Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Save |
Cost |
Regent (HiveT) |
1 |
6 |
3 |
6 |
6 |
4 |
5 |
3/4 |
10 |
3+ |
155 |
Tyranid Monstrous Creature; Scything Talons (x1); Barbed Strangler; Flesh Hooks
|
#Synapse Creature |
Any brood with a model within 12" never fall back and auto-pass Morale, Fall Back, Pinning and Regroup tests, even if below half strength; Instead of shooting, can cause all spore mines within 24" to detonate. |
[0] |
#The Horror |
Any model assaulting the creature must pass a Morale test or may not assault that turn. |
[0] |
Warp Blast |
Can make shooting attack (24"R, S5, AP3, Assault 1 Blast); Or, by passing a Psychic test, (18"R, S10, AP2, Assault 1). |
[20] |
Catalyst |
Requires a Psychic test; Models of one Tyranid unit within 18" can strike back in close combat, even if they're killed; Lasts one Assault Phase. |
[10] |
Tsusha (HiveT) |
1 |
6 |
3 |
6 |
6 |
4 |
5 |
3/4 |
10 |
3+ |
155 |
Tyranid Monstrous Creature; Scything Talons (x1); Barbed Strangler; Flesh Hooks
|
#Synapse Creature |
Any brood with a model within 12" never fall back and auto-pass Morale, Fall Back, Pinning and Regroup tests, even if below half strength; Instead of shooting, can cause all spore mines within 24" to detonate. |
[0] |
#The Horror |
Any model assaulting the creature must pass a Morale test or may not assault that turn. |
[0] |
Warp Blast |
Can make shooting attack (24"R, S5, AP3, Assault 1 Blast); Or, by passing a Psychic test, (18"R, S10, AP2, Assault 1). |
[20] |
Catalyst |
Requires a Psychic test; Models of one Tyranid unit within 18" can strike back in close combat, even if they're killed; Lasts one Assault Phase. |
[10] |
Warrior Brood (Elites) |
3 |
5 |
3 |
5 |
4 |
2 |
5 |
2* |
10 |
4+ |
116 |
Scything Talons (x3); Deathspitter (x2); Barbed Strangler (x1); Extended Carapace; Elites
|
#Synapse Creature |
Any brood with a model within 12" never fall back and auto-pass Morale, Fall Back, Pinning and Regroup tests, even if below half strength; Instead of shooting, can cause all spore mines within 24" to detonate. |
[0] |
Hormagaunt Brood (Troops) |
24 |
4 |
3 |
3 |
3 |
1 |
4 |
2 |
5* |
6+ |
250 |
Assault 12"; Advance and fall back 3D6"; Count all attacks if within 2" of an enemy model; Fleet of Claw; Scything Talons; Hive Node (x1)
|
Termagant Brood (Troops) |
32 |
3 |
3 |
3 |
3 |
1 |
4 |
1 |
5* |
6+ |
234 |
Fleet of Claw; Fleshborer; Hive Node (x1)
|
Ripper Swarm (Troops) |
8 |
3 |
- |
3 |
3 |
3 |
1 |
3 |
10 |
6+ |
80 |
Never fall back, automatically pass Morale checks even when they would normally fall back with no test taken; Cannot be pinned; Cannot capture table quarters or count as "surviving" in a Meat Grinder; Blasts inflict two wounds; +1 save in cover
|
Ripper Swarm (Troops) |
8 |
3 |
- |
3 |
3 |
3 |
1 |
3 |
10 |
6+ |
80 |
Never fall back, automatically pass Morale checks even when they would normally fall back with no test taken; Cannot be pinned; Cannot capture table quarters or count as "surviving" in a Meat Grinder; Blasts inflict two wounds; +1 save in cover
|
Biovores (Heavy Support) |
3 |
3 |
3 |
3 |
4 |
2 |
1 |
1 |
10 |
- |
152 |
Deploy as separate & independent models; Cannot capture table quarters or count as "surviving" in a Meat Grinder; Spore Mines behave oddly, see codex p7; The Biovore fires a spore mine up to 48", which scatters 2D6" ('hit's don't scatter); LOS is not needed, Spore Mines do not cause pinning; Frag Spore Mines (x2); Poison Spore Mines (x1)
|
Shardik (Carni) |
1 |
4 |
3 |
10 |
6 |
4 |
2 |
2/3 |
10 |
2+ |
145 |
Tyranid Monstrous Creature; Scything Talons (x1); Barbed Strangler; Extended Carapace; Flesh Hooks
|
Kelderek (Carni) |
1 |
4 |
3 |
10 |
6 |
4 |
2 |
2/4 |
10 |
2+ |
131 |
Tyranid Monstrous Creature; Scything Talons (x2); Bio-Plasma Attack; Extended Carapace
|
Option Footnotes: |
|
|
Barbed Strangler |
24"R, S(C-2), AP-, Assault 1 Ordnance Blast. |
|
Bio-Plasma Attack |
Make extra CC attack at double initiative value, even from within 2"; Hits on 4+ at S(C+1). |
|
Deathspitter |
18"R, S(C+1), AP5, Assault 1 Blast. |
|
Extended Carapace |
+1 Save bonus. |
|
Flesh Hooks |
Fight simultaneously with troops in cover; Treat vertically impassible terrain as Difficult Ground. |
|
Fleshborer |
12"R, S(C+1), AP-, Assault X. |
|
Frag Spore Mines |
S4, AP5, Ordnance Blast. |
|
Hive Node |
The brood has Leadership 10 as long as the mutant is alive. |
|
Poison Spore Mines |
AP4, Ordnance Blast; Strength = target's toughness; Hits on open-topped vehicles automatically glance, no other vehicles affected. |
|
Scything Talons |
+1 attacks in close combat. |
|