1700 Pts - Tyranids Army Hive Fleet Phage - Observation 34

Unit Name ## WS BS St To Wo In At Ld Save Cost
Thunder (MHive) 1 5 4 6 6 4 4 3/4 10 3+ 238
Tyranid Monstrous Creature; Enhanced Senses; Toxin Sacs; Scything Talons (x1); Venom Cannon
  #Synapse Creature Any brood with a model within 12" never fall back and auto-pass Morale, Fall Back, Pinning and Regroup tests, even if below half strength; Instead of shooting, can cause all spore mines within 24" to detonate. [0]
  #The Horror Any model assaulting the creature must pass a Morale test or may not assault that turn. [0]
  Catalyst Requires a Psychic test; Models of one Tyranid unit within 18" can strike back in close combat, even if they're killed; Lasts one Assault Phase. [10]
  Tyrant Guard 2 5 3 5 6 2 5 2 10 3+ [90]
Lash Whip; Rending Claws; Spinefist
Lightning (MHive) 1 6 4 6 6 4 5 3/5 10 2+ 207
Tyranid Monstrous Creature; Adrenal Glands (In); Adrenal Glands (WS); Enhanced Senses; Extended Carapace; Toxin Sacs; Wings; Move 12", advance and fall back 3D6"; May not enter difficult or impassible terrain; Deep Strike if allowed.; Scything Talons (x2); Implant Attack
  #Synapse Creature Any brood with a model within 12" never fall back and auto-pass Morale, Fall Back, Pinning and Regroup tests, even if below half strength; Instead of shooting, can cause all spore mines within 24" to detonate. [0]
  #The Horror Any model assaulting the creature must pass a Morale test or may not assault that turn. [0]
  Warp Blast Can make shooting attack (24"R, S5, AP3, Assault 1 Blast); Or, by passing a Psychic test, (18"R, S10, AP2, Assault 1). [20]
  Catalyst Requires a Psychic test; Models of one Tyranid unit within 18" can strike back in close combat, even if they're killed; Lasts one Assault Phase. [10]
Lysogaunts (MGaun) 20 3 3 4 3 1 5 1/2 5* 6+ 250
Fleet of Claw; Adrenal Glands (In); Leaping; Assault 12"; Advance and fall back 3D6"; Count all attacks if within 2" of an enemy model; Toxin Sacs; Scything Talons; Hive Node (x1)
Spinegaunts (MGaun) 32 3 3 3 3 1 4 1 5* 6+ 170
Fleet of Claw; Spinefist; Hive Node (x1)
Spinegaunts (MGaun) 32 3 3 3 3 1 4 1 5* 6+ 170
Fleet of Claw; Spinefist; Hive Node (x1)
Mjolnir Beta (MCarn) 1 3 3 9 6 4 1 2/3 10 2+ 137
Tyranid Monstrous Creature; Enhanced Senses; Extended Carapace; Scything Talons (x1); Venom Cannon
Hormagaunt Brood (Troops) 20 4 3 3 3 1 4 2 5* 6+ 210
Assault 12"; Advance and fall back 3D6"; Count all attacks if within 2" of an enemy model; Fleet of Claw; Scything Talons; Hive Node (x1)
Ripper Swarm (Troops) 7 3 - 3 3 3 1 3 10 6+ 70
Never fall back, automatically pass Morale checks even when they would normally fall back with no test taken; Cannot be pinned; Cannot capture table quarters or count as "surviving" in a Meat Grinder; Blasts inflict two wounds; +1 save in cover
Genestealers (Troops) 7 6 - 4 4 1 6 2 10 6+ 112
Infiltrate if allowed; Use normal rules if outside Synapse Creature range; Rending Claws
Bursavores (Biovr) 2 3 3 3 4 2 1 1 10 - 136
Deploy as separate & independent models; Cannot capture table quarters or count as "surviving" in a Meat Grinder; Spore Mines behave oddly, see codex p7; The Biovore fires a spore mine up to 48", which scatters 2D6" ('hit's don't scatter); LOS is not needed, Spore Mines do not cause pinning; Bio-Acid Spore Mines (x2); Poison Spore Mines (x2)
Option Footnotes:
  Bio-Acid Spore Mines S3, AP3, Flamer Template; Place the narrow end of the template on the spore mine, and direct it with the Scatter dice ('Hit' points toward the nearest enemy model); 2D6+3 AP.
  Hive Node The brood has Leadership 10 as long as the mutant is alive.
  Implant Attack Models wounded (i.e., who fail their armour save) suffer 2 wounds.
  Lash Whip Enemy models in base contact with creatures carrying Lash Whips lose 1 attack (minimum 1); May not be used 2" away with the Leaping special rule.
  Poison Spore Mines AP4, Ordnance Blast; Strength = target's toughness; Hits on open-topped vehicles automatically glance, no other vehicles affected.
  Rending Claws Auto-wounds and no armour saves on 'to hit' roll of 6; Roll an extra dice if you roll a 6 for AP.
  Scything Talons +1 attacks in close combat.
  Spinefist 12"R, S(C), AP5, Assault X.
  Venom Cannon 36"R, S(C+2), AP4, Assault X; Only glances against vehicles.
Total Army Cost: 1700 Pts.
Notes:
On tyranid weapon statistics, 'C' means the creatures strength (weapon strength has a maximum of 10) and 'X' means the number of attacks the creature has.

Models in Army: 125


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 2 0 445 1255 26%
Elite (<=3unit) 0 3 0 1700 0%
Troops (>=2unit <=6unit) 6 0 982 718 57%
Fst. Atck. (<=3unit) 0 3 0 1700 0%
Hvy. Supp. (<=3unit) 2 1 273 1427 16%
Other (N/A) 0 n/a 0 1700 0%
Equipment Summary 7 n/a 60 n/a 3%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.