Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Save |
Cost |
Sir John Upton (EmpCh) |
1 |
5 |
4 |
4 |
4 |
2 |
5 |
2* |
9 |
2+/4(I)+ |
105 |
Bolt Pistol is Master-Crafted; Can Challenge enemy characters; Bolt Pistol
|
#Purity Seals |
If the model (and unit he is with) falls back, roll an extra D6 and pick the best 2 (for your own definition of 'best'). |
[0] |
#Iron Halo |
4+ invulnerable save. |
[0] |
#Master Crafted Weapon |
Allows one failed to hit roll to be re-rolled per turn. Choose which weapon is master-crafted before the battle. |
[0] |
#Black Sword |
The Black Sword can either be used as a Power Weapon (no armour save) giving +1S (and +1A when used with a Pistol) or double-handed as a Power Fist (double strength, always go last, no armour save). |
[0] |
#Artificer Armour |
2+ armour save. |
[0] |
#Terminator Honours |
+1 Attacks. |
[0] |
Lazarus Squad (Black) |
9 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2 |
8 |
3+ |
214 |
Bolt Pistol & CCWep.; Bolt Pistol & Power Fist (x1); Flamer (x1)
|
Rhino APC |
1 |
BS: 4 Front: 11 Side: 11 Rear: 10 |
[58] |
Carries up to 10 Space Marines; Tank; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6; Storm Bolter
|
Dozer Blade |
Re-roll failed terrain test if move < 6". |
[5] |
Smoke Launchers |
Use instead of shooting- for one turn, penetrating hits count as glancing blows. |
[3] |
St Elmo Squad (Black) |
9 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2 |
8 |
3+ |
218 |
Bolt Pistol & CCWep.; Bolt Pistol & Power Fist (x1); Meltagun (x1)
|
Rhino APC |
1 |
BS: 4 Front: 11 Side: 11 Rear: 10 |
[58] |
Carries up to 10 Space Marines; Tank; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6; Storm Bolter
|
Dozer Blade |
Re-roll failed terrain test if move < 6". |
[5] |
Smoke Launchers |
Use instead of shooting- for one turn, penetrating hits count as glancing blows. |
[3] |
Sanglea Squad (Black) |
10 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2 |
8 |
3+ |
226 |
Bolt Pistol & CCWep.; Bolt Pistol & Power Fist (x1); Plasma Gun (x1)
|
Neophytes |
5 |
3 |
3 |
4 |
4 |
1 |
4 |
1/2* |
7 |
4+ |
[55] |
Bolt Pistol & CCWep. (x5)
|
Fire Support/4 (Black) |
6 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
106 |
Bolter; Missile Launcher (x1); Flamer (x1)
|
Fire Support/5 (Black) |
6 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
115 |
Bolter; Lascannon (x1); Meltagun (x1)
|
Fire Support/6 (Black) |
6 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
111 |
Bolter; Plasma Cannon (x1); Flamer (x1)
|
SIr John Upton (Dread) |
1 |
WS: 4 BS: 4 S: 6/10 I: 4 A: 2 |
135 |
Front Armour: 12; Side Armour: 12; Rear Armour: 10; Walker; Dread. CC Weapon; Heavy Flamer; Twin Lascannon
|
Brogalia's Squad (TermA) |
4 |
4 |
4 |
4/8* |
4 |
1 |
4 |
2* |
9 |
2+/5(I)+ |
210 |
Deep Strike if allowed; 2 Lightning Claws (x1); Thunder Hm. & Storm Sh. (x1); Power F. & Storm B. (x2)
|
Sergeant |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
2 |
9 |
2+/5(I)+ |
[42] |
Power Weapon; Storm Bolter
|
#Terminator Armour |
2+ armour save. May not make Sweeping Advances. Deep Strike if allowed. |
[0] |
#Purity Seals |
If the model (and unit he is with) falls back, roll an extra D6 and pick the best 2 (for your own definition of 'best'). |
[0] |
Land Speeder (Fast Attack) |
1 |
BS: 4 Front: 10 Side: 10 Rear: 10 |
50 |
Fast; Skimmer; Heavy Bolter (x1)
|
Land Raider 'Crusader' (Heavy Support) |
1 |
BS: 4 Front: 14 Side: 14 Rear: 14 |
255 |
Frag Assault Launchers; Transports 15 Space Marines or 8 Terminators; May always fire one extra weapon at BS2, at a seperate target if it wishes; If the crew are stunned, it may move directly forward up to it's maximum move; 2 'Hurricane' Bolters; Linked Assault Cannon; Multi-Melta
|
#Extra Armour |
Count 'Crew Stunned' results as 'Crew Shaken'. |
[0] |
Whirlwind Battery (Heavy Support) |
1 |
BS: 4 Front: 11 Side: 11 Rear: 10 |
75 |
Tank; Multirocket Launcher
|
Option Footnotes: |
|
|
2 'Hurricane' Bolters |
Each 'Hurricane' bolter has 3 shots with the following profile: 24"R, S4, AP5, Rapid Fire, Linked. They may always be fired, no matter how far the Crusader moves. |
|
Bolt Pistol |
12"R, S4, AP5, Pistol. |
|
Bolter |
24"R, S4, AP5, Rapid Fire. |
|
CC Weapon |
+1A if used with another CCW / pistol. |
|
Dread. CC Weapon |
No armour save. If destroyed, use S before the /. |
|
Flamer |
Template, S4, AP5, Assault 1. |
|
Heavy Bolter |
36"R, S5, AP4, Heavy 3. |
|
Heavy Flamer |
Template, S5, AP4, Assault 1. |
|
Lascannon |
48"R, S9, AP2, Heavy 1. |
|
Lightning Claw(s) |
No armour save; re-roll failed "to wound" rolls. Lightning Claws do not give bonus attacks for 2 weapons unless 2 Claws are used together. |
|
Linked Assault Cannon |
24"R, S6, AP4, Heavy 3, Linked. |
|
Meltagun |
12"R, S8, AP1, +D6 AP at 6". |
|
Missile Launcher |
48" R- (S8, AP3, Heavy 1) OR (S4, AP6, Heavy 1, Blast). |
|
Multi-Melta |
24"R, S8, AP1, Heavy 1, +D6 AP at 12". |
|
Multirocket Launcher |
G48"R, S5, AP4, Ord. 1 Blast. |
|
Plasma Cannon |
36"R, S7, AP2, Heavy 1 Blast. Overheats- if you roll a '1' to hit, make a save or take a wound. |
|
Plasma Gun |
24"R, S7, AP2, Rapid Fire. Overheats- if you roll a '1' to hit, make a save or take a wound. |
|
Power Fist |
Always go last. No armour save. Doubles strength. |
|
Power Weapon |
No armour save in close combat. |
|
Storm Bolter |
24"R, S4, AP5, Assault 2. |
|
Storm Shield |
4+ invulnerable save against hand-to-hand attacks. |
|
Thunder Hammer |
Doubles Strength, no armour save, always goes last. Models wounded may not attack again until the end of the next Assault phase. Vehicles hit suffer "Crew Shaken" in addition to other damage. |
|
Twin Lascannon |
48"R, S9, AP2, Heavy 1, Linked. |
|