result; 
                      so he falls forward to the nearest Synapse... 
                      Tyranids advance and start biting things but to little avail 
                      on Necrons. The Monolith, however, does get destroyed by 
                      Mjolnir. No, you're not crazy, I did say that my Carnifex 
                      a) survived to get into close combat and b) killed something 
                      significant in close combat. Lightning also assaulted the 
                      Monolith, but his contribution became moot. Everyone else 
                      advanced into Necrons and tried to get some. We'll be 
                      back rolls and lackluster assault results from my bugs 
                      resulted in some frighteningly poor numbers of dead Necrons. 
                      It was a little unnerving. Dave had been making great rolls 
                      for We'll be back all game. 
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                     Start of turn 4 
                      Necrons kill stuff. The Necron Lord pulls back into the 
                      trees, risking a hit to keep himself positioned well between 
                      his troops and avoid a charge from Lightning. 
                      Mjolnir (Carnifex) manages to get into the fight, as does 
                      Lightning. Mjolnir kills guys, but they bounce right back 
                      due to the Necron Lord's Resurrection Orb; it looks 
                      grim when the monsters can't keep them down. 
                      The Biovore continues to run towards Thunder... 
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                     Start of turn 5 
                      Necrons attack stuff. 
                      Tyranids attack stuff. Thunder finally gets into the close 
                      combat, thanks to some fortunate pile-in results. 
                      The Biovore continues to run towards Thunder... 
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                     Start of turn 6 
                      Necrons kill more stuff, but... 
                      This turn, things turn around quickly. All of the Destroyers, 
                      Heavy Destroyers, and two units of Warriors all are destroyed 
                      or driven off the board edge. 
                      The Biovore continues to run towards Thunder...  
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                     End of game. 
                      Necrons managed to get their suicide squad killed off (actually 
                      they fell back off the board). 
                      Tyranids still had 4 models surviving (should have nominated 
                      a more attractive target), so no cookie for Michael. 
                      The Biovore is still running towards Thunder...  
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              Wrap-up
              This battle was closer than some might think. I had to really 
                work hard to pull off a win. Here are some useful things that 
                helped me win this one: 
              
                - Shooting all of my monsters' guns at the Monolith while throwing 
                  a brood of Spinegaunts at the portal to keep it blocked.
 
                - Getting Psychic Scream into play near the cluster of Necrons. 
                  -1 Leadership means more fall back and when they fall off the 
                  edge of the board, they don't come back.
 
                - Keeping the monsters out of line of sight of the Heavy Destroyers, 
                  for the most part.
 
                - I never underestimated the capabilities of Necrons in shooting 
                  or close combat. They are just as tough as a Marine, albeit 
                  slower, and we'll be back more than makes up for that.
 
               
              Things I need to improve on: 
              
                - One monster/render is really not enough to take out a unit 
                  of Necrons, especially when backed up by an Orb of Resurrection. 
                  You need to bring down a lot of them to have a hope of getting 
                  them to fall back.
 
                - Pull units away from the range of the Necron Lord's Resurrection 
                  Orb. That thing is a real pain in the neck.
 
               
              Screw-ups 
              
                - The scared Biovore should have rolled to regroup, not fall 
                  back every turn.
 
               
              Other observations: 
              
                - This army is one time in which a high Initiative is not that 
                  useful.
 
                - I found Biovores to be rather useless because of WBB and the 
                  low strength of Bio-Acid.
 
                 
               
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