Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Save |
Cost |
Castellan La Valette (Chapl) |
1 |
5 |
5 |
4 |
4 |
2 |
5 |
4 |
9 |
2+/5(I)+/4(I)+ |
100 |
Independent Character; Crozius Arcanum; Storm Bolter; Rosarius
|
Terminator Armour |
2+ armour save. May not make Sweeping Advances. Deep Strike if allowed. |
[25] |
#Purity Seals |
If the model (and unit he is with) falls back, roll an extra D6 and pick the best 2 (for your own definition of 'best'). |
[0] |
Sir Oliver Starkey (EmpCh) |
1 |
5 |
4 |
4 |
4 |
2 |
5 |
2* |
9 |
2+/4(I)+ |
105 |
Bolt Pistol is Master-Crafted; Can Challenge enemy characters; Bolt Pistol
|
#Purity Seals |
If the model (and unit he is with) falls back, roll an extra D6 and pick the best 2 (for your own definition of 'best'). |
[0] |
#Iron Halo |
4+ invulnerable save. |
[0] |
#Master Crafted Weapon |
Allows one failed to hit roll to be re-rolled per turn. Choose which weapon is master-crafted before the battle. |
[0] |
#Black Sword |
The Black Sword can either be used as a Power Weapon (no armour save) giving +1S (and +1A when used with a Pistol) or double-handed as a Power Fist (double strength, always go last, no armour save). |
[0] |
#Artificer Armour |
2+ armour save. |
[0] |
#Terminator Honours |
+1 Attacks. |
[0] |
Sir John Upton (Dread) |
1 |
WS: 4 BS: 4 S: 6/10 I: 4 A: 2 |
135 |
Front Armour: 12; Side Armour: 12; Rear Armour: 10; Walker; Dread. CC Weapon; Heavy Flamer; Twin Lascannon
|
Brogalia's Squad (TermA) |
4 |
4 |
4 |
4/8* |
4 |
1 |
4 |
2* |
9 |
2+/5(I)+ |
210 |
Deep Strike if allowed; 2 Lightning Claws (x1); Thunder Hm. & Storm Sh. (x1); Power F. & Storm B. (x2)
|
Sergeant |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
2 |
9 |
2+/5(I)+ |
[42] |
Power Weapon; Storm Bolter
|
#Terminator Armour |
2+ armour save. May not make Sweeping Advances. Deep Strike if allowed. |
[0] |
#Purity Seals |
If the model (and unit he is with) falls back, roll an extra D6 and pick the best 2 (for your own definition of 'best'). |
[0] |
Lazarus Squad (Black) |
9 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2 |
8 |
3+ |
214 |
Bolt Pistol & CCWep.; Bolt Pistol & Power Fist (x1); Flamer (x1)
|
Rhino APC |
1 |
BS: 4 Front: 11 Side: 11 Rear: 10 |
[58] |
Carries up to 10 Space Marines; Tank; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6; Storm Bolter
|
Dozer Blade |
Re-roll failed terrain test if move < 6". |
[5] |
Smoke Launchers |
Use instead of shooting- for one turn, penetrating hits count as glancing blows. |
[3] |
St' Elmo Squad (Black) |
9 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2 |
8 |
3+ |
218 |
Bolt Pistol & CCWep.; Bolt Pistol & Power Fist (x1); Meltagun (x1)
|
Rhino APC |
1 |
BS: 4 Front: 11 Side: 11 Rear: 10 |
[58] |
Carries up to 10 Space Marines; Tank; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6; Storm Bolter
|
Dozer Blade |
Re-roll failed terrain test if move < 6". |
[5] |
Smoke Launchers |
Use instead of shooting- for one turn, penetrating hits count as glancing blows. |
[3] |
Senglea Squad (Black) |
10 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2 |
8 |
3+ |
226 |
Bolt Pistol & CCWep.; Bolt Pistol & Power Fist (x1); Plasma Gun (x1)
|
Neophytes |
5 |
3 |
3 |
4 |
4 |
1 |
4 |
1/2* |
7 |
4+ |
[55] |
Bolt Pistol & CCWep. (x5)
|
Fire Support/4 (Black) |
6 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
106 |
Bolter; Missile Launcher (x1); Flamer (x1)
|
Fire Support/6 (Black) |
6 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
111 |
Bolter; Plasma Cannon (x1); Flamer (x1)
|
Whirlwind Battery (Heavy Support) |
1 |
BS: 4 Front: 11 Side: 11 Rear: 10 |
75 |
Tank; Multirocket Launcher
|
Option Footnotes: |
|
|
Bolt Pistol |
12"R, S4, AP5, Pistol. |
|
Bolter |
24"R, S4, AP5, Rapid Fire. |
|
CC Weapon |
+1A if used with another CCW / pistol. |
|
Crozius Arcanum |
No armour save in close combat. |
|
Dread. CC Weapon |
No armour save. If destroyed, use S before the /. |
|
Flamer |
Template, S4, AP5, Assault 1. |
|
Heavy Flamer |
Template, S5, AP4, Assault 1. |
|
Lightning Claw(s) |
No armour save; re-roll failed "to wound" rolls. Lightning Claws do not give bonus attacks for 2 weapons unless 2 Claws are used together. |
|
Meltagun |
12"R, S8, AP1, +D6 AP at 6". |
|
Missile Launcher |
48" R- (S8, AP3, Heavy 1) OR (S4, AP6, Heavy 1, Blast). |
|
Multirocket Launcher |
G48"R, S5, AP4, Ord. 1 Blast. |
|
Plasma Cannon |
36"R, S7, AP2, Heavy 1 Blast. Overheats- if you roll a '1' to hit, make a save or take a wound. |
|
Plasma Gun |
24"R, S7, AP2, Rapid Fire. Overheats- if you roll a '1' to hit, make a save or take a wound. |
|
Power Fist |
Doubles strength, always go last & no armour save in close combat. |
|
Power Weapon |
No armour save in close combat. |
|
Storm Bolter |
24"R, S4, AP5, Assault 2. |
|
Storm Shield |
4+ invulnerable save against hand-to-hand attacks. |
|
Thunder Hammer |
Doubles Strength, no armour save, always goes last. Models wounded may not attack again until the end of the next Assault phase. Vehicles hit suffer "Crew Shaken" in addition to other damage. |
|
Twin Lascannon |
48"R, S9, AP2, Heavy 1, Linked. |
|