Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Save |
Cost |
Rune Priest (HQ) |
1 |
5 |
5 |
4/8 |
4 |
2 |
5 |
4/5^ |
9 |
3+ |
120 |
Independent Character; True Grit; Psychic Power: Storm Caller; Power Fist (x1); Bolter-Plasma Gun
|
Wolf Guard Battle Leader (HQ) |
1 |
5 |
5 |
4/8 |
4 |
2 |
5 |
4/5^ |
9 |
3+ |
100 |
Independent Character; True Grit; Power Fist (x1); Bolter-Meltagun
|
Venerable Dreadnought (HQ) |
1 |
WS: 5 BS: 5 S: 6/10 I: 4 A: 3 |
180 |
Front Armour: 12; Side Armour: 12; Rear Armour: 10; Old & Wise; Hard to Kill; Dread. CC Weapon; Storm Bolter; Twin Lascannon
|
Extra Armour |
Count 'Crew Stunned' results as 'Crew Shaken'. |
[5] |
Grey Hunter Pack (Troops) |
9 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2*^ |
8 |
3+ |
314 |
True Grit; Bolt Pistol & CCWep. (x6); Plasma Pst. / Power Fist (x2); Flamer (x1)
|
Wolf Guard Leader |
1 |
4 |
4 |
4/8 |
4 |
1 |
4 |
2/3 |
9 |
3+ |
[50] |
True Grit; Power Fist (x1); Bolter-Flamer
|
Rhino APC |
1 |
BS: 4 Front: 11 Side: 11 Rear: 10 |
[55] |
Carries up to 10 Space Marines; Tank; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6; Storm Bolter
|
Extra Armour |
Count 'Crew Stunned' results as 'Crew Shaken'. |
[5] |
Grey Hunter Pack (Troops) |
8 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2^ |
8 |
3+ |
240 |
True Grit; Bolter / CCW (x5); Bolter / Power Fist (x2); Plasma Gun (x1)
|
Wolf Guard Leader |
1 |
4 |
4 |
4/8 |
4 |
1 |
4 |
2/3 |
9 |
3+ |
[55] |
True Grit; Power Fist (x1); Bolter-Plasma Gun
|
Grey Hunter Pack (Troops) |
7 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2^ |
8 |
3+ |
222 |
True Grit; Bolter / CCW (x4); Bolter / Power Fist (x2); Plasma Gun (x1)
|
Wolf Guard Leader |
1 |
4 |
4 |
4/8 |
4 |
1 |
4 |
2/3 |
9 |
3+ |
[55] |
True Grit; Power Fist (x1); Bolter-Plasma Gun
|
Blood Claws Pack (Troops) |
9 |
3 |
3 |
4 |
4 |
1 |
4 |
1/2* |
8 |
3+ |
261 |
Headstrong; Berserk Charge; Bolt Pistol & CCWep. (x6); Bolt Pistol / Power Fist (x2); Flamer (x1); Frag Grenades
|
Wolf Guard Leader |
1 |
4 |
4 |
4/8 |
4 |
1 |
4 |
2/3 |
9 |
3+ |
[50] |
True Grit; Power Fist (x1); Bolter-Flamer
|
Rhino APC |
1 |
BS: 4 Front: 11 Side: 11 Rear: 10 |
[55] |
Carries up to 10 Space Marines; Tank; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6; Storm Bolter
|
Extra Armour |
Count 'Crew Stunned' results as 'Crew Shaken'. |
[5] |
Long Fang Pack (Heavy Support) |
2 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
9 |
3+ |
112 |
True Grit; As long as the pack leader is alive and doesn't shoot, the unit may split it's fire between two targets; Missile Launcher (x2)
|
Pack Leader |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2 |
9 |
3+ |
[36] |
Bolt Pistol & CCWep.
|
Whirlwind Battery (Heavy Support) |
1 |
BS: 4 Front: 11 Side: 11 Rear: 10 |
75 |
Tank; Multirocket Launcher
|
Whirlwind Battery (Heavy Support) |
1 |
BS: 4 Front: 11 Side: 11 Rear: 10 |
75 |
Tank; Multirocket Launcher
|
Option Footnotes: |
|
|
Bolt Pistol |
12"R, S4, AP5, Pistol. |
|
Bolter |
24"R, S4, AP5, Rapid Fire. |
|
Bolter-Flamer |
Bolter: 24"R, S4, AP5, Rapid Fire. Flamer: Template, S4, AP5, Assault 1. May only fire Flamer once per battle. May not fire both weapons at once. |
|
Bolter-Meltagun |
Bolter: 24"R, S4, AP5, Rapid Fire. Meltagun: 12"R, S8, AP1, Assault 1, +D6 AP at 6". May only fire Meltagun once per battle. May not fire both weapons at once. |
|
Bolter-Plasma Gun |
Bolter: 24"R, S4, AP5, Rapid Fire. Plasma Gun: 24"R, S7, AP2, Rapid Fire, if you roll a '1' to hit and make a save or take a wound. May only fire Plasma Gun once per battle. May not fire both weapons at once. |
|
CC Weapon |
+1A if used with another CCW / pistol. |
|
Dread. CC Weapon |
No armour save. If destroyed, use S before the /. |
|
Flamer |
Template, S4, AP5, Assault 1. |
|
Frag Grenades |
When attacking troops in cover, both sides go simultaneosly. Power Fists still go last. |
|
Missile Launcher |
48" R- (S8, AP3, Heavy 1) OR (S4, AP6, Heavy 1, Blast). |
|
Multirocket Launcher |
G48"R, S5, AP4, Ord. 1 Blast. |
|
Plasma Gun |
24"R, S7, AP2, Rapid Fire. Overheats- if you roll a '1' to hit, make a save or take a wound. |
|
Plasma Pistol |
12"R, S7, AP2, Pistol. Overheats: If you roll a 1 to hit, make a save or take a wound. |
|
Power Fist |
Doubles strength, always go last & no armour save in close combat. |
|
Storm Bolter |
24"R, S4, AP5, Assault 2. |
|
True Grit |
A '^' in At means the True Grit attack bonus applies to some or all models. |
|
Twin Lascannon |
48"R, S9, AP2, Heavy 1, Linked. |
|