1700 Pts - Dark Eldar Army No Name

Unit Name ## WS BS St To Wo In At Ld Save Cost
Archon (HQ) 1 6 6 3 3 3 7 3/4 9 5/2(I)+ 377
Independent Character; Fleet of Foot; Agoniser (x1); Splinter Pistol (x1)
  Gruesome Talisman Counts as two models for outnumbering purposes. [2]
  Plasma Grenades Negates effects of cover in combat. [2]
  Trophy Rack +1Ld after model slays an opponent in combat. [5]
  Combat Drugs At the start of the assault phase, choose as many of these as you wish: Assault 12" (pursue & fall back 3d6"), +1WS, +1S, Always strikes first, Re-roll misses in close combat, +1A. For each option chosen, roll a D6- on a double take a wound, on a triple you die. Muahahaha! [25]
  Shadow Field 2+ invulnerable save. If save is failed, field is destroyed. [25]
  Incubi Retinue 5 5 4 3/4* 3 1 5 1/2* 8 3+ [237]
Torm. Hl. & Punisher (x5)
    Additional Warriors 4 4 4 3 3 1 5 1 8 5+ [52]
Fleet of Foot; Splinter Rifle (x2); Splinter Cannon (x2)
    Raider 1 BS: 4 Front: 10 Side: 10 Rear: 10 [60]
Skimmer; Fast; Open-topped; Disintegrator
Wyches (Elites) 9 4 4 3 3 1 6 1/2* 8 6+/4(I)+ 248
Combat drugs: Make 1 roll at start of battle; Fleet of Foot; Splinter P. & CCW (x7); Blaster (x2); Wych Weapons; Enemies never count as having 2 CCW's; Enemies with unmodified S<6 halve their WS
  Succubus 1 4 4 3 3 1 6 2/3 8 6+/4(I)+ [61]
Agoniser (x1); Splinter Pistol (x1); Wych Weapons; Enemies never count as having 2 CCW's; Enemies with unmodified S<6 halve their WS
    Crucible of Malediction One use. Make a Ld test for every psyker on the board, starting with those nearest (-1 if within 12"). The first psyker to fail the test dies, no save, nada, zip, nothing. He dies. Just like that. [20]
  Raider 1 BS: 4 Front: 10 Side: 10 Rear: 10 [60]
Skimmer; Fast; Open-topped; Disintegrator
Raider Squad (Troops) 10 4 4 3 3 1 5 1 8 5+ 155
Fleet of foot; Splinter Rifle (x8); Splinter Cannon (x1); Blaster (x1)
  Raider 1 BS: 4 Front: 10 Side: 10 Rear: 10 [60]
Skimmer; Fast; Open-topped; Disintegrator
Raider Squad (Troops) 10 4 4 3 3 1 5 1 8 5+ 150
Fleet of foot; Splinter Rifle (x8); Splinter Cannon (x1); Blaster (x1)
  Raider 1 BS: 4 Front: 10 Side: 10 Rear: 10 [55]
Skimmer; Fast; Open-topped; Dark Lance
Raider Squad (Troops) 10 4 4 3 3 1 5 1 8 5+ 155
Fleet of foot; Splinter Rifle (x8); Splinter Cannon (x1); Blaster (x1)
  Raider 1 BS: 4 Front: 10 Side: 10 Rear: 10 [60]
Skimmer; Fast; Open-topped; Disintegrator
Raider Squad (Troops) 10 4 4 3 3 1 5 1 8 5+ 155
Fleet of foot; Splinter Rifle (x8); Splinter Cannon (x1); Blaster (x1)
  Raider 1 BS: 4 Front: 10 Side: 10 Rear: 10 [60]
Skimmer; Fast; Open-topped; Disintegrator
Warriors (Troops) 10 4 4 3 3 1 5 1 8 5+ 100
Fleet of foot; Splinter Rifle (x8); Dark Lance (x2)
Warriors (Troops) 10 4 4 3 3 1 5 1 8 5+ 100
Fleet of foot; Splinter Rifle (x8); Dark Lance (x2)
Ravager (Heavy Support) 1 BS: 4 Front: 11 Side: 11 Rear: 10 140
Skimmer; Fast; Open-topped; Disintegrator (x3)
  Night Shield The vehicle counts as being 6" further away than it actually is for all purposes (sight, range, etc.). Rapid Fire weapons can only fire twice at 6" instead of 12". No effect on Template, Barrage or Ordnance weapons. [20]
Ravager (Heavy Support) 1 BS: 4 Front: 11 Side: 11 Rear: 10 120
Skimmer; Fast; Open-topped; Disintegrator (x3)
Option Footnotes:
  Agoniser Wounds on 4+. No armour save. Vehicles hit glance on a 6.
  Blaster 12"R, S8, AP2, Assault 1. Treats armour > 12 as 12.
  Close Combat Weapon +1A if used with another Pistol or Close Combat Weapon.
  Dark Lance 36"R, S8, AP2, Heavy 1. Treats armour greater than 12 as 12.
  Disintegrator (36"R, S7, AP2, Heavy 1 Blast) OR (24"R, S4, AP3, Heavy 3).
  Punisher +1S. No armour save in close combat.
  Splinter Cannon 24"R, S4, AP5, Assault 4.
  Splinter Pistol 12"R, S3, AP5, Pistol.
  Splinter Rifle 24"R, S3, AP5, Rapid Fire.
  Tormentor Helm 12" R, S3, AP5, Pistol. Head mounted (!).
Total Army Cost: 1700 Pts.
Notes:
Models in Army: 88


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 1 1 377 1323 22%
Elite (<=3unit) 1 2 248 1452 14%
Troops (>=2unit <=6unit) 6 0 815 885 47%
Fst. Atck. (<=3unit) 0 3 0 1700 0%
Hvy. Supp. (<=3unit) 2 1 260 1440 15%
Other (N/A) 0 n/a 0 1700 0%
Equipment Summary 7 n/a 99 n/a 5%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.