Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Save |
Cost |
Agoth (Lt) |
1 |
5 |
5 |
4 |
4 |
2 |
5 |
3/4 |
10 |
3+ |
62 |
Independent Character; Mark of Chaos Undivided; Power Weapon; Bolt Pistol
|
Frag Grenades |
|
[1] |
Mark of Chaos Undivided |
This unit may re-roll failed Morale checks if all models marked with Chaos Undivided, or are steeds or followers. |
- |
Obliterator Cult (Elites) |
3 |
4 |
4 |
10 |
5 |
2 |
4/1 |
2 |
9 |
2+5(I)+ |
210 |
Fearless; Body Weapons; Obliterator Weapons; Deep Strike; Slow and Purposeful; Daemonkin; Power Fist; Autocannon; Heavy Bolter; Lascannon; Missile Launcher; Flamer; TL Meltagun; TL Plasma Gun
|
#Daemon Armour |
The armor has been blessed and sealed by the Chaos Gods. (see p.17 Codex: Chaos) |
[0] |
#Daemonic Aura |
The model has a 5+ Invulnerable saving throw. (see p.17 Codex: Chaos) |
[0] |
Bloodletter (Troops) |
8 |
4 |
- |
5 |
4 |
1 |
4 |
2 |
10 |
3/5+ |
208 |
Summoned; Invulnerable; Instability; Bloodletter; Hellblade; For addition rules see p.30 Codex: Chaos
|
Chaos Space Marines (Troops) |
9 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
9 |
3+ |
238 |
Mark of Chaos Undivided; CC Weapon (x9); Bolter (x7); Autocannon (x1); Plasma Gun (x1)
|
#Infiltrate |
This unit may infiltrate if the scenario allows it. |
[3] |
Crelik of the Claw () |
1 |
4 |
4 |
4/8 |
4 |
1 |
4 |
3/4 |
10 |
3+ |
[56] |
Mark of Chaos Undivided; Power Fist; Bolt Pistol
|
#Infiltrate |
This unit may infiltrate if the scenario allows it. |
[3] |
Daemonic Mutation |
The model has physical mutation granting it +1 Attack in Close Combat. (see p.17 Codex: Chaos) |
[10] |
Mark of Chaos Undivided |
This unit may re-roll failed Morale checks if all models marked with Chaos Undivided, or are steeds or followers. |
- |
Chaos Space Marines (Troops) |
9 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2 |
9 |
3+ |
316 |
Mark of Chaos Undivided; CC Weapon (x9); Bolt Pistol (x7); Plasma Pistol (x2); Frag Grenades
|
#Furious Charge |
During the assult phase in which this unit charges, they will be at +1In and +1S. |
[3] |
Oberalisk () |
1 |
4 |
4 |
5 |
4 |
1 |
4 |
2/3 |
10 |
3+ |
[57] |
Mark of Chaos Undivided; Power Weapon; Plasma Pistol; Frag Grenades
|
#Furious Charge |
During the assult phase in which this unit charges, they will be at +1In and +1S. |
[3] |
Daemonic Strength |
The model has inhuman physical power. +1 Strength. (see p.18 Codex: Chaos) |
[5] |
Chaos Rhino |
1 |
BS: 4 Front: 11 Side: 11 Rear: 10 |
[68] |
Fire Points:1; Access Points:3; If immobilized may spend 1 Chaos turn without firing weapons, and will be mobile on a D6 roll of 6.; Combi-Bolter
|
Smoke Launcher |
Provides 'cover' for the vehicle for one turn. (see p.20 Codex: Chaos) |
[3] |
Extra Armour |
"Crew Stunned" results count as "Crew Shaken". (see p.20 Codex: Chaos) |
[5] |
Blasphemous Rune |
Enemies suffering Tank Shock are at -1Ld. On a Dreadnought enemies are at -1Ld for Morale Check in Close Combat. |
[10] |
Mark of Chaos Undivided |
This unit may re-roll failed Morale checks if all models marked with Chaos Undivided, or are steeds or followers. |
- |
Chaos Space Marines (Troops) |
8 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2* |
9 |
3+ |
285 |
Mark of Chaos Undivided; CC Weapon (x8); Bolt Pistol (x6); Missile Launcher (x1); Plasma Gun (x1); Frag Grenades
|
Vrosh () |
1 |
4 |
4 |
4/8 |
4 |
1 |
4 |
3/4 |
10 |
3+ |
[54] |
Mark of Chaos Undivided; Power Fist; Bolt Pistol; Frag Grenades
|
Daemonic Mutation |
The model has physical mutation granting it +1 Attack in Close Combat. (see p.17 Codex: Chaos) |
[10] |
Chaos Rhino |
1 |
BS: 4 Front: 11 Side: 11 Rear: 10 |
[83] |
Fire Points:1; Access Points:3; If immobilized may spend 1 Chaos turn without firing weapons, and will be mobile on a D6 roll of 6.; Combi-Bolter
|
Smoke Launcher |
Provides 'cover' for the vehicle for one turn. (see p.20 Codex: Chaos) |
[3] |
Extra Armour |
"Crew Stunned" results count as "Crew Shaken". (see p.20 Codex: Chaos) |
[5] |
Havoc Launcher |
(Range 48", S4, AP6, Heavy 2 Blast.) |
[25] |
Mark of Chaos Undivided |
This unit may re-roll failed Morale checks if all models marked with Chaos Undivided, or are steeds or followers. |
- |
Chaos Defiler (Heavy Support) |
1 |
WS: 2 BS: 4 S: 8 I: 4 A: 2 |
175 |
Front Armour: 12; Side Armour: 12; Rear Armour: 10; Walker; Monstrous Creature; ; Battle Cannon; Indirect Fire; Battle Cannon is Indirect Fire (G36"-72", S8, AP3, Barrage, Causes Pinning); Reaper Autocannon; Heavy Flamer
|
#Daemonic Possession |
Vehicle may not act as a transport. Ignores "Stunned" and "Shaken" results. (see p.20 Codex: Chaos) |
[0] |
Option Footnotes: |
|
|
* Notes 1 |
Units with two Attack Stats (eg:1/2) are receiving the benefit of an attack modifier, such as 2ccw's or a pistol/ccw combination. If there is a '*' following, this means that the modifier does not apply to all models in the unit. |
|
Autocannon |
48" R, S7, AP4, Heavy 2 |
|
Battle Cannon |
72" R, S8, AP3, Ordnance 1/Blast or G36"-72", S8, AP3, Barrage, Causes Pinning |
|
Bolt Pistol |
12" R, S4, AP5, Pistol |
|
Bolter |
24" R, S4, AP5, Rapid Fire |
|
Combi-Bolter |
24" R, S4, AP5, Rapid Fire, Twin-linked |
|
Flamer |
Template, S4, AP5, Assault 1, No cover save |
|
Heavy Bolter |
36" R, S5, AP4, Heavy 3 |
|
Heavy Flamer |
Template, S5, AP4, Assault 1, No cover save |
|
Lascannon |
48" R, S9, AP2, Heavy 1 |
|
Missile Launcher |
48" R, S8, AP3, Heavy1 or S4, AP6, Heavy 1 Blast (Blast only for Obliterator Cult) |
|
Plasma Gun |
24" R, S7, AP2, Rapid Fire, Gets hot |
|
Plasma Pistol |
12" R, S7, AP2, Pistol, Gets hot |
|
Power Fist |
No Armour Save; Strikes last; Doubles Strength |
|
Power Weapon |
No Armour Save; |
|
Reaper Autocannon |
36" R, S7, AP4, Heavy 2, Twin-Linked |
|
TL Meltagun |
12" R, S8, AP1, Assault 1, +D6 AP within 6", Twin-Linked |
|
TL Plasma Gun |
24" R, S7, AP2, Rapid Fire, Twin-Linked, Gets hot |
|