1500 Pts - Iron Hands Army Iron Hands - Battle 29

Unit Name ## WS BS St To Wo In At Ld Save Cost
Ven. Commander Astynax (Dread) 1 WS: 5 BS: 5 S: 6/10 I: 4 A: 3 190
Front Armour: 12; Side Armour: 12; Rear Armour: 10; Old & Wise; Hard to Kill; Dread. CC Weapon; Heavy Flamer; Twin Lascannon
  Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
Major Lacoon (Commn) 1 5 5 4/8 4 2 5 4/5 9 3+/4(I)+ 123
Independent Character; Bolt Pistol (x1); Thunder Hammer (x1)
  Iron Halo 4+ invulnerable save. [25]
  Terminator Honours +1 Attacks. [15]
  Bionics If the model is killed, roll a D6 at the start of next turn; if a 6 is rolled, he gets back up with one wound left. [5]
  Auspex If Infiltrators set up within 4d6" of a unit with an Auspex, the unit can fire once at the Infiltrators before the battle begins. [2]
1-1 (Tact) 7 4 4 4 4 1 4 1 8 3+ 141
Bolter (x5); Lascannon (x1); Plasma Gun (x1)
  Sergeant 1 4 4 4 4 1 4 1/2 8 3+ [15]
Bolt Pistol & CCWep.
1-2 (Tact) 7 4 4 4 4 1 4 1 8 3+ 141
Bolter (x5); Lascannon (x1); Plasma Gun (x1)
  Sergeant 1 4 4 4 4 1 4 1/2 8 3+ [15]
Bolt Pistol & CCWep.
2-1 (Scout) 7 4 4 4 4 1 4 1 8 4+ 149
Infiltrate if allowed (as long as no Apothecary or Techmarine is present); Roll an extra D6 when moving through difficult terrain; Sniper Rifle (x6); Heavy Bolter (x1)
  Sergeant 1 4 4 4 4 1 4 1/2 8 4+ [13]
Bolt Pistol & CCWep.
2-2 (Scout) 5 4 4 4 4 1 4 1/2* 8 4+ 151
Infiltrate if allowed (as long as no Apothecary or Techmarine is present); Roll an extra D6 when moving through difficult terrain; Bolt Pistol & CCWep. (x5)
  Veteran Sergeant 1 4 4 4 4 1 4 2/3 9 2+/5(I)+ [86]
2 Lightning Claws
    Terminator Armour 2+ armour save. May not make Sweeping Advances. Deep Strike if allowed. [25]
    Bionics If the model is killed, roll a D6 at the start of next turn; if a 6 is rolled, he gets back up with one wound left. [5]
The Fulcrum (Asslt) 6 4 4 4 4 1 4 1/2** 8 3+ 160
Bolt Pistol & CCWep. (x4); Plasma P. & CC Wep. (x2); Frag Grenades
  Veteran Sergeant 1 4 4 4/8 4 1 4 2/3 9 3+ [60]
Frag Grenades; Bolt Pistol (x1); Power Fist (x1)
    Bionics If the model is killed, roll a D6 at the start of next turn; if a 6 is rolled, he gets back up with one wound left. [5]
The Lever (Asslt) 6 4 4 4 4 1 4 1/2** 8 3+ 150
Bolt Pistol & CCWep. (x4); Plasma P. & CC Wep. (x2); Frag Grenades
  Veteran Sergeant 1 4 4 4 4 1 4 2/3 9 3+ [50]
Frag Grenades; Bolt Pistol (x1); Power Weapon (x1)
    Bionics If the model is killed, roll a D6 at the start of next turn; if a 6 is rolled, he gets back up with one wound left. [5]
3-1 (Devst) 5 4 4 4 4 1 4 1 8 3+ 135
Bolter (x2); Heavy Bolter (x3)
  Sergeant 1 4 4 4 4 1 4 1 8 3+ [15]
Bolter
Devastator Squad (Heavy Support) 5 4 4 4 4 1 4 1 8 3+ 160
Bolter (x3); Plasma Cannon (x2)
  Sergeant 1 4 4 4 4 1 4 1 8 3+ [15]
Bolter
Option Footnotes:
  Bolt Pistol 12"R, S4, AP5, Pistol.
  Bolter 24"R, S4, AP5, Rapid Fire.
  CC Weapon +1A if used with another CCW / pistol.
  Dread. CC Weapon No armour save. If destroyed, use S before the /.
  Frag Grenades When attacking troops in cover, both sides go simultaneosly. Power Fists still go last.
  Heavy Bolter 36"R, S5, AP4, Heavy 3.
  Heavy Flamer Template, S5, AP4, Assault 1.
  Lascannon 48"R, S9, AP2, Heavy 1.
  Lightning Claw(s) No armour save; re-roll failed "to wound" rolls. Lightning Claws do not give bonus attacks for 2 weapons unless 2 Claws are used together.
  Plasma Cannon 36"R, S7, AP2, Heavy 1 Blast. Overheats- if you roll a '1' to hit, make a save or take a wound.
  Plasma Gun 24"R, S7, AP2, Rapid Fire. Overheats- if you roll a '1' to hit, make a save or take a wound.
  Plasma Pistol 12" R, S7, AP2, Pistol. Overheats- if you roll a '1' to hit, make a save or take a wound.
  Power Fist Always go last. No armour save. Doubles strength.
  Power Weapon No armour save in close combat.
  Sniper Rifle 36"R, Wounds on 4+, AP6. Hits on 2+.
  Thunder Hammer Doubles Strength, no armour save, always goes last. Models wounded may not attack again until the end of the next Assault phase. Vehicles hit suffer "Crew Shaken" in addition to other damage.
  Twin Lascannon 48"R, S9, AP2, Heavy 1, Linked.
Total Army Cost: 1500 Pts.
Notes:
If Deep Strike is allowed, the army may deploy in Drop Pods.
And They Shall Know No Fear rules apply to all Space Marines.

Models in Army: 58


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 2 0 313 1187 20%
Elite (<=3unit) 0 3 0 1500 0%
Troops (>=2unit <=6unit) 4 2 582 918 38%
Fst. Atck. (<=3unit) 2 1 310 1190 20%
Hvy. Supp. (<=3unit) 2 1 295 1205 19%
Other (N/A) 0 n/a 0 1500 0%
Equipment Summary 9 n/a 92 n/a 6%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.