Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Save |
Cost |
Avatar of Khaine (HQ) |
1 |
10 |
- |
6 |
6 |
4 |
5 |
3 |
10 |
5(I)+ |
80 |
Fearless; Inspiring; Independent Character; Monstrous Creature; Daemon; Wailing Doom
|
Farseer (HQ) |
1 |
5 |
5 |
3 |
4 |
3 |
5 |
1/2 |
10 |
4(I)+ |
72 |
Independent Character; Psyker; CC Weapon (x1); Shuriken Pistol (x1)
|
Guide |
At the start of the Eldar turn, nominate one Eldar unit within 6". This unit may re-roll missed shooting 'to hit' rolls until the start of the next Eldar turn (Guess Range weapons can re-roll the scatter dice). |
[30] |
Vyper Squadron (Elites) |
1 |
BS: 3 Front: 10 Side: 10 Rear: 10 |
65 |
Fast; Skimmer; Open-Topped; Linked Shuriken Catapults (x1); Star Cannon (x1)
|
Guardian Defender Squad (Elites) |
11 |
3 |
3 |
3 |
3 |
1 |
4 |
1 |
8 |
5+ |
138 |
Shuriken Catapult
|
Grav Platform & Crew |
2 |
3 |
3 |
3 |
3 |
1 |
4 |
1 |
8 |
5+ |
[50] |
Move and fire; Shuriken Catapult (x2); Star Cannon (x1)
|
Fire Dragons (Troops) |
5 |
4 |
4 |
3 |
3 |
1 |
5 |
1 |
9 |
4+ |
210 |
Fusion Gun; Meltabombs
|
Wave Serpent |
1 |
BS: 3 Front: 12 Side: 12 Rear: 10 |
[125] |
Skimmer; Tank; Fast; Energy Field; Carries 10 models, or 5 Wraithguard and a Warlock; Cannot carry Avatars, Wraithlords or Anti-Grav Platforms; Linked Shuriken Catapults; Linked Star Cannon
|
Howling Banshees (Troops) |
9 |
4 |
4 |
3 |
3 |
1 |
5 |
1/2 |
9 |
4+ |
306 |
Power Weapon; Shuriken Pistol; Banshee Mask
|
Exarch |
1 |
5 |
5 |
3/5 |
3 |
1 |
6 |
2 |
9 |
3+ |
[37] |
Executioner; Shuriken Pistol; Banshee Mask
|
Wave Serpent |
1 |
BS: 3 Front: 12 Side: 12 Rear: 10 |
[125] |
Skimmer; Tank; Fast; Energy Field; Carries 10 models, or 5 Wraithguard and a Warlock; Cannot carry Avatars, Wraithlords or Anti-Grav Platforms; Linked Shuriken Catapults; Linked Bright Lances
|
Striking Scorpions (Troops) |
9 |
4 |
4 |
4 |
3 |
1 |
5 |
1/2 |
9 |
3+ |
312 |
Mandiblasters; Shuriken Pistol & CCW
|
Exarch |
1 |
5 |
5 |
4/8 |
3 |
1 |
6 |
2/3 |
9 |
3+ |
[43] |
Mandiblasters; Scorpion's Claw; Shuriken Pistol
|
Wave Serpent |
1 |
BS: 3 Front: 12 Side: 12 Rear: 10 |
[125] |
Skimmer; Tank; Fast; Energy Field; Carries 10 models, or 5 Wraithguard and a Warlock; Cannot carry Avatars, Wraithlords or Anti-Grav Platforms; Linked Shuriken Catapults; Linked Bright Lances
|
Striking Scorpions (Troops) |
8 |
4 |
4 |
4 |
3 |
1 |
5 |
1/2 |
9 |
3+ |
128 |
Mandiblasters; Shuriken Pistol & CCW
|
Dark Reapers (Troops) |
4 |
4 |
4 |
3 |
3 |
1 |
5 |
1 |
9 |
4+ |
148 |
Reaper Launcher
|
Dark Reapers (Troops) |
4 |
4 |
4 |
3 |
3 |
1 |
5 |
1 |
9 |
4+ |
148 |
Reaper Launcher
|
Falcon Grav-Tank (Heavy Support) |
1 |
BS: 3 Front: 12 Side: 12 Rear: 10 |
140 |
Skimmer; Tank; Fast; Carries 6 models (not Avatars, Wraithlords, Wraithguard, or squads with an Antigrav platform); Linked Shuriken Catapults; Shuriken Cannon; Pulse Laser
|
Wraithlord (Heavy Support) |
1 |
4 |
4 |
5/10 |
8 |
3 |
4 |
2/3 |
10 |
3+ |
120 |
Implacable Advance; Fearless; Flamer (x2); Bright Lance
|
Option Footnotes: |
|
|
Banshee Mask |
Always strike first in the first round of an assault. If both sides always strike first, they go simultaneously. |
|
Bright Lance |
36"R, S8, AP2, Assault 1. Treats AV > 12 as 12. |
|
CC Weapon |
+1A if used with another CCW / pistol. |
|
Executioner |
No armour save in close combat. +2S (included on profile). |
|
Flamer |
Template, S4, AP5, Assault 1. |
|
Fusion Gun |
12"R, S6, AP1, Assault 1. +D6 AP at 6". |
|
Linked Bright Lances |
36"R, S8, AP2, Assault 1, Linked. Treats AV > 12 as 12. |
|
Linked Shuriken Catapults |
12"R, S4, AP5, Assault 2, Linked. |
|
Linked Star Cannon |
36"R, S6, AP2, Heavy 3, Linked. |
|
Mandiblasters |
Mandiblasters can be used in close combat if their wearer is within 2" of an enemy. They strike at +2 Initiative, inflicting an S4 hit on a roll of 4+. |
|
Meltabombs |
When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 8+2D6. |
|
Power Weapon |
No armour save in close combat. |
|
Pulse Laser |
48"R, S8, AP2, Heavy D3. |
|
Reaper Launcher |
48"R, S5, AP3, Heavy 2. |
|
Scorpion's Claw |
12"R, S4, AP5, Assault 2. Doubles Strength and no armour save in Close Combat, but always attacks last. |
|
Shuriken Cannon |
24"R, S6, AP5, Heavy 3. |
|
Shuriken Catapult |
12"R, S4, AP5, Assault 2. |
|
Shuriken Pistol |
12"R, S4, AP5, Pistol. |
|
Star Cannon |
36"R, S6, AP2, Heavy 3. |
|
Wailing Doom |
No armour save in close combat. |
|