Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Save |
Cost |
Avatar of Khaine (HQ) |
1 |
10 |
- |
6 |
6 |
4 |
5 |
3 |
10 |
5(I)+ |
80 |
Fearless; Inspiring; Independent Character; Monstrous Creature; Daemon; Wailing Doom
|
Andaren (FarSr) |
1 |
5 |
5 |
3 |
4 |
3 |
5 |
1/2 |
10 |
4(I)+ |
76 |
Independent Character; Psyker; Shuriken Pistol (x1); Witchblade (x1)
|
Fortune |
At the start of the Eldar turn, nominate one Eldar unit within 6". This unit may re-roll armour saves or cover saves until the start of the next Eldar turn. |
[20] |
Shadow (Rangr) |
3 |
3 |
4 |
3 |
3 |
1 |
4 |
1 |
8 |
5+ |
57 |
Infiltrate if allowed; Roll an extra dice in difficult terrain; Cameleoline cloaks; Shuriken Pistol; Ranger Long Rifle
|
Cinder (Storm) |
10 |
3 |
3 |
3 |
3 |
1 |
4 |
1/2* |
8 |
5+ |
128 |
Shuriken Pistol & CCW (x8); Flamer (x2)
|
Endal (Warlk) |
1 |
4 |
4 |
3 |
3 |
1 |
4 |
1/2 |
8 |
4(I)+ |
[42] |
Shuriken Pistol (x1); Witchblade (x1)
|
Enhance |
The Warlock's squad gain +1WS and +1I (Not shown on profile). |
[15] |
Durothan (DireA) |
9 |
4 |
4 |
3 |
3 |
1 |
5 |
1 |
9 |
4+ |
152 |
Shuriken Catapult
|
Exarch |
1 |
5 |
5 |
3 |
3 |
1 |
6 |
2/3 |
9 |
3+ |
[44] |
Shur. Pistol & Power Wep.
|
Distract |
One model in contact with the Exarch loses 1 attack. |
[8] |
Ethanil (Strik) |
8 |
4 |
4 |
4 |
3 |
1 |
5 |
1/2 |
9 |
3+ |
306 |
Mandiblasters; Shuriken Pistol & CCW
|
Exarch |
1 |
5 |
5 |
4/5 |
3 |
1 |
6 |
2/3 |
9 |
3+ |
[43] |
Biting Blade; Mandiblasters; Shuriken Pistol
|
Crushing Blow |
+1 Strength (included on profile). |
[10] |
Wave Serpent |
1 |
BS: 3 Front: 12 Side: 12 Rear: 10 |
[135] |
Skimmer; Tank; Fast; Energy Field; Carries 10 models, or 5 Wraithguard and a Warlock; Cannot carry Avatars, Wraithlords or Anti-Grav Platforms; Linked Shuriken Catapults; Linked Star Cannon
|
Spirit Stone |
'Crew Shaken' results ignored on a 4+. 'Crew Stunned' results changed to 'Crew Shaken' on a 4-5, and ignored on a 6. |
[10] |
Dark Reapers (Troops) |
5 |
4 |
4 |
3 |
3 |
1 |
5 |
1 |
9 |
4+ |
185 |
Reaper Launcher
|
Sarothan (Swoop) |
7 |
4 |
4 |
3 |
3 |
1 |
5 |
1 |
9 |
4+ |
215 |
Grenade Pack; Swooping Hawk Wings; Lasblaster; Plasma Grenades
|
Exarch |
1 |
5 |
5 |
3 |
3 |
1 |
6 |
2 |
9 |
3+ |
[68] |
Grenade Pack; Swooping Hawk Wings; Hawk's Talon; Plasma Grenades
|
Sustained Assault |
For each hit the Exarch makes in CC, roll to hit again. If he hits with this, roll to hit again. Etc. Keep rolling to hit until the Exarch misses. |
[20] |
Blackwind (Falcn) |
1 |
BS: 3 Front: 12 Side: 12 Rear: 10 |
180 |
Skimmer; Tank; Fast; Carries 6 models (not Avatars, Wraithlords, Wraithguard, or squads with an Antigrav platform); Linked Shuriken Catapults; Scatter Laser; Pulse Laser
|
Spirit Stone |
'Crew Shaken' results ignored on a 4+. 'Crew Stunned' results changed to 'Crew Shaken' on a 4-5, and ignored on a 6. |
[10] |
Holo-Field |
If vehicle is hit, roll twice on the Damage table and choose the lowest dice. |
[25] |
Anaris (WrLrd) |
1 |
4 |
4 |
5/10 |
8 |
3 |
4 |
2/3 |
10 |
3+ |
120 |
Implacable Advance; Fearless; Flamer (x2); Star Cannon
|
Option Footnotes: |
|
|
Biting Blade |
If an enemy with more than 1 wound is wounded, continue rolling to wound until you fail to do so. |
|
CC Weapon |
+1A if used with another CCW / pistol. |
|
Flamer |
Template, S4, AP5, Assault 1. |
|
Grenade Pack |
On the turn when the unit Deep Strikes in, place the Ordnance marker anywhere on the table before the unit arrives and scatter it D6"; it is S4, AP5, Large Blast. |
|
Hawk's Talon |
24"R, S4, AP6, Assault 3. |
|
Lasblaster |
24"R, S3, AP6, Assault 2. |
|
Linked Shuriken Catapults |
12"R, S4, AP5, Assault 2, Linked. |
|
Linked Star Cannon |
36"R, S6, AP2, Heavy 3, Linked. |
|
Mandiblasters |
Mandiblasters can be used in close combat if their wearer is within 2" of an enemy. They strike at +2 Initiative, inflicting an S4 hit on a roll of 4+. |
|
Plasma Grenades |
Negates effects of cover in combat. |
|
Power Weapon |
No armour save in close combat. |
|
Pulse Laser |
48"R, S8, AP2, Heavy D3. |
|
Ranger Long Rifle |
36"R, Hits on 2+, Wounds on 4+, AP6, Heavy 1. If a '6' is rolled to hit, the shot has AP1. |
|
Reaper Launcher |
48"R, S5, AP3, Heavy 2. |
|
Scatter Laser |
36"R, S6, AP6, Heavy D6. |
|
Shuriken Catapult |
12"R, S4, AP5, Assault 2. |
|
Shuriken Pistol |
12"R, S4, AP5, Pistol. |
|
Star Cannon |
36"R, S6, AP2, Heavy 3. |
|
Swooping Hawk Wings |
Move 12", ignoring terrain. Deep Strike, even if not allowed. If model enters difficult terrain, roll a D6- on a 1 it crashes and is removed. Flee & pursue 3d6". |
|
Wailing Doom |
No armour save in close combat. |
|
Witchblade |
Wounds on 2+. 3 * St + D6 AP. |
|