1700 Pts - Space Wolves Army Space Wolves - Battle 30

Unit Name ## WS BS St To Wo In At Ld Save Cost
Ull (Dread) 1 WS: 5 BS: 5 S: 6/10 I: 4 A: 3 180
Front Armour: 12; Side Armour: 12; Rear Armour: 10; Old & Wise; Hard to Kill; Dread. CC Weapon; Storm Bolter; Twin Lascannon
  Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
Kvasir (WolfL) 1 5 5 4+1 4 3 5 4 10 2+/5(I)+ 115
Independent Character; True Grit; Frost Blade (x1); Storm Bolter
  Terminator Armour 2+ armour save. May not make Sweeping Advances. Deep Strike if allowed. [15]
Grettir (RuneP) 1 5 5 4 4 2 5 4 9 2+/5(I)+ 140
Independent Character; True Grit; Psychic Power: Storm Caller; Rune Weapon (x1); Storm Bolter
  Terminator Armour 2+ armour save. May not make Sweeping Advances. Deep Strike if allowed. [15]
Bodvar's Pack (GreyH) 9 4 4 4 4 1 4 1/2^ 8 3+ 315
True Grit; Bolter / CCW (x6); Plasma Pistol / Power Wp. (x1); Plasma Pst. / Power Fist (x1); Flamer (x1)
  Wolf Guard Leader 1 4 4 4/8 4 1 4 2/3 9 3+ [55]
True Grit; Power Fist (x1); Bolter-Plasma Gun
  Rhino APC 1 BS: 4 Front: 11 Side: 11 Rear: 10 [50]
Carries up to 10 Space Marines; Tank; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6; Storm Bolter
Hednar's Pack (Blood) 9 3 3 4 4 1 4 1/2* 8 3+ 254
Headstrong; Berserk Charge; Bolt Pistol & CCWep. (x6); Bolt Pistol / Power Fist (x1); Bolt Pistol / Power Wep. (x1); Meltagun (x1); Frag Grenades
  Wolf Guard Leader 1 4 4 4/8 4 1 4 2/3 9 3+ [50]
True Grit; Power Fist (x1); Bolter-Flamer
  Rhino APC 1 BS: 4 Front: 11 Side: 11 Rear: 10 [50]
Carries up to 10 Space Marines; Tank; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6; Storm Bolter
Grey Hunter Pack (Troops) 8 4 4 4 4 1 4 1/2^ 8 3+ 237
True Grit; Bolter / CCW (x5); Plasma Pistol / Power Wp. (x1); Plasma Pst. / Power Fist (x1); Flamer (x1)
  Wolf Guard Leader 1 4 4 4 4 1 4 2/3 9 3+ [45]
True Grit; Power Weapon (x1); Bolter-Flamer
Long Fang Pack (Heavy Support) 4 4 4 4 4 1 4 1 9 3+ 219
True Grit; As long as the pack leader is alive and doesn't shoot, the unit may split it's fire between two targets; Lascannon (x1); Missile Launcher (x2); Plasma Cannon (x1)
  Pack Leader 1 4 4 4 4 1 4 1 9 3+ [37]
Bolter / CCW
Predator 'Annihilator' (Heavy Support) 1 BS: 4 Front: 13 Side: 11 Rear: 10 153
Tank; 2 Sponson Lascannon; Turret Linked Lascannons
  Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
  Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
Wolf Scouts (Elites) 4 4 4 4 4 1 4 1/2*^ 8 4+ 88
Infiltrate if allowed; Roll an extra D6 when moving through difficult terrain; One unit of Wolf Scouts + Wolf Guard Leader can be sent ahead; Bolt Pistol & CCWep. (x1); Plasma Pistol / CCW (x2); Plasma Gun (x1)
Option Footnotes:
  Bolt Pistol 12"R, S4, AP5, Pistol.
  Bolter 24"R, S4, AP5, Rapid Fire.
  Bolter-Flamer Bolter: 24"R, S4, AP5, Rapid Fire. Flamer: Template, S4, AP5, Assault 1. May only fire Flamer once per battle. May not fire both weapons at once.
  Bolter-Plasma Gun Bolter: 24"R, S4, AP5, Rapid Fire. Plasma Gun: 24"R, S7, AP2, Rapid Fire, if you roll a '1' to hit and make a save or take a wound. May only fire Plasma Gun once per battle. May not fire both weapons at once.
  CC Weapon +1A if used with another CCW / pistol.
  Dread. CC Weapon No armour save. If destroyed, use S before the /.
  Flamer Template, S4, AP5, Assault 1.
  Force Weapon No armour save. If a model takes a wound but is not killed, make a psychic test- if you pass, it dies. Use against one model per combat round.
  Frag Grenades When attacking troops in cover, both sides go simultaneosly. Power Fists still go last.
  Frost Blade No armour save. +1 Strength.
  Lascannon 48" R, S9, AP2, Heavy 1.
  Meltagun 12"R, S8, AP1, +D6 AP at 6".
  Missile Launcher 48" R- (S8, AP3, Heavy 1) OR (S4, AP6, Heavy 1, Blast).
  Plasma Cannon 36" R, S7, AP2, Heavy 1 Blast. Overheats: If you roll a 1 to hit, make a save or take a wound.
  Plasma Gun 24"R, S7, AP2, Rapid Fire. Overheats- if you roll a '1' to hit, make a save or take a wound.
  Plasma Pistol 12"R, S7, AP2, Pistol. Overheats: If you roll a 1 to hit, make a save or take a wound.
  Power Fist Doubles strength, always go last & no armour save in close combat.
  Power Weapon No armour save in close combat.
  Storm Bolter 24"R, S4, AP5, Assault 2.
  True Grit A '^' in At means the True Grit attack bonus applies to some or all models.
  Twin Lascannon 48"R, S9, AP2, Heavy 1, Linked.
Total Army Cost: 1701 Pts.
Notes:
And They Shall Know No Fear rules apply to all Space Wolves.
If Deep Strike is allowed, the army may deploy in Drop Pods.

Models in Army: 44


Validation Results:
Total Points exceed maximum allowed roster size (max 1700).

Troop Type Count Unused Points Unused Percent
HQ (>=3unit <=3unit) 3 0 435 1265 25%
Elite (<=3unit) 2 1 238 1462 14%
Troops (>=2unit <=6unit) 3 3 656 1044 38%
Fst. Atck. (<=3unit) 0 3 0 1700 0%
Hvy. Supp. (<=3unit) 2 1 372 1328 21%
Other (N/A) 0 n/a 0 1700 0%
Equipment Summary 5 n/a 43 n/a 2%

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