Battle Report 33 - Nanorush!
              Tyranids vs. Salamanders
              Composed by Michael J. Casavant (Hive Fleet Phage) 
              Summary
              
                - Date - 04NOV2002
 
                - Points - 1700
 
                - Scenario - Blitz
 
                - Hive Fleet Phage, Tyranid Army List [played 
                  by Michael J. Casavant]
 
                - Salamanders [played by Cliff Maxwell]
 
                - Result - Victory for Tyranid
 
                - Battle Honours 
                  
                    - Hive Fleet Phage - didn't bother (read on).
 
                    - Food - ?
 
                   
                 
               
              Report
              Intro
              Firmus Mutare Campaign, game twelve. Here I was defending against 
                the Salamanders. Only my second Blitz mission, I was a Defender 
                on this one because Cliff was attacking one of my territories. 
                This ended up being my last game in the campaign for a variety 
                of reasons, the biggest being to shake things up in the game and 
                make them more interesting by ending my army's stranglehold on 
                almost every territory with a high point value and/or cool ability. 
                I was fighting a minimum of 3 battles a turn and I am burning 
                out.  
              Naming convention: The food that have faced Hive Fleet Phage 
                have named the Hive Tyrants that continue to plague them. The 
                one that trudges forward implacably with an escort of Tyrant Guard 
                they call "Thunder." The swift winged beast that races 
                across the battlefield and shatters bodies and vehicles alike 
                has been dubbed "Lightning." They have also named the 
                Carnifex engine of destruction, "Mjolnir".  
              The Battle
              OK, I got an e-mail asking for more pictures last night, so I 
                took a few more pictures, now stop bugging me! :) 
              Simply put, we attacked each other and stuff died. Cliff's Chaplain 
                on Bike was the MVP by far. He was "suffering" from 
                the effects of Corruption, a campaign rule that gives him a 6+ 
                Invulnerable save and two free re-rolls. Cliff did not choose 
                this; rather, it was forced on him by a die roll. In the end, 
                he was happy with it as it allowed his Chaplain to survive two 
                full turns (yes turns, not phases) longer while a mass of Lysogaunts 
                tried to tear him to pieces. 
              
                 
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                  | Setup. Lots of bugs quietly waiting in their defensive positions. | 
                 
               
               
              
                 
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                  | I had just finished painting, sealing, and putting wings 
                    on my Flying Hive Tyrant (see 
                    the gritty details here). Here he is next to some of the 
                    few others that have actually been painted. Nothing special 
                    about this scene, just liking the way my new bug looks. :) | 
                 
               
               
              
                 
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                  | Yes, your eyes are not deceiving you. It's marines charging 
                    fortifications to assault bugs. You may never see this again. 
                    Oh yes, they did flame the heck out of the bugs first, of 
                    course. | 
                 
               
              Wrap-up
              Thanks go to Cliff for the game. Not surprisingly, trying to 
                Blitz through bugs is a recipe for getting killed efficiently. 
              Cliff had a good idea and used Deepstrike to put his unit of 
                Terminators behind my lines. It did delay the arrival of three 
                units to the main fight, but they may have been better off landing 
                well behind my lines to take advantage of the bonus VPs for being 
                in the latter third of the board and it may have drawn more of 
                my guys away from the fight. 
              Cliff feels that the Biovore spore mine firing should be taken
                literally from the Tyranid Codex. The mine is placed on the table
                (literally, so not on a model), then the scatter dice are rolled.
                If they scatter, the spore mine moves in that direction, as opposed
                to being relocated, like a typical template. This has the effect
                of increasing the likelihood of a spore mine going off the phase
                it is fired, which is nice, and it does follow the same process
                used for spore mine Preliminary Bombardment. Interesting idea. 
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