1500 Pts - Tyranids Army Hive Fleet Chimera

Unit Name ## WS BS St To Wo In At Ld Save Cost
Regent (HiveT) 1 6 3 6 6 4 5 3/4 10 3+ 155
Tyranid Monstrous Creature; Scything Talons (x1); Barbed Strangler; Flesh Hooks
  #Synapse Creature Any brood with a model within 12" never fall back and auto-pass Morale, Fall Back, Pinning and Regroup tests, even if below half strength; Instead of shooting, can cause all spore mines within 24" to detonate. [0]
  #The Horror Any model assaulting the creature must pass a Morale test or may not assault that turn. [0]
  Warp Blast Can make shooting attack (24"R, S5, AP3, Assault 1 Blast); Or, by passing a Psychic test, (18"R, S10, AP2, Assault 1). [20]
  Catalyst Requires a Psychic test; Models of one Tyranid unit within 18" can strike back in close combat, even if they're killed; Lasts one Assault Phase. [10]
Tsusha (HiveT) 1 6 3 6 6 4 5 3/4 10 3+ 155
Tyranid Monstrous Creature; Scything Talons (x1); Barbed Strangler; Flesh Hooks
  #Synapse Creature Any brood with a model within 12" never fall back and auto-pass Morale, Fall Back, Pinning and Regroup tests, even if below half strength; Instead of shooting, can cause all spore mines within 24" to detonate. [0]
  #The Horror Any model assaulting the creature must pass a Morale test or may not assault that turn. [0]
  Warp Blast Can make shooting attack (24"R, S5, AP3, Assault 1 Blast); Or, by passing a Psychic test, (18"R, S10, AP2, Assault 1). [20]
  Catalyst Requires a Psychic test; Models of one Tyranid unit within 18" can strike back in close combat, even if they're killed; Lasts one Assault Phase. [10]
Warrior Brood (Elites) 3 5 3 5 4 2 5 2* 10 4+ 116
Scything Talons (x3); Deathspitter (x2); Barbed Strangler (x1); Extended Carapace; Elites
  #Synapse Creature Any brood with a model within 12" never fall back and auto-pass Morale, Fall Back, Pinning and Regroup tests, even if below half strength; Instead of shooting, can cause all spore mines within 24" to detonate. [0]
Hormagaunt Brood (Troops) 24 4 3 3 3 1 4 2 5* 6+ 250
Assault 12"; Advance and fall back 3D6"; Count all attacks if within 2" of an enemy model; Fleet of Claw; Scything Talons; Hive Node (x1)
Termagant Brood (Troops) 32 3 3 3 3 1 4 1 5* 6+ 234
Fleet of Claw; Fleshborer; Hive Node (x1)
Ripper Swarm (Troops) 8 3 - 3 3 3 1 3 10 6+ 80
Never fall back, automatically pass Morale checks even when they would normally fall back with no test taken; Cannot be pinned; Cannot capture table quarters or count as "surviving" in a Meat Grinder; Blasts inflict two wounds; +1 save in cover
Ripper Swarm (Troops) 8 3 - 3 3 3 1 3 10 6+ 80
Never fall back, automatically pass Morale checks even when they would normally fall back with no test taken; Cannot be pinned; Cannot capture table quarters or count as "surviving" in a Meat Grinder; Blasts inflict two wounds; +1 save in cover
Biovores (Heavy Support) 3 3 3 3 4 2 1 1 10 - 152
Deploy as separate & independent models; Cannot capture table quarters or count as "surviving" in a Meat Grinder; Spore Mines behave oddly, see codex p7; The Biovore fires a spore mine up to 48", which scatters 2D6" ('hit's don't scatter); LOS is not needed, Spore Mines do not cause pinning; Frag Spore Mines (x2); Poison Spore Mines (x1)
Shardik (Carni) 1 4 3 10 6 4 2 2/3 10 2+ 145
Tyranid Monstrous Creature; Scything Talons (x1); Barbed Strangler; Extended Carapace; Flesh Hooks
Kelderek (Carni) 1 4 3 10 6 4 2 2/4 10 2+ 131
Tyranid Monstrous Creature; Scything Talons (x2); Bio-Plasma Attack; Extended Carapace
Option Footnotes:
  Barbed Strangler 24"R, S(C-2), AP-, Assault 1 Ordnance Blast.
  Bio-Plasma Attack Make extra CC attack at double initiative value, even from within 2"; Hits on 4+ at S(C+1).
  Deathspitter 18"R, S(C+1), AP5, Assault 1 Blast.
  Extended Carapace +1 Save bonus.
  Flesh Hooks Fight simultaneously with troops in cover; Treat vertically impassible terrain as Difficult Ground.
  Fleshborer 12"R, S(C+1), AP-, Assault X.
  Frag Spore Mines S4, AP5, Ordnance Blast.
  Hive Node The brood has Leadership 10 as long as the mutant is alive.
  Poison Spore Mines AP4, Ordnance Blast; Strength = target's toughness; Hits on open-topped vehicles automatically glance, no other vehicles affected.
  Scything Talons +1 attacks in close combat.
Total Army Cost: 1498 Pts.
Notes:
On tyranid weapon statistics, 'C' means the creatures strength (weapon strength has a maximum of 10) and 'X' means the number of attacks the creature has.

Models in Army: 82


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 2 0 310 1190 20%
Elite (<=3unit) 1 2 116 1384 7%
Troops (>=2unit <=6unit) 4 2 644 856 42%
Fst. Atck. (<=3unit) 0 3 0 1500 0%
Hvy. Supp. (<=3unit) 3 0 428 1072 28%
Other (N/A) 0 n/a 0 1500 0%
Equipment Summary 9 n/a 90 n/a 6%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.