Battle Report 33 - Nanorush!
Tyranids vs. Salamanders
Composed by Michael J. Casavant (Hive Fleet Phage)
- Date - 04NOV2002
- Points - 1700
- Scenario - Blitz
- Hive Fleet Phage, Tyranid Army List [played
by Michael J. Casavant]
- Salamanders [played by Cliff Maxwell]
- Result - Victory for Tyranid
- Battle Honours
- Hive Fleet Phage - didn't bother (read on).
- Food - ?
Firmus Mutare Campaign, game twelve. Here I was defending against
the Salamanders. Only my second Blitz mission, I was a Defender
on this one because Cliff was attacking one of my territories.
This ended up being my last game in the campaign for a variety
of reasons, the biggest being to shake things up in the game and
make them more interesting by ending my army's stranglehold on
almost every territory with a high point value and/or cool ability.
I was fighting a minimum of 3 battles a turn and I am burning
Naming convention: The food that have faced Hive Fleet Phage
have named the Hive Tyrants that continue to plague them. The
one that trudges forward implacably with an escort of Tyrant Guard
they call "Thunder." The swift winged beast that races
across the battlefield and shatters bodies and vehicles alike
has been dubbed "Lightning." They have also named the
Carnifex engine of destruction, "Mjolnir".
OK, I got an e-mail asking for more pictures last night, so I
took a few more pictures, now stop bugging me! :)
Simply put, we attacked each other and stuff died. Cliff's Chaplain
on Bike was the MVP by far. He was "suffering" from
the effects of Corruption, a campaign rule that gives him a 6+
Invulnerable save and two free re-rolls. Cliff did not choose
this; rather, it was forced on him by a die roll. In the end,
he was happy with it as it allowed his Chaplain to survive two
full turns (yes turns, not phases) longer while a mass of Lysogaunts
tried to tear him to pieces.
|Setup. Lots of bugs quietly waiting in their defensive positions.
|I had just finished painting, sealing, and putting wings
on my Flying Hive Tyrant (see
the gritty details here). Here he is next to some of the
few others that have actually been painted. Nothing special
about this scene, just liking the way my new bug looks. :)
|Yes, your eyes are not deceiving you. It's marines charging
fortifications to assault bugs. You may never see this again.
Oh yes, they did flame the heck out of the bugs first, of
Thanks go to Cliff for the game. Not surprisingly, trying to
Blitz through bugs is a recipe for getting killed efficiently.
Cliff had a good idea and used Deepstrike to put his unit of
Terminators behind my lines. It did delay the arrival of three
units to the main fight, but they may have been better off landing
well behind my lines to take advantage of the bonus VPs for being
in the latter third of the board and it may have drawn more of
my guys away from the fight.
Cliff feels that the Biovore spore mine firing should be taken
literally from the Tyranid Codex. The mine is placed on the table
(literally, so not on a model), then the scatter dice are rolled.
If they scatter, the spore mine moves in that direction, as opposed
to being relocated, like a typical template. This has the effect
of increasing the likelihood of a spore mine going off the phase
it is fired, which is nice, and it does follow the same process
used for spore mine Preliminary Bombardment. Interesting idea.